Added \blur tag for real gaussian blur. Blurs the same things as \be, except in a prettier way.
It is possible to combine the two, although it'd be mostly pointless. Originally committed to SVN as r2284.
This commit is contained in:
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316f1afb6e
commit
ea79951788
7 changed files with 184 additions and 16 deletions
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@ -127,11 +127,11 @@ void CWord::Paint(CPoint p, CPoint org)
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m_fDrawn = true;
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if(!Rasterize(p.x&7, p.y&7, m_style.fBlur)) return;
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if(!Rasterize(p.x&7, p.y&7, m_style.fBlur, m_style.fGaussianBlur)) return;
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}
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else if((m_p.x&7) != (p.x&7) || (m_p.y&7) != (p.y&7))
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{
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Rasterize(p.x&7, p.y&7, m_style.fBlur);
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Rasterize(p.x&7, p.y&7, m_style.fBlur, m_style.fGaussianBlur);
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}
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m_p = p;
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@ -1421,6 +1421,8 @@ bool CRenderedTextSubtitle::ParseSSATag(CSubtitle* sub, CStringW str, STSStyle&
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params.Add(cmd.Mid(2)), cmd = cmd.Left(2);
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else if(!cmd.Find(L"a"))
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params.Add(cmd.Mid(1)), cmd = cmd.Left(1);
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else if(!cmd.Find(L"blur"))
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params.Add(cmd.Mid(4)), cmd = cmd.Left(4);
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else if(!cmd.Find(L"bord"))
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params.Add(cmd.Mid(4)), cmd = cmd.Left(4);
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else if(!cmd.Find(L"be"))
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@ -1536,6 +1538,13 @@ bool CRenderedTextSubtitle::ParseSSATag(CSubtitle* sub, CStringW str, STSStyle&
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if(sub->m_scrAlignment < 0)
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sub->m_scrAlignment = (n > 0 && n < 12) ? ((((n-1)&3)+1)+((n&4)?6:0)+((n&8)?3:0)) : org.scrAlignment;
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}
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else if(cmd == L"blur")
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{
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double n = CalcAnimation(wcstod(p, NULL), style.fGaussianBlur, fAnimate);
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style.fGaussianBlur = !p.IsEmpty()
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? (n < 0 ? 0 : n)
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: org.fGaussianBlur;
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}
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else if(cmd == L"bord")
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{
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double dst = wcstod(p, NULL);
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@ -25,6 +25,7 @@
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#include <vector>
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#include <algorithm>
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#include "Rasterizer.h"
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#include "SeparableFilter.h"
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Rasterizer::Rasterizer() : mpPathTypes(NULL), mpPathPoints(NULL), mPathPoints(0), mpOverlayBuffer(NULL)
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{
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@ -679,7 +680,7 @@ void Rasterizer::DeleteOutlines()
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mOutline.clear();
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}
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bool Rasterizer::Rasterize(int xsub, int ysub, int fBlur)
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bool Rasterizer::Rasterize(int xsub, int ysub, int fBlur, double fGaussianBlur)
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{
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_TrashOverlay();
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@ -700,17 +701,25 @@ bool Rasterizer::Rasterize(int xsub, int ysub, int fBlur)
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mWideBorder = (mWideBorder+7)&~7;
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if(!mWideOutline.empty() || fBlur)
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if(!mWideOutline.empty() || fBlur || fGaussianBlur > 0)
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{
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int bluradjust = 0;
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if (fGaussianBlur > 0)
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mWideBorder += (int)(fGaussianBlur*3*8 + 0.5) | 1;
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if (fBlur)
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mWideBorder += 8;
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mWideBorder = (mWideBorder+7)&~7;
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// Expand the buffer a bit when we're blurring, since that can also widen the borders a bit
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width += 2*mWideBorder + (fBlur ? 16 : 0);
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height += 2*mWideBorder + (fBlur ? 16 : 0);
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width += 2*mWideBorder + bluradjust*2;
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height += 2*mWideBorder + bluradjust*2;
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xsub += mWideBorder + (fBlur ? 8 : 0);
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ysub += mWideBorder + (fBlur ? 8 : 0);
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xsub += mWideBorder + bluradjust;
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ysub += mWideBorder + bluradjust;
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mOffsetX -= mWideBorder + (fBlur ? 8 : 0);
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mOffsetY -= mWideBorder + (fBlur ? 8 : 0);
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mOffsetX -= mWideBorder + bluradjust;
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mOffsetY -= mWideBorder + bluradjust;
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}
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mOverlayWidth = ((width+7)>>3) + 1;
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@ -759,6 +768,28 @@ bool Rasterizer::Rasterize(int xsub, int ysub, int fBlur)
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}
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}
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// Do some gaussian blur magic
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if (fGaussianBlur > 0)
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{
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GaussianKernel filter(fGaussianBlur);
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if (mOverlayWidth >= filter.width && mOverlayHeight >= filter.width)
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{
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int pitch = mOverlayWidth*2;
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byte *tmp = new byte[pitch*mOverlayHeight];
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if(!tmp) return(false);
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int border = !mWideOutline.empty() ? 1 : 0;
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byte *src = mpOverlayBuffer + border;
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SeparableFilterX<2>(src, tmp, mOverlayWidth, mOverlayHeight, pitch, filter.kernel, filter.width, filter.divisor);
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SeparableFilterY<2>(tmp, src, mOverlayWidth, mOverlayHeight, pitch, filter.kernel, filter.width, filter.divisor);
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delete[] tmp;
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}
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}
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// If we're blurring, do a 3x3 box blur
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// Can't do it on subpictures smaller than 3x3 pixels
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for (int pass = 0; pass < fBlur; pass++)
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@ -870,9 +901,9 @@ static __forceinline DWORD safe_subtract(DWORD a, DWORD b)
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__m64 ap = _mm_cvtsi32_si64(a);
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__m64 bp = _mm_cvtsi32_si64(b);
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__m64 rp = _mm_subs_pu16(ap, bp);
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return (DWORD)_mm_cvtsi64_si32(rp);
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// Don't need an EMMS because nothing in Draw() depends on FPU
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// and we EMMS at the end of Draw().
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DWORD r = (DWORD)_mm_cvtsi64_si32(rp);
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_mm_empty();
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return r;
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}
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// For CPUID usage in Rasterizer::Draw
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@ -85,7 +85,7 @@ public:
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bool ScanConvert();
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bool CreateWidenedRegion(int borderX, int borderY);
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void DeleteOutlines();
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bool Rasterize(int xsub, int ysub, int fBlur);
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bool Rasterize(int xsub, int ysub, int fBlur, double fGaussianBlur);
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CRect Draw(SubPicDesc& spd, CRect& clipRect, byte* pAlphaMask, int xsub, int ysub, const long* switchpts, bool fBody, bool fBorder);
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};
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@ -2907,6 +2907,7 @@ void STSStyle::SetDefault()
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fUnderline = false;
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fStrikeOut = false;
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fBlur = 0;
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fGaussianBlur = 0;
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fontShiftX = fontShiftY = fontAngleZ = fontAngleX = fontAngleY = 0;
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relativeTo = 2;
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}
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@ -2929,6 +2930,7 @@ bool STSStyle::operator == (STSStyle& s)
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&& alpha[2] == s.alpha[2]
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&& alpha[3] == s.alpha[3]
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&& fBlur == s.fBlur
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&& fGaussianBlur == s.fGaussianBlur
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&& relativeTo == s.relativeTo
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&& IsFontStyleEqual(s));
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}
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@ -3004,7 +3006,7 @@ CString& operator <<= (CString& style, STSStyle& s)
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s.colors[0], s.colors[1], s.colors[2], s.colors[3], s.alpha[0], s.alpha[1], s.alpha[2], s.alpha[3],
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s.charSet,
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s.fontName, s.fontSize, s.fontScaleX, s.fontScaleY, s.fontSpacing, s.fontWeight,
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(int)s.fItalic, (int)s.fUnderline, (int)s.fStrikeOut, s.fBlur,
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(int)s.fItalic, (int)s.fUnderline, (int)s.fStrikeOut, s.fBlur, s.fGaussianBlur,
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s.fontAngleZ, s.fontAngleX, s.fontAngleY,
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s.relativeTo);
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@ -3027,7 +3029,7 @@ STSStyle& operator <<= (STSStyle& s, CString& style)
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s.fontName = WToT(GetStr(str)); s.fontSize = GetFloat(str);
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s.fontScaleX = GetFloat(str); s.fontScaleY = GetFloat(str);
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s.fontSpacing = GetFloat(str); s.fontWeight = GetInt(str);
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s.fItalic = !!GetInt(str); s.fUnderline = !!GetInt(str); s.fStrikeOut = !!GetInt(str); s.fBlur = GetInt(str);
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s.fItalic = !!GetInt(str); s.fUnderline = !!GetInt(str); s.fStrikeOut = !!GetInt(str); s.fBlur = GetInt(str); s.fGaussianBlur = GetFloat(str);
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s.fontAngleZ = GetFloat(str); s.fontAngleX = GetFloat(str); s.fontAngleY = GetFloat(str);
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s.relativeTo = GetInt(str);
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}
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@ -50,6 +50,7 @@ public:
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bool fUnderline;
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bool fStrikeOut;
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int fBlur;
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double fGaussianBlur;
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double fontAngleZ, fontAngleX, fontAngleY;
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double fontShiftX, fontShiftY;
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int relativeTo; // 0: window, 1: video, 2: undefined (~window)
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121
vsfilter/subtitles/SeparableFilter.h
Normal file
121
vsfilter/subtitles/SeparableFilter.h
Normal file
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@ -0,0 +1,121 @@
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/*
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Copyright 2007 Niels Martin Hansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Contact:
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E-mail: <jiifurusu@gmail.com>
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IRC: jfs in #aegisub on irc.rizon.net
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*/
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#pragma once
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#ifdef _OPENMP
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#include <omp.h>
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#endif
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#include <math.h>
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// Filter an image in horizontal direction with a one-dimensional filter
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// PixelWidth is the distance in bytes between pixels
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template<ptrdiff_t PixelDist>
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void SeparableFilterX(unsigned char *src, unsigned char *dst, int width, int height, ptrdiff_t stride, int *kernel, int kernel_size, int divisor)
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{
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#pragma omp parallel for
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for (int y = 0; y < height; y++) {
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unsigned char *in = src + y*stride;
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unsigned char *out = dst + y*stride;
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for (int x = 0; x < width; x++) {
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int accum = 0;
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for (int k = 0; k < kernel_size; k++) {
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int xofs = k - kernel_size/2;
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if (x+xofs < 0) xofs += width;
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if (x+xofs >= width) xofs -= width;
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accum += (int)(in[xofs*PixelDist] * kernel[k]);
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}
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accum /= divisor;
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if (accum > 255) accum = 255;
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if (accum < 0) accum = 0;
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*out = (unsigned char)accum;
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in+=PixelDist;
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out+=PixelDist;
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}
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}
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}
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// Filter an image in vertical direction with a one-dimensional filter
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// This one templated with PixelWidth since the channel interlacing is horizontal only,
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// filtering once vertically will automatically catch all channels.
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// (Width must be multiplied by pixel width for that to happen though.)
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template<ptrdiff_t PixelDist>
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void SeparableFilterY(unsigned char *src, unsigned char *dst, int width, int height, ptrdiff_t stride, int *kernel, int kernel_size, int divisor)
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{
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#pragma omp parallel for
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width *= PixelDist;
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for (int x = 0; x < width; x+=PixelDist) {
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unsigned char *in = src + x;
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unsigned char *out = dst + x;
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for (int y = 0; y < height; y++) {
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int accum = 0;
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for (int k = 0; k < kernel_size; k++) {
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int yofs = k - kernel_size/2;
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if (y+yofs < 0) yofs += height;
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if (y+yofs >= height) yofs -= height;
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accum += (int)(in[yofs*stride] * kernel[k]);
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}
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accum /= divisor;
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if (accum > 255) accum = 255;
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if (accum < 0) accum = 0;
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*out = (unsigned char)accum;
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in += stride;
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out += stride;
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}
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}
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}
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static inline double NormalDist(double sigma, double x)
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{
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if (sigma <= 0 && x == 0) return 1;
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else if (sigma <= 0) return 0;
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else return exp(-(x*x)/(2*sigma*sigma)) / (sigma * sqrt(2*3.1415926535));
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}
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struct GaussianKernel {
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int *kernel;
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int width;
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int divisor;
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inline GaussianKernel(double sigma)
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{
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width = (int)(sigma*3 + 0.5) | 1; // binary-or with 1 to make sure the number is odd
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if (width < 3) width = 3;
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kernel = new int[width];
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kernel[width/2] = (int)(NormalDist(sigma, 0) * 255);
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divisor = kernel[width/2];
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for (int x = width/2-1; x >= 0; x--) {
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int val = (int)(NormalDist(sigma, width/2-x) * 255 + 0.5);
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divisor += val*2;
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kernel[x] = val;
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kernel[width - x - 1] = val;
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}
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}
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inline ~GaussianKernel()
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{
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delete[] kernel;
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}
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};
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@ -240,6 +240,10 @@
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RelativePath=".\RTS.h"
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>
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</File>
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<File
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RelativePath=".\SeparableFilter.h"
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>
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</File>
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<File
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RelativePath=".\SSF.h"
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>
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