Remove AudioTimingController::HasLabels as the rewritten audio display doesn't need it
Originally committed to SVN as r6253.
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3 changed files with 1 additions and 11 deletions
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@ -81,17 +81,9 @@ public:
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virtual SampleRange GetPrimaryPlaybackRange() const = 0;
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/// @brief Get all rendering style ranges
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/// @param[out] swpts Rendering ranges will be added to this
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/// @param[out] ranges Rendering ranges will be added to this
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virtual void GetRenderingStyles(AudioRenderingStyleRanges &ranges) const = 0;
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/// @brief Does this timing mode have labels on the audio display?
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/// @return True if this timing mode needs labels on the audio display.
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///
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/// This is labels for things such as karaoke syllables. When labels are
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/// required, some vertical space is set off for them in the drawing of the
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/// audio display.
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virtual bool HasLabels() const = 0;
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/// @brief Go to next timing unit
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///
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/// Advances the timing controller cursor to the next timing unit, for
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@ -218,7 +218,6 @@ public:
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SampleRange GetIdealVisibleSampleRange() const;
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SampleRange GetPrimaryPlaybackRange() const;
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void GetRenderingStyles(AudioRenderingStyleRanges &ranges) const;
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bool HasLabels() const { return false; }
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void GetLabels(SampleRange const& range, std::vector<AudioLabel> &out) const { }
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void Next();
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void Prev();
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@ -123,7 +123,6 @@ public:
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SampleRange GetIdealVisibleSampleRange() const;
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void GetRenderingStyles(AudioRenderingStyleRanges &ranges) const;
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SampleRange GetPrimaryPlaybackRange() const;
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bool HasLabels() const { return true; }
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void GetLabels(const SampleRange &range, std::vector<AudioLabel> &out_labels) const;
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void Next();
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void Prev();
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