Even when we don't have any audio players audio_player.cpp is still required in order to register the fact that there are no audio players.
Originally committed to SVN as r3098.
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1 changed files with 0 additions and 2 deletions
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@ -30,12 +30,10 @@ if BUILD_DARWIN
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aegisub_2_1_LDFLAGS += -L/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries
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endif
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if FOUND_AUDIO_PLAYER
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noinst_LIBRARIES += libaudio_player.a
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libaudio_player_a_SOURCES = audio_player.cpp
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libaudio_player_a_CPPFLAGS = @ALSA_CFLAGS@ @PORTAUDIO_CFLAGS@ @LIBPULSE_CFLAGS@ @OPENAL_CFLAGS@
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aegisub_2_1_LDADD += libaudio_player.a
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endif
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if HAVE_ALSA
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noinst_LIBRARIES += libaudio_alsa.a
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