Add support for setting status bar text from Lua
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2 changed files with 24 additions and 0 deletions
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@ -40,3 +40,11 @@ Returns: 2 values, all numbers.
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2. End of the selection, in milliseconds.
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---
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Setting the main frame's status bar text
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function aegisub.set_status_bar_text(text)
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Returns: 0 values
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---
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@ -44,6 +44,7 @@
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#include "audio_timing.h"
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#include "command/command.h"
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#include "compat.h"
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#include "frame_main.h"
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#include "include/aegisub/context.h"
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#include "options.h"
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#include "project.h"
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@ -52,6 +53,7 @@
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#include "video_controller.h"
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#include "utils.h"
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#include <libaegisub/dispatch.h>
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#include <libaegisub/format.h>
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#include <libaegisub/lua/ffi.h>
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#include <libaegisub/lua/modules.h>
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@ -270,6 +272,19 @@ namespace {
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return 2;
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}
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int lua_set_status_text(lua_State *L)
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{
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const agi::Context *c = get_context(L);
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if (!c || !c->frame) {
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lua_pushnil(L);
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return 1;
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}
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std::string text = check_string(L, 1);
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lua_pop(L, 1);
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agi::dispatch::Main().Async([=] { c->frame->StatusTimeout(to_wx(text)); });
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return 0;
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}
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int project_properties(lua_State *L)
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{
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const agi::Context *c = get_context(L);
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@ -473,6 +488,7 @@ namespace {
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set_field<get_translation>(L, "gettext");
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set_field<project_properties>(L, "project_properties");
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set_field<lua_get_audio_selection>(L, "get_audio_selection");
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set_field<lua_set_status_text>(L, "set_status_text");
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// store aegisub table to globals
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lua_settable(L, LUA_GLOBALSINDEX);
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