Make Avisynth video and audio provider load DirectShowSource.dll from the application directory if it exists. Audio provider should also fail properly now if the DirectShowSource function doesn't exist.
Originally committed to SVN as r1537.
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2 changed files with 25 additions and 1 deletions
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@ -45,6 +45,7 @@
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#include "avisynth_wrap.h"
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#include "utils.h"
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#include "options.h"
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#include "standard_paths.h"
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////////////////////////
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@ -131,7 +132,21 @@ void AvisynthAudioProvider::OpenAVSAudio() {
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wxFileName fn(filename);
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const char * argnames[3] = { 0, "video", "audio" };
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AVSValue args[3] = { env->SaveString(fn.GetShortPath().mb_str(wxConvLocal)), false, true };
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script = env->Invoke("DirectShowSource", AVSValue(args,3),argnames);
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// Load DirectShowSource.dll from app dir if it exists
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wxFileName dsspath(StandardPaths::DecodePath(_T("?data/DirectShowSource.dll")));
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if (dsspath.FileExists()) {
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env->Invoke("LoadPlugin",env->SaveString(dsspath.GetFullPath().mb_str(wxConvLocal)));
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}
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// Load audio with DSS if it exists
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if (env->FunctionExists("DirectShowSource")) {
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script = env->Invoke("DirectShowSource", AVSValue(args,3),argnames);
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}
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// Otherwise fail
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else {
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throw AvisynthError("No suitable audio source filter found. Try placing DirectShowSource.dll in the Aegisub application directory.");
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}
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}
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LoadFromClip(script);
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@ -298,6 +298,15 @@ PClip AvisynthVideoProvider::OpenVideo(wxString _filename, bool mpeg2dec3_priori
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// Try DirectShowSource
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if (!dss2) {
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// Load DirectShowSource.dll from app dir if it exists
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wxFileName dsspath(StandardPaths::DecodePath(_T("?data/DirectShowSource.dll")));
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if (dsspath.FileExists()) {
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AVSTRACE(_T("AvisynthVideoProvider::OpenVideo: Loading DirectShowSource"));
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env->Invoke("LoadPlugin",env->SaveString(dsspath.GetFullPath().mb_str(wxConvLocal)));
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AVSTRACE(_T("AvisynthVideoProvider::OpenVideo: Loaded DirectShowSource"));
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}
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// Then try using DSS
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if (env->FunctionExists("DirectShowSource")) {
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if (fps == 0.0) {
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const char *argnames[3] = { 0, "video", "audio" };
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