Rename video_frame.h to image.h, various cleanup, and add functions to handle edge conditions.
Originally committed to SVN as r1487.
This commit is contained in:
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6b72db3b80
commit
d130169ed2
4 changed files with 55 additions and 12 deletions
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@ -25,7 +25,7 @@
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*/
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*/
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// Must be included before <windows.h>, otherwise some macros from <windows.h> get in the way
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// Must be included before <windows.h>, otherwise some macros from <windows.h> get in the way
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#include "video_frame.h"
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#include "image.h"
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#include <windows.h>
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#include <windows.h>
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#include <string.h>
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#include <string.h>
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@ -1,5 +1,5 @@
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/*
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/*
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* OverLua video frame access interface
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* OverLua RGB(A) image interface
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*
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*
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Copyright 2007 Niels Martin Hansen
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Copyright 2007 Niels Martin Hansen
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@ -269,13 +269,13 @@ private:
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} else {
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} else {
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badtable:
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badtable:
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lua_pushliteral(L, "Value set into image pixel must be a table with at least 3 entries");
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lua_pushliteral(L, "Value set into image pixel must be a table with 3 entries");
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lua_error(L);
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lua_error(L);
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return 0;
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return 0;
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}
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}
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}
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}
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lua_pushliteral(L, "Undefined field in video frame");
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lua_pushliteral(L, "Undefined field in image");
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lua_error(L);
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lua_error(L);
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return 0;
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return 0;
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}
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}
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@ -362,7 +362,7 @@ badtable:
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// Always RGB24 format since we don't support video with alpha
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// Always RGB24 format since we don't support video with alpha
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cairo_surface_t *surf = cairo_image_surface_create(CAIRO_FORMAT_RGB24, (*ud)->width, (*ud)->height);
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cairo_surface_t *surf = cairo_image_surface_create(CAIRO_FORMAT_RGB24, (*ud)->width, (*ud)->height);
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if (!surf || cairo_surface_status(surf) != CAIRO_STATUS_SUCCESS) {
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if (!surf || cairo_surface_status(surf) != CAIRO_STATUS_SUCCESS) {
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lua_pushliteral(L, "Unable to create cairo surface from video frame");
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lua_pushliteral(L, "Unable to create cairo surface from image");
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lua_error(L);
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lua_error(L);
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return 0;
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return 0;
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}
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}
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@ -499,11 +499,8 @@ badtable:
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};
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};
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// Now, escape from the template madness that is OverLuaVideoFrame.
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// Now something so we can pretend all images have the same pixel format
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// OverLuaFrameAggregate is the class that will be used for most passing around
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// and can pass around pointers to objects of one fixed base class.
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// in the C++ code. It nicely hides all templatyness away into various implementations.
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// This could probably have been designed better. Shame on me.
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class BaseImageAggregate {
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class BaseImageAggregate {
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public:
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public:
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virtual PixelFormat::ARGB GetPixel(int x, int y) = 0;
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virtual PixelFormat::ARGB GetPixel(int x, int y) = 0;
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@ -574,4 +571,50 @@ typedef BaseImageAggregateImpl<PixelFormat::BGRA> ImageBGRA;
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typedef BaseImageAggregateImpl<PixelFormat::ARGB> ImageARGB;
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typedef BaseImageAggregateImpl<PixelFormat::ARGB> ImageARGB;
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typedef BaseImageAggregateImpl<PixelFormat::ABGR> ImageABGR;
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typedef BaseImageAggregateImpl<PixelFormat::ABGR> ImageABGR;
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// Access pixels with various edge conditions
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template<class PixFmt>
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inline PixFmt &GetPixelEdgeBlackness(BaseImage<PixFmt> &img, int x, int y)
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{
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if (x < 0 || y < 0 || x >= img.width || x >= img.height) {
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return PixFmt(); // all construct with all zeroes
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} else {
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return img.Pixel(x,y);
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}
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}
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template<class PixFmt>
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inline PixFmt &GetPixelEdgeClosest(BaseImage<PixFmt> &img, int x, int y)
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{
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if (x < 0) x = 0;
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if (y < 0) y = 0;
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if (x >= img.width) x = img.width-1;
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if (y >= img.height) y = img.height - 1;
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return img.Pixel(x,y);
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}
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template<class PixFmt>
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inline PixFmt &GetPixelEdgeRepeat(BaseImage<PixFmt> &img, int x, int y)
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{
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while (x < 0) x += img.width;
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while (y < 0) y += img.height;
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while (x >= img.width) x -= img.width;
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while (y >= img.height) y -= img.height;
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return img.Pixel(x,y);
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}
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template<class PixFmt>
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inline PixFmt &GetPixelEdgeMirror(BaseImage<PixFmt> &img, int x, int y)
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{
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while (x < 0) x += img.width*2;
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while (y < 0) y += img.height*2;
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while (x >= img.width*2) x -= img.width*2;
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while (y >= img.height*2) y -= img.height*2;
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if (x >= img.width) x = img.width - x;
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if (y >= img.height) y = img.height - y;
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return img.Pixel(x,y);
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}
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#endif
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#endif
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@ -34,7 +34,7 @@
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#include "../lua51/src/lauxlib.h"
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#include "../lua51/src/lauxlib.h"
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#include <stddef.h>
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#include <stddef.h>
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#include "video_frame.h"
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#include "image.h"
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#include "cairo_wrap.h"
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#include "cairo_wrap.h"
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#include "raster_ops.h"
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#include "raster_ops.h"
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@ -25,8 +25,8 @@
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*/
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*/
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#include "cairo_wrap.h"
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#include "cairo_wrap.h"
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#include "image.h"
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#include <math.h>
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#include <math.h>
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//#include <windows.h>
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#include <omp.h>
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#include <omp.h>
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#include <stdint.h>
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#include <stdint.h>
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