change buffer length/wanted latency in the dsound2 audio player to 80/4 (down from 100/5); should make it a bit more responsive
Originally committed to SVN as r2812.
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1 changed files with 2 additions and 2 deletions
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@ -159,8 +159,8 @@ unsigned int __stdcall DirectSoundPlayer2Thread::ThreadProc(void *parameter)
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}
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#define WANTED_LATENCY 100
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#define BUFFER_LENGTH 5
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#define WANTED_LATENCY 80
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#define BUFFER_LENGTH 4
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// The buffer will hold BUFFER_LENGTH times WANTED_LATENCY milliseconds of audio
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