* Remove variable 'avail'.
* Fold lenAvailable logic into a ternary operator. * Use GetAduioWithVolume instead of applying volume ourselves. * Remove code used to zero rest of the buffer. (not required) Originally committed to SVN as r2805.
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1 changed files with 2 additions and 21 deletions
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@ -95,32 +95,13 @@ int PortAudioPlayer::paCallback(const void *inputBuffer, void *outputBuffer, uns
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int end = 0;
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// Calculate how much left
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int64_t lenAvailable = player->endPos - player->playPos;
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uint64_t avail = 0;
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if (lenAvailable > 0) {
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avail = lenAvailable;
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if (avail > framesPerBuffer) {
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lenAvailable = framesPerBuffer;
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avail = lenAvailable;
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}
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}
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else {
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lenAvailable = 0;
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avail = 0;
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}
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int64_t lenAvailable = (player->endPos - player->playPos) > 0 ? framesPerBuffer : 0;
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// Play something
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if (lenAvailable > 0) {
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provider->GetAudio(outputBuffer,player->playPos,lenAvailable);
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provider->GetAudioWithVolume(outputBuffer, player->playPos, lenAvailable, player->GetVolume());
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}
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// Set volume
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short *output = (short*) outputBuffer;
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for (unsigned int i=0;i<avail;i++) output[i] = MID(-(1<<15),int(output[i] * player->GetVolume()),(1<<15)-1);
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// Fill rest with blank
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for (unsigned int i=avail;i<framesPerBuffer;i++) output[i]=0;
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// Set play position
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player->playPos += framesPerBuffer;
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