The Great Colorspace Reworking of '09, part 1 of ???: remove all traces of the YV12->RGB32 OpenGL shader program, as it was very broken and nobody ever used it. Updates #926.
Originally committed to SVN as r3180.
This commit is contained in:
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17abf6965e
commit
eae6fea9d9
9 changed files with 2 additions and 251 deletions
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@ -409,9 +409,6 @@ DialogOptions::DialogOptions(wxWindow *parent)
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//control = new wxCheckBox(videoPage,-1,_("Threaded video"));
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//Bind(control,_T("Threaded video"));
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//videoSizer4->Add(control,1,wxEXPAND);
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//control = new wxCheckBox(videoPage,-1,_("Use pixel shaders if available"));
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//Bind(control,_T("Video use pixel shaders"));
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//videoSizer4->Add(control,1,wxEXPAND);
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control = new wxCheckBox(videoPage,-1,_("Allow pre-2.56a Avisynth"));
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Bind(control,_T("Allow Ancient Avisynth"));
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videoSizer4->Add(control,1,wxEXPAND);
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@ -61,22 +61,6 @@ void* glGetProc(const char *str) { return wglGetProcAddress(str); }
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#endif
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//////////////////////////////////////
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// OpenGL extension function pointers
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#ifndef __APPLE__
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PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
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PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL;
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PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
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PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
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PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
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PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
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PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
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PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
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PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
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PFNGLUNIFORM1IARBPROC glUniform1iARB = NULL;
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PFNGLUNIFORM2FARBPROC glUniform2fARB = NULL;
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#endif
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///////////////
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// Constructor
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@ -306,27 +290,6 @@ void OpenGLWrapper::SetModeFill() {
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}
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//////////////////////////
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// Are shaders available?
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bool OpenGLWrapper::ShadersAvailable() {
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static bool first = true;
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static bool available = false;
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if (first) {
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first = false;
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available = IsExtensionSupported("GL_ARB_vertex_shader") && IsExtensionSupported("GL_ARB_fragment_shader");
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if (!available) wxMessageBox(_T("Warning, OpenGL shaders are not available on this machine. YV12 video will be on greyscale."),_T("GL Shaders Error"));
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}
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return available;
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}
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////////////////
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// Use shaders?
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bool OpenGLWrapper::UseShaders() {
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return Options.AsBool(_T("Video Use Pixel Shaders")) && ShadersAvailable();
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}
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///////////////////////////
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// Is extension supported?
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bool OpenGLWrapper::IsExtensionSupported(const char *ext) {
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@ -336,177 +299,6 @@ bool OpenGLWrapper::IsExtensionSupported(const char *ext) {
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}
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///////////////////
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// Initialize GLEW
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void OpenGLWrapper::Initialize() {
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static bool initialized = false;
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if (!initialized) {
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initialized = true;
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#ifndef __WXMAC_OSX__
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glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) glGetProc("glUseProgramObjectARB");
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if (!glUseProgramObjectARB) throw _T("OpenGL shader support not available.");
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glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) glGetProc("glDeleteObjectARB");
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glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) glGetProc("glCreateProgramObjectARB");
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glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) glGetProc("glAttachObjectARB");
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glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) glGetProc("glLinkProgramARB");
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glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) glGetProc("glCreateShaderObjectARB");
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glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) glGetProc("glShaderSourceARB");
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glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) glGetProc("glCompileShaderARB");
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glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) glGetProc("glGetUniformLocationARB");
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glUniform1iARB = (PFNGLUNIFORM1IARBPROC) glGetProc("glUniform1iARB");
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glUniform2fARB = (PFNGLUNIFORM2FARBPROC) glGetProc("glUniform2fARB");
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#endif
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}
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}
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//////////////////////
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// Set current shader
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void OpenGLWrapper::SetShader(GLhandleARB i) {
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if (UseShaders()) {
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Initialize();
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glUseProgramObjectARB(i);
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if (glGetError()) throw _T("Could not set shader program.");
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}
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}
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//////////////////////////
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// Destroy shader program
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void OpenGLWrapper::DestroyShaderProgram(GLhandleARB i) {
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if (UseShaders()) {
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Initialize();
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SetShader(0);
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glDeleteObjectARB(i);
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if (glGetError()) throw _T("Error removing shader program.");
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}
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}
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////////////////////////////////////////////////////////
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// Create shader program from vertex and pixel shaders
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GLhandleARB OpenGLWrapper::CreateShaderProgram(GLhandleARB vertex,GLhandleARB pixel) {
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// Create instance
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Initialize();
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GLhandleARB program = glCreateProgramObjectARB();
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if (glGetError()) throw _T("Error creating shader program.");
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// Attach shaders
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glAttachObjectARB(program,vertex);
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if (glGetError()) throw _T("Error attaching vertex shader to shader program.");
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glAttachObjectARB(program,pixel);
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if (glGetError()) throw _T("Error attaching pixel shader to shader program.");
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// Link
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glLinkProgramARB(program);
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if (glGetError()) throw _T("Error attaching linking shader program.");
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// Return
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return program;
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}
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/////////////////////////////////
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// Create standard Vertex shader
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GLhandleARB OpenGLWrapper::CreateStandardVertexShader() {
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// Create instance
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Initialize();
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GLhandleARB shader = glCreateShaderObjectARB(GL_VERTEX_SHADER);
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if (glGetError()) throw _T("Error generating vertex shader.");
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// Read source
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char source[] =
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"void main() {\n"
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" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
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" gl_Position = ftransform();\n"
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"}";
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// Compile
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const GLchar *src = source;
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glShaderSourceARB(shader,1,&src,NULL);
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if (glGetError()) throw _T("Error acquiring source for vertex shader.");
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glCompileShaderARB(shader);
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if (glGetError()) throw _T("Error compiling vertex shader.");
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// Return
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return shader;
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}
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///////////////////////////////////
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// Create YV12->RGB32 Pixel Shader
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GLhandleARB OpenGLWrapper::CreateYV12PixelShader() {
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// Create instance
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Initialize();
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GLhandleARB shader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER);
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if (glGetError()) throw _T("Error generating pixel shader.");
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// Read source
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char source[] =
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"uniform sampler2D tex;\n"
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"uniform vec2 off1;\n"
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"uniform vec2 off2;\n"
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"\n"
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"void main() {\n"
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" vec2 pos = gl_TexCoord[0].st;\n"
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" vec4 y_bias = vec4(-0.063,-0.063,-0.063,0.0);\n"
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" vec4 y_mult = vec4(1.164,1.164,1.164,1.0);\n"
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" vec4 color_y = (texture2D(tex,pos) + y_bias) * y_mult;\n"
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" pos *= 0.5;\n"
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" vec4 uv_bias = vec4(-0.5,-0.5,-0.5,0.0);\n"
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" vec4 uv_mult = vec4(0.0,-0.391,2.018,1.0);\n"
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//" vec4 uv_mult = vec4(0.0,-0.344,1.770,1.0);\n"
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" vec4 color_u = (texture2D(tex,pos + off1) + uv_bias) * uv_mult;\n"
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" uv_mult = vec4(1.596,-0.813,0.0,1.0);\n"
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//" uv_mult = vec4(1.403,-0.714,0.0,1.0);\n"
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" vec4 color_v = (texture2D(tex,pos + off2) + uv_bias) * uv_mult;\n"
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" gl_FragColor = color_y + color_u + color_v;\n"
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"}";
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// Compile
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const GLchar *src = source;
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glShaderSourceARB(shader,1,&src,NULL);
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if (glGetError()) throw _T("Error acquiring source for vertex shader.");
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glCompileShaderARB(shader);
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if (glGetError()) throw _T("Error compiling vertex shader.");
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// Return
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return shader;
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}
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/////////////////////////////////////
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// Create YV12->RGB32 Shader Program
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GLhandleARB OpenGLWrapper::CreateYV12Shader(float tw,float th,float tws) {
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// Create vertex shader
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GLhandleARB ver = OpenGLWrapper::CreateStandardVertexShader();
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if (glGetError() != 0) throw _T("Error creating generic vertex shader");
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// Create pixel shader
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GLhandleARB pix = OpenGLWrapper::CreateYV12PixelShader();
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if (glGetError() != 0) throw _T("Error creating YV12 pixel shader");
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// Create program
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GLhandleARB program = OpenGLWrapper::CreateShaderProgram(ver,pix);
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if (glGetError() != 0) throw _T("Error creating shader program");
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// Set shader
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OpenGLWrapper::SetShader(program);
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if (glGetError() != 0) throw _T("Error setting shader");
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// Set uniform variables
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GLuint address = glGetUniformLocationARB(program,"tex");
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glUniform1iARB(address, 0);
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address = glGetUniformLocationARB(program,"off1");
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glUniform2fARB(address, 0.0f, th);
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address = glGetUniformLocationARB(program,"off2");
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glUniform2fARB(address, tws, th);
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// Return shader
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return program;
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}
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/////////
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// Mutex
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@ -55,11 +55,6 @@ private:
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float r2,g2,b2,a2;
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int lw;
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static void Initialize();
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static GLhandleARB CreateStandardVertexShader();
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static GLhandleARB CreateYV12PixelShader();
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static GLhandleARB CreateShaderProgram(GLhandleARB vertex,GLhandleARB pixel);
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public:
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OpenGLWrapper();
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@ -77,10 +72,5 @@ public:
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void DrawRing(float x,float y,float r1,float r2,float ar=1.0f,float arcStart=0.0f,float arcEnd=0.0f);
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void DrawTriangle(float x1,float y1,float x2,float y2,float x3,float y3);
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static bool UseShaders();
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static bool IsExtensionSupported(const char *ext);
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static bool ShadersAvailable();
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static void SetShader(GLhandleARB i);
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static void DestroyShaderProgram(GLhandleARB i);
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static GLhandleARB CreateYV12Shader(float tw,float th,float tws);
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};
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@ -173,7 +173,6 @@ void OptionsManager::LoadDefaults(bool onlyDefaults,bool doOverride) {
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#else
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SetText(_T("Subtitles Provider"),_T(DEFAULT_PROVIDER_SUBTITLE));
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#endif
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SetBool(_T("Video Use Pixel Shaders"),false,1700);
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SetInt(_T("FFmpegSource max cache size"),42);
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SetInt(_T("FFmpegSource max cache files"),20);
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SetInt(_T("FFmpegSource always index all tracks"), true);
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@ -100,7 +100,6 @@ VideoContext::VideoContext() {
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ownGlContext = false;
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lastTex = 0;
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lastFrame = -1;
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yv12shader = 0;
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// Set options
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audio = NULL;
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@ -162,12 +161,6 @@ void VideoContext::Reset() {
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// Reset ?video path
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StandardPaths::SetPathValue(_T("?video"),_T(""));
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// Reset shader
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if (yv12shader) {
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OpenGLWrapper::DestroyShaderProgram(yv12shader);
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yv12shader = 0;
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}
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// Clear keyframes
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KeyFrames.Clear();
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keyFramesLoaded = false;
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@ -501,7 +494,6 @@ AegiVideoFrame VideoContext::GetFrame(int n,bool raw) {
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// Get available formats
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int formats = FORMAT_RGB32;
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if (yv12shader != 0 || OpenGLWrapper::UseShaders()) formats |= FORMAT_YV12;
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// Get frame
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AegiVideoFrame frame = provider->GetFrame(n,formats);
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@ -597,11 +589,6 @@ GLuint VideoContext::GetFrameAsTexture(int n) {
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//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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//if (glGetError() != 0) throw _T("Error setting hinting.");
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// Create shader
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if (frame.format == FORMAT_YV12 && yv12shader == 0 && OpenGLWrapper::UseShaders()) {
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yv12shader = OpenGLWrapper::CreateYV12Shader(texW,texH,float(frame.pitch[1])/float(tw));
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}
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// Set priority
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float priority = 1.0f;
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glPrioritizeTextures(1,&lastTex,&priority);
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@ -880,13 +867,6 @@ void VideoContext::SetAspectRatio(int _type, double value) {
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}
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////////////////////////////
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// Enable or disable shader
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void VideoContext::SetShader(bool enabled) {
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OpenGLWrapper::SetShader(enabled ? yv12shader : 0);
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}
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//////////////////////
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// Thread constructor
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VideoContextThread::VideoContextThread(VideoContext *par)
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@ -83,7 +83,6 @@ private:
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std::list<VideoDisplay*> displayList;
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GLuint lastTex;
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GLhandleARB yv12shader;
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int lastFrame;
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bool ownGlContext;
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wxGLContext *glContext;
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@ -154,7 +153,6 @@ public:
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float GetTexW() { return texW; }
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float GetTexH() { return texH; }
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VideoFrameFormat GetFormat() { return vidFormat; }
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void SetShader(bool enabled);
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bool IsLoaded() { return loaded; }
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bool IsPlaying() { return isPlaying; }
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@ -278,7 +278,6 @@ try {
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// Draw frame
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glDisable(GL_BLEND);
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if (glGetError()) throw _T("Error disabling blending.");
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context->SetShader(true);
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glBindTexture(GL_TEXTURE_2D, VideoContext::Get()->GetFrameAsTexture(-1));
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if (glGetError()) throw _T("Error binding texture.");
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glColor4f(1.0f,1.0f,1.0f,1.0f);
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@ -296,7 +295,6 @@ try {
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glTexCoord2f(right,top);
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glVertex2f(sw,0);
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glEnd();
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context->SetShader(false);
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glDisable(GL_TEXTURE_2D);
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// TV effects
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@ -330,10 +330,8 @@ PClip AvisynthVideoProvider::OpenVideo(Aegisub::String _filename, bool mpeg2dec3
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}
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// Convert to RGB32
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if (!OpenGLWrapper::UseShaders()) {
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script = env->Invoke("ConvertToRGB32", script);
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AVSTRACE(_T("AvisynthVideoProvider::OpenVideo: Converted to RGB32"));
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}
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// Cache
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AVSTRACE(_T("AvisynthVideoProvider::OpenVideo: Finished opening video, AVS mutex will be released now"));
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@ -219,7 +219,6 @@ HRESULT DirectShowVideoProvider::OpenVideo(wxString _filename) {
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// Set allowed types for sink
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unsigned int types = IVS_RGB24 | IVS_RGB32;
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if (OpenGLWrapper::UseShaders()) types = types | IVS_YV12;
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sink->SetAllowedTypes(types);
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// Pass the event to sink, so it gets set when a frame is available
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