Don't decode audio URIs stored on the script as it currently always stores the absolute path and the decoding breaks dummy audio URIs
Originally committed to SVN as r6429.
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1 changed files with 1 additions and 1 deletions
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@ -610,7 +610,7 @@ void FrameMain::OnSubtitlesOpen() {
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wxString curSubsVideo = DecodeRelativePath(context->ass->GetScriptInfo("Video File"),context->ass->filename);
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wxString curSubsVFR = DecodeRelativePath(context->ass->GetScriptInfo("VFR File"),context->ass->filename);
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wxString curSubsKeyframes = DecodeRelativePath(context->ass->GetScriptInfo("Keyframes File"),context->ass->filename);
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wxString curSubsAudio = DecodeRelativePath(context->ass->GetScriptInfo("Audio URI"),context->ass->filename);
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wxString curSubsAudio = context->ass->GetScriptInfo("Audio URI");
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// Check if there is anything to change
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int autoLoadMode = OPT_GET("App/Auto/Load Linked Files")->GetInt();
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