Implemented setting of language for Thesaurus
Originally committed to SVN as r671.
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166e7cba7c
commit
bac9e14fc4
4 changed files with 80 additions and 11 deletions
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@ -95,7 +95,7 @@ void OptionsManager::LoadDefaults() {
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// Dictionary
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SetText(_T("Dictionaries path"),_T("dictionaries"));
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SetText(_T("Dictionary language"),_T("en_US"));
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SetText(_T("Spell checker language"),_T("en_US"));
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SetText(_T("Thesaurus language"),_T("en_US"));
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// Video Options
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@ -41,6 +41,7 @@
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#include <hunspell/hunspell.hxx>
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#include <wx/wxprec.h>
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#include <wx/dir.h>
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#include <wx/filename.h>
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#include "spellchecker_hunspell.h"
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#include "main.h"
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#include "utils.h"
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@ -52,7 +53,7 @@
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HunspellSpellChecker::HunspellSpellChecker() {
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hunspell = NULL;
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conv = NULL;
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SetLanguage(Options.AsText(_T("Dictionary Language")));
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SetLanguage(Options.AsText(_T("Spell checker Language")));
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}
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@ -515,7 +515,7 @@ void SubsTextEditCtrl::ShowPopupMenu(int activePos) {
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wxArrayString langs = spellchecker->GetLanguageList(); // This probably should be cached...
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if (langs.Count()) {
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// Current language
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wxString curLang = Options.AsText(_T("Dictionary Language"));
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wxString curLang = Options.AsText(_T("Spell checker language"));
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// Languages
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wxMenu *languageMenu = new wxMenu();
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@ -526,12 +526,12 @@ void SubsTextEditCtrl::ShowPopupMenu(int activePos) {
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info = wxLocale::FindLanguageInfo(langs[i]);
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if (info) name = info->Description;
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else name = langs[i];
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cur = languageMenu->AppendRadioItem(EDIT_MENU_DIC_LANGS+i,name);
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cur = languageMenu->AppendCheckItem(EDIT_MENU_DIC_LANGS+i,name);
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if (langs[i] == curLang) cur->Check();
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}
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menu.AppendSubMenu(languageMenu,_("Language"));
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menu.AppendSubMenu(languageMenu,_("Spell checker language"));
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}
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else menu.Append(EDIT_MENU_DIC_LANGUAGE,_("No Dictionaries Available"))->Enable(false);
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else menu.Append(EDIT_MENU_DIC_LANGUAGE,_("No dictionaries available"))->Enable(false);
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menu.AppendSeparator();
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}
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@ -588,6 +588,28 @@ void SubsTextEditCtrl::ShowPopupMenu(int activePos) {
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// No suggestions
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if (!result.size()) menu.Append(EDIT_MENU_THESAURUS,_("No thesaurus suggestions"))->Enable(false);
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// Language list
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wxArrayString langs = thesaurus->GetLanguageList(); // This probably should be cached...
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if (langs.Count()) {
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// Current language
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wxString curLang = Options.AsText(_T("Thesaurus language"));
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// Languages
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wxMenu *languageMenu = new wxMenu();
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wxMenuItem *cur;
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wxString name;
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const wxLanguageInfo *info;
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for (unsigned int i=0;i<langs.Count();i++) {
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info = wxLocale::FindLanguageInfo(langs[i].Mid(3));
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if (info) name = info->Description;
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else name = langs[i];
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cur = languageMenu->AppendCheckItem(EDIT_MENU_THES_LANGS+i,name);
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if (langs[i].Mid(3) == curLang) cur->Check();
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}
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menu.AppendSubMenu(languageMenu,_("Thesaurus language"));
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}
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else menu.Append(EDIT_MENU_THES_LANGUAGE,_("No thesauruses available"))->Enable(false);
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// Separator
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menu.AppendSeparator();
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}
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@ -812,7 +834,7 @@ void SubsTextEditCtrl::OnSetDicLanguage(wxCommandEvent &event) {
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// Set dictionary
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int index = event.GetId() - EDIT_MENU_DIC_LANGS;
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spellchecker->SetLanguage(langs[index]);
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Options.SetText(_T("Dictionary language"),langs[index]);
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Options.SetText(_T("Spell checker language"),langs[index]);
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Options.Save();
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// Update styling
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@ -36,19 +36,22 @@
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include <wx/dir.h>
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#include <wx/filename.h>
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#include "thesaurus_myspell.h"
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#include "mythes.hxx"
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#include "main.h"
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#include "options.h"
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#include "utils.h"
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///////////////
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// Constructor
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MySpellThesaurus::MySpellThesaurus() {
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wxString idxpath = AegisubApp::folderName + _T("dictionaries/th_en_US.idx");
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wxString datpath = AegisubApp::folderName + _T("dictionaries/th_en_US.dat");
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mythes = new MyThes(idxpath.mb_str(wxConvLocal),datpath.mb_str(wxConvLocal));
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conv = NULL;
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if (mythes) conv = new wxCSConv(wxString(mythes->get_th_encoding(),wxConvUTF8));
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mythes = NULL;
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SetLanguage(Options.AsText(_T("Thesaurus Language")));
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}
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@ -90,7 +93,30 @@ void MySpellThesaurus::Lookup(wxString word,ThesaurusEntryArray &result) {
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/////////////////////
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// Get language list
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wxArrayString MySpellThesaurus::GetLanguageList() {
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// Get dir name
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wxString path = DecodeRelativePath(Options.AsText(_T("Dictionaries path")),AegisubApp::folderName) + _T("/");
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wxArrayString list;
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// Get file lists
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wxArrayString idx;
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wxDir::GetAllFiles(path,&idx,_T("*.idx"),wxDIR_FILES);
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wxArrayString dat;
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wxDir::GetAllFiles(path,&dat,_T("*.dat"),wxDIR_FILES);
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// For each idxtionary match, see if it can find the corresponding .dat
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for (unsigned int i=0;i<idx.Count();i++) {
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wxString curdat = idx[i].Left(MAX(0,idx[i].Length()-4)) + _T(".dat");
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for (unsigned int j=0;j<dat.Count();j++) {
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// Found match
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if (curdat == dat[j]) {
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wxFileName fname(curdat);
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list.Add(fname.GetName());
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break;
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}
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}
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}
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// Return list
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return list;
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}
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@ -98,4 +124,24 @@ wxArrayString MySpellThesaurus::GetLanguageList() {
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////////////////
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// Set language
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void MySpellThesaurus::SetLanguage(wxString language) {
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// Get dir name
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wxString path = DecodeRelativePath(Options.AsText(_T("Dictionaries path")),AegisubApp::folderName) + _T("/");
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// Get affix and dictionary paths
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wxString idxpath = path + _T("th_") + language + _T(".idx");
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wxString datpath = path + _T("th_") + language + _T(".dat");
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// Check if language is available
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if (!wxFileExists(idxpath) || !wxFileExists(datpath)) return;
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// Unload
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delete mythes;
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mythes = NULL;
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delete conv;
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conv = NULL;
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// Load
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mythes = new MyThes(idxpath.mb_str(wxConvLocal),datpath.mb_str(wxConvLocal));
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conv = NULL;
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if (mythes) conv = new wxCSConv(wxString(mythes->get_th_encoding(),wxConvUTF8));
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}
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