Make error handling in DSound2 audio player more robust. When an error happened in the playback thread, the error_happened flag was set, but was never cleared when the error was detected in the main thread. Furthermore, the main thread didn't act upon the error besides showing it, it kept acting as if the playback thread was still alive and playing, causing the error to be triggered continuously requiring you to kill Aegisub to get out.
Made the error_happened event reset itself after being checked so the check only succeeds the first time. (The playback thread returns from its threadproc upon error.) Mark playback thread as dead when error is detected, such that a new thread will be created next time playback is started, effectively making errors non-fatal. Playback still works as expected, however I haven't tested what actually happens now when an error occurs. Originally committed to SVN as r2968.
This commit is contained in:
parent
bceabf4848
commit
ef4021f757
2 changed files with 63 additions and 23 deletions
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@ -153,6 +153,7 @@ public:
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int64_t GetCurrentFrame();
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int64_t GetCurrentFrame();
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int64_t GetEndFrame();
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int64_t GetEndFrame();
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double GetVolume();
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double GetVolume();
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bool IsDead();
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};
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};
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@ -456,20 +457,29 @@ DWORD DirectSoundPlayer2Thread::FillAndUnlockBuffers(void *buf1, DWORD buf1sz, v
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void DirectSoundPlayer2Thread::CheckError()
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void DirectSoundPlayer2Thread::CheckError()
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{
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{
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switch (WaitForSingleObject(error_happened, 0))
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try
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{
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{
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case WAIT_OBJECT_0:
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switch (WaitForSingleObject(error_happened, 0))
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throw error_message;
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{
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case WAIT_OBJECT_0:
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throw error_message;
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case WAIT_ABANDONED:
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case WAIT_ABANDONED:
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throw _T("The DirectShowPlayer2Thread error signal event was abandoned, somehow. This should not happen.");
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throw _T("The DirectShowPlayer2Thread error signal event was abandoned, somehow. This should not happen.");
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case WAIT_FAILED:
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case WAIT_FAILED:
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throw _T("Failed checking state of DirectShowPlayer2Thread error signal event.");
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throw _T("Failed checking state of DirectShowPlayer2Thread error signal event.");
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case WAIT_TIMEOUT:
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case WAIT_TIMEOUT:
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default:
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default:
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return;
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return;
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}
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}
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catch (...)
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{
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ResetEvent(is_playing);
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ResetEvent(thread_running);
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throw;
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}
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}
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}
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}
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@ -484,7 +494,7 @@ DirectSoundPlayer2Thread::DirectSoundPlayer2Thread(AudioProvider *provider, int
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thread_running = CreateEvent(0, TRUE, FALSE, 0);
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thread_running = CreateEvent(0, TRUE, FALSE, 0);
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is_playing = CreateEvent(0, TRUE, FALSE, 0);
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is_playing = CreateEvent(0, TRUE, FALSE, 0);
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error_happened = CreateEvent(0, TRUE, FALSE, 0);
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error_happened = CreateEvent(0, FALSE, FALSE, 0);
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error_message = 0;
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error_message = 0;
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volume = 1.0;
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volume = 1.0;
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@ -610,6 +620,19 @@ double DirectSoundPlayer2Thread::GetVolume()
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}
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}
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bool DirectSoundPlayer2Thread::IsDead()
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{
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switch (WaitForSingleObject(thread_running, 0))
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{
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case WAIT_OBJECT_0:
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return false;
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default:
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return true;
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}
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}
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DirectSoundPlayer2::DirectSoundPlayer2()
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DirectSoundPlayer2::DirectSoundPlayer2()
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@ -634,9 +657,24 @@ DirectSoundPlayer2::~DirectSoundPlayer2()
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}
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}
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bool DirectSoundPlayer2::IsThreadAlive()
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{
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if (!thread) return false;
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if (thread->IsDead())
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{
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delete thread;
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thread = 0;
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return false;
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}
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return true;
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}
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void DirectSoundPlayer2::OpenStream()
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void DirectSoundPlayer2::OpenStream()
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{
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{
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if (thread) return;
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if (IsThreadAlive()) return;
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try
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try
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{
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{
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@ -652,7 +690,7 @@ void DirectSoundPlayer2::OpenStream()
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void DirectSoundPlayer2::CloseStream()
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void DirectSoundPlayer2::CloseStream()
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{
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{
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if (!thread) return;
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if (!IsThreadAlive()) return;
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try
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try
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{
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{
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@ -670,7 +708,7 @@ void DirectSoundPlayer2::SetProvider(AudioProvider *provider)
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{
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{
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try
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try
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{
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{
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if (thread && provider != GetProvider())
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if (IsThreadAlive() && provider != GetProvider())
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{
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{
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delete thread;
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delete thread;
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thread = new DirectSoundPlayer2Thread(provider, WantedLatency, BufferLength);
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thread = new DirectSoundPlayer2Thread(provider, WantedLatency, BufferLength);
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@ -705,7 +743,7 @@ void DirectSoundPlayer2::Stop(bool timerToo)
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{
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{
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try
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try
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{
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{
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if (thread) thread->Stop();
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if (IsThreadAlive()) thread->Stop();
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if (timerToo && displayTimer) {
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if (timerToo && displayTimer) {
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displayTimer->Stop();
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displayTimer->Stop();
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@ -722,7 +760,7 @@ bool DirectSoundPlayer2::IsPlaying()
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{
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{
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try
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try
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{
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{
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if (!thread) return false;
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if (!IsThreadAlive()) return false;
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return thread->IsPlaying();
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return thread->IsPlaying();
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}
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}
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catch (const wxChar *msg)
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catch (const wxChar *msg)
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@ -737,7 +775,7 @@ int64_t DirectSoundPlayer2::GetStartPosition()
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{
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{
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try
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try
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{
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{
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if (!thread) return 0;
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if (!IsThreadAlive()) return 0;
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return thread->GetStartFrame();
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return thread->GetStartFrame();
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}
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}
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catch (const wxChar *msg)
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catch (const wxChar *msg)
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@ -752,7 +790,7 @@ int64_t DirectSoundPlayer2::GetEndPosition()
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{
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{
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try
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try
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{
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{
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if (!thread) return 0;
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if (!IsThreadAlive()) return 0;
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return thread->GetEndFrame();
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return thread->GetEndFrame();
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}
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}
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catch (const wxChar *msg)
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catch (const wxChar *msg)
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@ -767,7 +805,7 @@ int64_t DirectSoundPlayer2::GetCurrentPosition()
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{
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{
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try
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try
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{
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{
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if (!thread) return 0;
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if (!IsThreadAlive()) return 0;
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return thread->GetCurrentFrame();
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return thread->GetCurrentFrame();
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}
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}
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catch (const wxChar *msg)
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catch (const wxChar *msg)
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{
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{
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try
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try
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{
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{
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if (thread) thread->SetEndFrame(pos);
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if (IsThreadAlive()) thread->SetEndFrame(pos);
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}
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}
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catch (const wxChar *msg)
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catch (const wxChar *msg)
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{
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{
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{
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{
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try
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try
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{
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{
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if (thread) thread->Play(pos, thread->GetEndFrame()-pos);
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if (IsThreadAlive()) thread->Play(pos, thread->GetEndFrame()-pos);
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}
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}
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catch (const wxChar *msg)
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catch (const wxChar *msg)
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{
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{
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{
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{
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try
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try
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{
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{
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if (thread) thread->SetVolume(vol);
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if (IsThreadAlive()) thread->SetVolume(vol);
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}
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}
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catch (const wxChar *msg)
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catch (const wxChar *msg)
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{
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{
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@ -821,7 +859,7 @@ double DirectSoundPlayer2::GetVolume()
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{
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{
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try
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try
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{
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{
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if (!thread) return 0;
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if (!IsThreadAlive()) return 0;
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return thread->GetVolume();
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return thread->GetVolume();
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}
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}
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catch (const wxChar *msg)
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catch (const wxChar *msg)
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int WantedLatency;
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int WantedLatency;
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int BufferLength;
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int BufferLength;
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bool IsThreadAlive();
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public:
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public:
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DirectSoundPlayer2();
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DirectSoundPlayer2();
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~DirectSoundPlayer2();
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~DirectSoundPlayer2();
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