Uncrustify AssTime
Originally committed to SVN as r6122.
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2 changed files with 68 additions and 180 deletions
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@ -34,213 +34,99 @@
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/// @ingroup subs_storage
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///
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////////////
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// Includes
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#include "config.h"
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#include "ass_time.h"
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#ifndef AGI_PRE
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#include <math.h>
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#include <algorithm>
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#include <fstream>
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#include <wx/regex.h>
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#include <cmath>
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#endif
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#include "ass_time.h"
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#include "utils.h"
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/// @brief AssTime constructors
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AssTime::AssTime() : time(0) { }
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AssTime::AssTime(int time) { SetMS(time); }
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void AssTime::ParseASS(wxString const& text) {
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int ms = 0;
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size_t pos = 0, end = 0;
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/// @brief Note that this function is atomic, it won't touch the values if it's invalid. --------------- Parses from ASS
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/// @param text
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/// @return
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///
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void AssTime::ParseASS (const wxString text) {
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// Prepare
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size_t pos = 0;
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size_t end = 0;
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long th=0,tm=0,tms=0;
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// Count the number of colons
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size_t len = text.Length();
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int colons = 0;
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for (pos=0;pos<len;pos++) if (text[pos] == ':') colons++;
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pos = 0;
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int colons = text.Freq(':');
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// Set start so that there are only two colons at most
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if (colons > 2) {
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for (pos=0;pos<len;pos++) {
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if (text[pos] == ':') {
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colons--;
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if (colons == 2) break;
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}
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}
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pos++;
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end = pos;
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}
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for (; colons > 2; --colons) pos = text.find(':', pos) + 1;
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try {
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// Hours
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if (colons == 2) {
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while (text[end++] != ':') {};
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th = AegiStringToInt(text,pos,end);
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while (text[end++] != ':') { }
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ms += AegiStringToInt(text, pos, end) * 60 * 60 * 1000;
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pos = end;
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}
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// Minutes
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if (colons >= 1) {
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while (text[end++] != ':') {};
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tm = AegiStringToInt(text,pos,end);
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pos = end;
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while (text[end++] != ':') { }
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ms += AegiStringToInt(text, pos, end) * 60 * 1000;
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}
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// Miliseconds (includes seconds)
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end = text.Length();
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tms = AegiStringToFix(text,3,pos,end);
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// Milliseconds (includes seconds)
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ms += AegiStringToFix(text, 3, end, text.size());
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SetMS(ms);
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}
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// Something went wrong, don't change anything
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catch (...) {
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return;
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}
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// OK, set values
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SetMS(tms + tm*60000 + th*3600000);
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}
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/// @brief AssTime conversion to/from miliseconds
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/// @return
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///
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int AssTime::GetMS() const {
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return time / 10 * 10;
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}
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/// @brief DOCME
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/// @param _ms
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///
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void AssTime::SetMS(int ms) {
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time = mid(0, ms, 10 * 60 * 60 * 1000 - 1);
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}
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/// @brief ASS Formated
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/// @param msPrecision
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/// @return
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///
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wxString AssTime::GetASSFormated (bool msPrecision) const {
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int ms = msPrecision ? time : GetMS();
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int h = ms / (1000 * 60 * 60);
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int m = (ms / (1000 * 60)) % 60;
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int s = (ms / 1000) % 60;
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ms = ms % 1000;
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if (msPrecision)
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return wxString::Format("%01i:%02i:%02i.%03i",h,m,s,ms);
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return wxString::Format("%d:%02d:%02d.%03d", GetTimeHours(), GetTimeMinutes(), GetTimeSeconds(), GetTimeMiliseconds());
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else
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return wxString::Format("%01i:%02i:%02i.%02i",h,m,s,ms/10);
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return wxString::Format("%d:%02d:%02d.%02d", GetTimeHours(), GetTimeMinutes(), GetTimeSeconds(), GetTimeCentiseconds());
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}
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/// @brief AssTime comparison
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/// @param t1
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/// @param t2
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/// @return
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///
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bool operator < (const AssTime &t1, const AssTime &t2) {
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return (t1.GetMS() < t2.GetMS());
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bool operator < (AssTime t1, AssTime t2) {
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return t1.GetMS() < t2.GetMS();
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}
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/// @brief DOCME
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/// @param t1
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/// @param t2
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/// @return
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///
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bool operator > (const AssTime &t1, const AssTime &t2) {
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return (t1.GetMS() > t2.GetMS());
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bool operator > (AssTime t1, AssTime t2) {
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return t1.GetMS() > t2.GetMS();
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}
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/// @brief DOCME
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/// @param t1
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/// @param t2
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/// @return
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///
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bool operator <= (const AssTime &t1, const AssTime &t2) {
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return (t1.GetMS() <= t2.GetMS());
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bool operator <= (AssTime t1, AssTime t2) {
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return t1.GetMS() <= t2.GetMS();
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}
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/// @brief DOCME
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/// @param t1
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/// @param t2
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/// @return
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///
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bool operator >= (const AssTime &t1, const AssTime &t2) {
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return (t1.GetMS() >= t2.GetMS());
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bool operator >= (AssTime t1, AssTime t2) {
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return t1.GetMS() >= t2.GetMS();
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}
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/// @brief DOCME
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/// @param t1
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/// @param t2
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/// @return
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///
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bool operator == (const AssTime &t1, const AssTime &t2) {
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return (t1.GetMS() == t2.GetMS());
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bool operator == (AssTime t1, AssTime t2) {
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return t1.GetMS() == t2.GetMS();
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}
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/// @brief DOCME
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/// @param t1
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/// @param t2
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/// @return
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///
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bool operator != (const AssTime &t1, const AssTime &t2) {
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return (t1.GetMS() != t2.GetMS());
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bool operator != (AssTime t1, AssTime t2) {
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return t1.GetMS() != t2.GetMS();
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}
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AssTime operator + (const AssTime &t1, const AssTime &t2) {
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AssTime operator + (AssTime t1, AssTime t2) {
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return AssTime(t1.GetMS() + t2.GetMS());
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}
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AssTime operator - (const AssTime &t1, const AssTime &t2) {
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AssTime operator - (AssTime t1, AssTime t2) {
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return AssTime(t1.GetMS() - t2.GetMS());
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}
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/// @brief Get
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/// @return
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///
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int AssTime::GetTimeHours() { return time / 3600000; }
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/// @brief DOCME
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/// @return
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///
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int AssTime::GetTimeMinutes() { return (time % 3600000)/60000; }
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/// @brief DOCME
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/// @return
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///
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int AssTime::GetTimeSeconds() { return (time % 60000)/1000; }
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/// @brief DOCME
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/// @return
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///
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int AssTime::GetTimeMiliseconds() { return (time % 1000); }
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/// @brief DOCME
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/// @return
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///
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int AssTime::GetTimeCentiseconds() { return (time % 1000)/10; }
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int AssTime::GetTimeHours() const { return time / 3600000; }
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int AssTime::GetTimeMinutes() const { return (time % 3600000) / 60000; }
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int AssTime::GetTimeSeconds() const { return (time % 60000) / 1000; }
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int AssTime::GetTimeMiliseconds() const { return (time % 1000); }
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int AssTime::GetTimeCentiseconds() const { return (time % 1000) / 10; }
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FractionalTime::FractionalTime(agi::vfr::Framerate fps, bool dropframe)
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: fps(fps)
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@ -37,8 +37,6 @@
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#pragma once
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#ifndef AGI_PRE
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#include <stdint.h>
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#include <wx/string.h>
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#endif
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///
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/// DOCME
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class AssTime {
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/// Time in miliseconds
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/// Time in milliseconds
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int time;
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public:
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AssTime();
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AssTime(int ms);
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AssTime(int ms = 0);
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int GetTimeHours();
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int GetTimeMinutes();
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int GetTimeSeconds();
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int GetTimeMiliseconds();
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int GetTimeCentiseconds();
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int GetTimeHours() const; ///< Get the hours portion of this time
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int GetTimeMinutes() const; ///< Get the minutes portion of this time
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int GetTimeSeconds() const; ///< Get the seconds portion of this time
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int GetTimeMiliseconds() const; ///< Get the miliseconds portion of this time
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int GetTimeCentiseconds() const; ///< Get the centiseconds portion of this time
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int GetMS() const; ///< Returns milliseconds
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void SetMS(int ms); ///< Sets values to milliseconds with bounds-checking
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void ParseASS(const wxString text); ///< Sets value to text-form time, in ASS format
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wxString GetASSFormated(bool ms=false) const; ///< Returns the ASS representation of time
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/// Get millisecond, rounded to centisecond precision
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int GetMS() const;
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/// Sets values to milliseconds with bounds-checking
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void SetMS(int ms);
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/// Parse an ASS time string, leaving the time unchanged if the string is malformed
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void ParseASS(wxString const& text);
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/// Return the time as a string
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/// @param ms Use milliseconds precision, for non-ASS formats
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wxString GetASSFormated(bool ms=false) const;
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};
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// Comparison operators
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bool operator == (const AssTime &t1, const AssTime &t2);
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bool operator != (const AssTime &t1, const AssTime &t2);
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bool operator < (const AssTime &t1, const AssTime &t2);
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bool operator > (const AssTime &t1, const AssTime &t2);
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bool operator <= (const AssTime &t1, const AssTime &t2);
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bool operator >= (const AssTime &t1, const AssTime &t2);
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bool operator == (AssTime t1, AssTime t2);
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bool operator != (AssTime t1, AssTime t2);
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bool operator < (AssTime t1, AssTime t2);
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bool operator > (AssTime t1, AssTime t2);
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bool operator <= (AssTime t1, AssTime t2);
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bool operator >= (AssTime t1, AssTime t2);
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// Arithmetic operators
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AssTime operator + (const AssTime &t1, const AssTime &t2);
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AssTime operator - (const AssTime &t1, const AssTime &t2);
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AssTime operator + (AssTime t1, AssTime t2);
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AssTime operator - (AssTime t1, AssTime t2);
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/// DOCME
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/// @class FractionalTime
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