Hack to fix #687, if playing to end of audio, changing the selection end shouldn't affect the playback end: it should still play to end of audio.
Originally committed to SVN as r2939.
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2 changed files with 4 additions and 3 deletions
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@ -1068,6 +1068,7 @@ void AudioDisplay::Play(int start,int end) {
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// Set defaults
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wxLogDebug(_T("AudioDisplay::Play: initialising playback"));
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playingToEnd = end < 0;
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int64_t num_samples = provider->GetNumSamples();
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start = GetSampleAtMS(start);
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if (end != -1) end = GetSampleAtMS(end);
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@ -1076,7 +1077,6 @@ void AudioDisplay::Play(int start,int end) {
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// Sanity checking
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if (start < 0) start = 0;
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if (start >= num_samples) start = num_samples-1;
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if (end < 0) end = 0;
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if (end >= num_samples) end = num_samples-1;
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if (end < start) end = start;
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@ -1729,10 +1729,10 @@ void AudioDisplay::OnMouseEvent(wxMouseEvent& event) {
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// Update stuff
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if (updated) {
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if (diagUpdated) NeedCommit = true;
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if (karaoke->enabled) {
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if (karaoke->enabled && !playingToEnd) {
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AudioKaraokeSyllable &syl = karaoke->syllables[karaoke->curSyllable];
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player->SetEndPosition(GetSampleAtMS(curStartMS + (syl.start_time+syl.duration)*10));
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} else {
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} else if (!playingToEnd) {
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player->SetEndPosition(GetSampleAtX(selEnd));
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}
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if (hold != 0) {
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@ -83,6 +83,7 @@ private:
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bool hasFocus;
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bool blockUpdate;
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bool dontReadTimes;
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bool playingToEnd;
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bool needImageUpdate;
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bool needImageUpdateWeak;
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