Fix for font collector to build on wx 2.6.3.
Started to document FexTracker source. (Also see wiki.) Originally committed to SVN as r586.
This commit is contained in:
parent
4a79a056a2
commit
d972e6e69c
4 changed files with 54 additions and 13 deletions
|
@ -18,12 +18,12 @@ public:
|
|||
FexImgPyramidLevel( int sx, int sy );
|
||||
~FexImgPyramidLevel();
|
||||
|
||||
int sx, sy;
|
||||
int sx, sy; // dimensions of this level
|
||||
float CoordMul;
|
||||
|
||||
float* Img;
|
||||
float* GradX;
|
||||
float* GradY;
|
||||
float* Img; // actual image data
|
||||
float* GradX; // X gradients
|
||||
float* GradY; // Y gradients
|
||||
|
||||
void Fill( float* Img, float DetectSmoothSigma );
|
||||
void Scale( FexImgPyramidLevel* old );
|
||||
|
|
|
@ -56,21 +56,29 @@ FexTracker::~FexTracker()
|
|||
|
||||
void FexTracker::ProcessImage( float *Img, bool bFirst )
|
||||
{
|
||||
// Receive new image to track
|
||||
// This assumes it chronologically directly follows the previously processed image
|
||||
if( bFirst || !CurImg )
|
||||
{
|
||||
// First image in series
|
||||
// Initialise a few things
|
||||
CurFrame = 0;
|
||||
CurImg = new FexImgPyramid( Img, SizX, SizY, Cfg.EdgeDetectSigma, Cfg.DetectSmoothSigma, PyramidSubsampling, PyramidMaxLevels );
|
||||
nActiveFeatures = 0;
|
||||
int tmp = nFeatures;
|
||||
nFeatures = 0;
|
||||
// Find initial features
|
||||
FindFeatures( tmp );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check if we've lost too many features, and find some more if that's the case
|
||||
CountActiveFeatures();
|
||||
if( nActiveFeatures<minFeatures )
|
||||
FindFeatures( minFeatures );
|
||||
// Build image pyramid
|
||||
NextImg = new FexImgPyramid( Img, SizX, SizY, Cfg.EdgeDetectSigma, Cfg.DetectSmoothSigma, PyramidSubsampling, PyramidMaxLevels );
|
||||
// Now correlate the features to the new image
|
||||
TrackFeatures();
|
||||
delete CurImg;
|
||||
CurImg = NextImg;
|
||||
|
@ -90,6 +98,7 @@ void FexTracker::CountActiveFeatures()
|
|||
nActiveFeatures = 0;
|
||||
for( int i=0;i<nFeatures;i++ )
|
||||
{
|
||||
// If the feature has a known position for the active frame, it's active
|
||||
if( lFeatures[i].StartTime + lFeatures[i].Pos.size() >= CurFrame )
|
||||
nActiveFeatures++;
|
||||
}
|
||||
|
@ -103,44 +112,58 @@ FexTrackingFeature* FexTracker::operator [] ( int i )
|
|||
|
||||
int FexTracker::GetEigenvalueForPoint( int px, int py )
|
||||
{
|
||||
// Determine window in the image to process
|
||||
int sx = px - Cfg.WindowX;
|
||||
int ex = px + Cfg.WindowX;
|
||||
int sy = py - Cfg.WindowY;
|
||||
int ey = py + Cfg.WindowY;
|
||||
// Clip against the edges of the image
|
||||
if( sx<0 )sx=0;
|
||||
if( sy<0 )sy=0;
|
||||
if( ex>SizX-1 )ex=SizX-1;
|
||||
if( ey>SizY-1 )ey=SizY-1;
|
||||
|
||||
// Stride for the image
|
||||
int imgSX = CurImg->lLevels[0]->sx;
|
||||
// Pointers to X and Y gradient vectors
|
||||
float* gradx = CurImg->lLevels[0]->GradX;
|
||||
float* grady = CurImg->lLevels[0]->GradY;
|
||||
|
||||
// Accumulated entries into the correlation matrix [gxx gxy; gxy gyy]
|
||||
register float gxx = 0, gyy = 0, gxy = 0;
|
||||
// Loop over points inside the window
|
||||
for( int y=sy;y<ey;y++ )
|
||||
{
|
||||
for( int x=sx;x<ex;x++ )
|
||||
{
|
||||
// Get X and Y gradient values of this point
|
||||
float gx = gradx[ imgSX*y + x ];
|
||||
float gy = grady[ imgSX*y + x ];
|
||||
// Add to the matrix entries
|
||||
gxx += gx*gx;
|
||||
gyy += gy*gy;
|
||||
gxy += gx*gy;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the eigenvalue L for the correlation matrix
|
||||
// 0 = det([gxx-L gxy; gxy gyy-L]) = (gxx-L)(gyy-L) - gxy*gxy = L*L + L*(-gxx-gyy) + gxx*gyy - gxy*gxy
|
||||
// Only the smaller of the two eigenvalues has interest, and a factor 1/4 isn't relevant for comparison,
|
||||
// so this is the smallest solution to the second-order polynomial.
|
||||
float val = gxx + gyy - sqrtf((gxx - gyy)*(gxx - gyy) + 4*gxy*gxy);
|
||||
// Limit the value
|
||||
if( val>(1<<30) ) val=(1<<30);
|
||||
return (int) val;
|
||||
}
|
||||
|
||||
|
||||
// An int triple (?!) denoting a coordinate pair and an eigenvalue for that position
|
||||
typedef struct{
|
||||
int val, x, y;
|
||||
}littleFeature;
|
||||
|
||||
|
||||
|
||||
// Swap two triples of ints (in reality two littleFeature)
|
||||
#define SWAP3(list, i, j) \
|
||||
{register int *pi, *pj, tmp; \
|
||||
pi=list+3*(i); pj=list+3*(j); \
|
||||
|
@ -158,6 +181,7 @@ typedef struct{
|
|||
*pj=tmp; \
|
||||
}
|
||||
|
||||
// Sort a list of int-triples (littleFeature structs)
|
||||
void _quicksort(int *pointlist, int n)
|
||||
{
|
||||
unsigned int i, j, ln, rn;
|
||||
|
@ -198,13 +222,17 @@ void _quicksort(int *pointlist, int n)
|
|||
|
||||
void FexTracker::FindFeatures( int minFeatures )
|
||||
{
|
||||
int nli=0;
|
||||
// Detect new features, so there's at least minFeatures available
|
||||
|
||||
// First calculate eigenvalues for each pixel in the image...
|
||||
int nli=0; // Number of LIttle features
|
||||
littleFeature *list = new littleFeature[SizX*SizY];
|
||||
for( int y=0;y<SizY;y++ )
|
||||
{
|
||||
for( int x=0;x<SizX;x++ )
|
||||
{
|
||||
int v = GetEigenvalueForPoint( x, y );
|
||||
// ... if the eigenvalue for a pixel is larger than zero, include it in the list...
|
||||
if( v>0 )
|
||||
{
|
||||
list[nli].val = v;
|
||||
|
@ -215,26 +243,36 @@ void FexTracker::FindFeatures( int minFeatures )
|
|||
}
|
||||
}
|
||||
|
||||
// ... and sort the list
|
||||
_quicksort( (int*)list, nli );
|
||||
// I'll call these "interest points", since they're just candidates for features...
|
||||
|
||||
int oldN = nFeatures;
|
||||
|
||||
// Look through all newly found interest-points and add the most interesting to our
|
||||
// list of features, until we have at least minFeatures
|
||||
for( int i=0;i<nli && nActiveFeatures<minFeatures;i++ )
|
||||
{
|
||||
// Check if this interest point is too close to an existing feature, to avoid excessive clustering
|
||||
int j;
|
||||
for( j=0;j<nFeatures;j++ )
|
||||
{
|
||||
if( lFeatures[j].StartTime + lFeatures[j].Pos.size() < CurFrame ) continue; //feature was lost
|
||||
// Check that we didn't lose this feature
|
||||
if( lFeatures[j].StartTime + lFeatures[j].Pos.size() < CurFrame ) continue;
|
||||
|
||||
// Calculate distance between the interest point of the outer loop and this feature
|
||||
float dx = list[i].x - lFeatures[j].Pos[ CurFrame - lFeatures[j].StartTime ].x;
|
||||
float dy = list[i].y - lFeatures[j].Pos[ CurFrame - lFeatures[j].StartTime ].y;
|
||||
float sqr = dx*dx+dy*dy;
|
||||
// And see if it's close enough
|
||||
if( sqr < Cfg.MinDistanceSquare ) break;
|
||||
}
|
||||
if( j!=nFeatures ) continue;
|
||||
if( j!=nFeatures ) continue; // Found an existing feature too close, so skip this interest point
|
||||
|
||||
// Check if we need to allocate more space for features
|
||||
if( nFeatures >= mFeatures )
|
||||
{
|
||||
// Allocate new, larger feature list and copy old features into new list
|
||||
mFeatures = nFeatures+9;
|
||||
mFeatures -= mFeatures%8;
|
||||
FexTrackingFeature * nlFeatures = (FexTrackingFeature*) new FexTrackingFeature[mFeatures];
|
||||
|
@ -246,10 +284,12 @@ void FexTracker::FindFeatures( int minFeatures )
|
|||
for( int cpy2=0;cpy2<lFeatures[ cpy ].Pos.size();cpy2++ )
|
||||
nlFeatures[ cpy ].Pos.Add( lFeatures[ cpy ].Pos[cpy2] );
|
||||
}
|
||||
// ... finally replacing the old list
|
||||
delete [] lFeatures;
|
||||
lFeatures = nlFeatures;
|
||||
}
|
||||
|
||||
// Add this interest point to the end of the feature list
|
||||
lFeatures[nFeatures].Eigenvalue = list[i].val;
|
||||
vec2 pt;
|
||||
pt.x = (float)list[i].x;
|
||||
|
@ -261,6 +301,7 @@ void FexTracker::FindFeatures( int minFeatures )
|
|||
nActiveFeatures++;
|
||||
}
|
||||
|
||||
// Subtract 1 from the start time of all newly found features
|
||||
for( int j=oldN;j<nFeatures;j++ )
|
||||
lFeatures[j].StartTime = max(0,lFeatures[j].StartTime-1);
|
||||
|
||||
|
|
|
@ -120,10 +120,10 @@ private:
|
|||
void CountActiveFeatures();
|
||||
|
||||
//result
|
||||
FexTrackingFeature* lFeatures;
|
||||
int nFeatures;
|
||||
int nActiveFeatures;
|
||||
int mFeatures;
|
||||
FexTrackingFeature* lFeatures; // list of allocated features
|
||||
int nFeatures; // current number of used feature slots
|
||||
int nActiveFeatures; // number of features with motion data on current image
|
||||
int mFeatures; // number of features allocated space for
|
||||
|
||||
int CurFrame;
|
||||
};
|
||||
|
|
|
@ -345,7 +345,7 @@ void FontsCollectorThread::Collect() {
|
|||
// For zipped files, enter a default name if none was given
|
||||
else {
|
||||
wxFileName dest(destination);
|
||||
if (!dest.IsFileWritable()) {
|
||||
if (!dest.FileExists()) {
|
||||
wxFileName subsname(subs->filename);
|
||||
if (!dest.IsDir()) {
|
||||
destination = subsname.GetPath();
|
||||
|
|
Loading…
Reference in a new issue