Add a debug printf to display what texture sizes VideoOutGL::TestTexture is checking.
Originally committed to SVN as r3628.
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@ -79,6 +79,8 @@ namespace {
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glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
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glDeleteTextures(1, &texture);
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while (glGetError()) { } // Silently swallow all errors as we don't care why it failed if it did
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wxLogDebug("VideoOutGL::TestTexture: %dx%d\n", width, height);
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return format != 0;
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}
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}
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