overhaul of audio_provider_lavc.cpp. should fix the infamous skewing issue, tested and works on windows at least.
Originally committed to SVN as r2236.
This commit is contained in:
parent
d01b4ec3e9
commit
e26b9fe0d5
1 changed files with 63 additions and 23 deletions
|
@ -101,15 +101,15 @@ LAVCAudioProvider::LAVCAudioProvider(Aegisub::String _filename)
|
|||
}
|
||||
if (audStream == -1) {
|
||||
codecContext = NULL;
|
||||
throw _T("Could not find an audio stream");
|
||||
throw _T("ffmpeg audio provider: Could not find an audio stream");
|
||||
}
|
||||
AVCodec *codec = avcodec_find_decoder(codecContext->codec_id);
|
||||
if (!codec) {
|
||||
codecContext = NULL;
|
||||
throw _T("Could not find a suitable audio decoder");
|
||||
throw _T("ffmpeg audio provider: Could not find a suitable audio decoder");
|
||||
}
|
||||
if (avcodec_open(codecContext, codec) < 0)
|
||||
throw _T("Failed to open audio decoder");
|
||||
throw _T("ffmpeg audio provider: Failed to open audio decoder");
|
||||
|
||||
sample_rate = Options.AsInt(_T("Audio Sample Rate"));
|
||||
if (!sample_rate)
|
||||
|
@ -124,7 +124,7 @@ LAVCAudioProvider::LAVCAudioProvider(Aegisub::String _filename)
|
|||
if ((sample_rate != codecContext->sample_rate) || (codecContext->channels > 1)) {
|
||||
rsct = audio_resample_init(1, codecContext->channels, sample_rate, codecContext->sample_rate);
|
||||
if (!rsct)
|
||||
throw _T("Failed to initialize resampling");
|
||||
throw _T("ffmpeg audio provider: Failed to initialize resampling");
|
||||
|
||||
resample_ratio = (float)sample_rate / (float)codecContext->sample_rate;
|
||||
}
|
||||
|
@ -141,7 +141,7 @@ LAVCAudioProvider::LAVCAudioProvider(Aegisub::String _filename)
|
|||
|
||||
buffer = (int16_t *)malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);
|
||||
if (!buffer)
|
||||
throw _T("Failed to allocate %d bytes for audio decoding buffer, out of memory?", AVCODEC_MAX_AUDIO_FRAME_SIZE);
|
||||
throw _T("ffmpeg audio provider: Failed to allocate audio decoding buffer, out of memory?");
|
||||
|
||||
leftover_samples = 0;
|
||||
|
||||
|
@ -172,6 +172,7 @@ void LAVCAudioProvider::Destroy()
|
|||
void LAVCAudioProvider::GetAudio(void *buf, int64_t start, int64_t count)
|
||||
{
|
||||
int16_t *_buf = (int16_t *)buf;
|
||||
|
||||
int64_t samples_to_decode = num_samples - start; /* samples left to the end of the stream */
|
||||
if (count < samples_to_decode) /* haven't reached the end yet, so just decode the requested number of samples */
|
||||
samples_to_decode = count;
|
||||
|
@ -180,51 +181,90 @@ void LAVCAudioProvider::GetAudio(void *buf, int64_t start, int64_t count)
|
|||
|
||||
/* if we got asked for more samples than there are left in the stream, add zeros to the decoding buffer until
|
||||
we have enough to fill the request */
|
||||
memset(_buf + samples_to_decode, 0, (count - samples_to_decode) * 2);
|
||||
memset(_buf + samples_to_decode, 0, (count - samples_to_decode) * 2);
|
||||
|
||||
/* do we have leftover samples from last time we were called? */
|
||||
if (leftover_samples > 0) {
|
||||
/* put them in the output buffer */
|
||||
samples_to_decode -= leftover_samples;
|
||||
for (std::vector<int16_t>::iterator i = overshoot_buffer.begin(); i != overshoot_buffer.end(); i++) {
|
||||
*(_buf++) = *i;
|
||||
}
|
||||
/* none left */
|
||||
leftover_samples = 0;
|
||||
overshoot_buffer.clear();
|
||||
}
|
||||
|
||||
AVPacket packet;
|
||||
while (samples_to_decode > 0 && av_read_frame(lavcfile->fctx, &packet) >= 0) {
|
||||
/* we're not dealing with video packets in this here provider */
|
||||
if (packet.stream_index == audStream) {
|
||||
int size = packet.size;
|
||||
uint8_t *data = packet.data;
|
||||
|
||||
while (size > 0) {
|
||||
int temp_output_buffer_size = AVCODEC_MAX_AUDIO_FRAME_SIZE; /* see constructor, it malloc()'s buffer to this */
|
||||
int retval, decoded_samples;
|
||||
int retval, decoded_bytes, decoded_samples;
|
||||
|
||||
retval = avcodec_decode_audio2(codecContext, buffer, &temp_output_buffer_size, data, size);
|
||||
retval = avcodec_decode_audio2(codecContext, buffer, &temp_output_buffer_size, packet.data, size);
|
||||
if (retval <= 0)
|
||||
throw _T("Failed to decode audio");
|
||||
throw _T("ffmpeg audio provider: failed to decode audio");
|
||||
/* decoding succeeded but the output buffer is empty, go to next packet */
|
||||
if (temp_output_buffer_size == 0)
|
||||
continue;
|
||||
|
||||
decoded_samples = temp_output_buffer_size / 2; /* 2 bytes per sample */
|
||||
size -= retval;
|
||||
data += retval;
|
||||
decoded_bytes = temp_output_buffer_size;
|
||||
decoded_samples = decoded_bytes / 2; /* 2 bytes per sample */
|
||||
size -= decoded_bytes;
|
||||
|
||||
/* do we need to resample? */
|
||||
if (rsct) {
|
||||
/* allocate some memory to save the resampled data in */
|
||||
int16_t *temp_output_buffer = (int16_t *)malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);
|
||||
if (!temp_output_buffer)
|
||||
throw _T("ffmpeg audio provider: Failed to allocate audio resampling buffer, out of memory?");
|
||||
|
||||
/* do the actual resampling */
|
||||
decoded_samples = audio_resample(rsct, _buf, buffer, decoded_samples / codecContext->channels);
|
||||
decoded_samples = audio_resample(rsct, temp_output_buffer, buffer, decoded_samples / codecContext->channels);
|
||||
|
||||
/* did we end up with more samples than we were asked for? */
|
||||
if (decoded_samples > samples_to_decode) {
|
||||
wxLogMessage(wxString::Format(_T("Warning: decoder output more samples than requested, audio skew highly likely! (Wanted %d, got %d)"), (int)samples_to_decode, decoded_samples));
|
||||
/* in that case, count them */
|
||||
leftover_samples = decoded_samples - samples_to_decode;
|
||||
/* and put them aside for later */
|
||||
overshoot_buffer = std::vector<int16_t>(&temp_output_buffer[samples_to_decode+1], &temp_output_buffer[decoded_samples+1]);
|
||||
/* output the other samples that didn't overflow */
|
||||
memcpy(_buf, temp_output_buffer, samples_to_decode * 2);
|
||||
_buf += samples_to_decode;
|
||||
} else {
|
||||
memcpy(_buf, temp_output_buffer, decoded_samples * 2);
|
||||
_buf += decoded_samples;
|
||||
}
|
||||
|
||||
free(temp_output_buffer);
|
||||
} else { /* no resampling needed */
|
||||
/* overflow? (as above) */
|
||||
if (decoded_samples > samples_to_decode) {
|
||||
/* count sheep^H^H^H^H^Hsamples */
|
||||
leftover_samples = decoded_samples - samples_to_decode;
|
||||
/* and put them aside for later (mm, lamb chops) */
|
||||
overshoot_buffer = std::vector<int16_t>(&buffer[samples_to_decode+1], &buffer[decoded_samples+1]);
|
||||
/* output the other samples that didn't overflow */
|
||||
memcpy(_buf, buffer, samples_to_decode * 2);
|
||||
_buf += samples_to_decode;
|
||||
} else {
|
||||
/* just do a straight copy to buffer */
|
||||
memcpy(_buf, buffer, decoded_bytes);
|
||||
_buf += decoded_samples;
|
||||
}
|
||||
|
||||
} else {
|
||||
/* no resampling needed, just copy to the buffer, but first make noise if we got an overflow */
|
||||
if (decoded_samples > samples_to_decode)
|
||||
wxLogMessage(wxString::Format(_T("Warning: decoder output more samples than requested, audio skew highly likely! (Wanted %d, got %d)"), (int)samples_to_decode, decoded_samples));
|
||||
|
||||
memcpy(_buf, buffer, temp_output_buffer_size);
|
||||
}
|
||||
|
||||
_buf += decoded_samples;
|
||||
samples_to_decode -= decoded_samples;
|
||||
}
|
||||
}
|
||||
|
||||
av_free_packet(&packet);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue