Convert BlockCache from LFU to LRU
In practice there were usually <10 calls to Get per call to Age, resulting in everything but the most recently used block having an access count of 0. This resulted in it having essentially random eviction, which worked decently due to the size of the cache, but with a significant speed overhead for the LFU tracking. Originally committed to SVN as r6440.
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1 changed files with 16 additions and 17 deletions
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@ -103,8 +103,8 @@ class DataBlockCache {
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/// DOCME
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struct MacroBlock {
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/// How many times data in the macroblock has been accessed
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int access_count;
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/// How long has it been since this macroblock was accessed?
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int age;
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/// The blocks contained in the macroblock
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BlockArray blocks;
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};
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@ -124,15 +124,13 @@ class DataBlockCache {
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/// Factory object for blocks
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BlockFactoryT factory;
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/// Used in sorting the macroblocks by accesas count for aging
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static bool comp_access_count(const MacroBlock *lft, const MacroBlock *rgt) { return lft->access_count > rgt->access_count; }
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/// Used in sorting the macroblocks by age
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static bool comp_age(const MacroBlock *lft, const MacroBlock *rgt) { return lft->age < rgt->age; }
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/// @brief Dispose of all blocks in a macroblock and mark it empty
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/// @param mb_index Index of macroblock to clear
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void KillMacroBlock(MacroBlock &mb)
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{
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mb.access_count = 0;
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for (size_t bi = 0; bi < mb.blocks.size(); ++bi)
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{
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BlockT *b = mb.blocks[bi];
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@ -208,31 +206,26 @@ public:
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// Get a list of macro blocks sorted by access count
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std::vector<MacroBlock*> access_data;
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access_data.resize(data.size());
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size_t access_data_count = 0;
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access_data.reserve(data.size());
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// For whatever reason, G++ pukes if I try using iterators here...
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for (size_t mbi = 0; mbi != data.size(); ++mbi)
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{
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if (data[mbi].blocks.size())
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access_data[access_data_count++] = &data[mbi];
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access_data.push_back(&data[mbi]);
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}
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sort(access_data.begin(), access_data.begin() + access_data_count, comp_access_count);
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sort(access_data.begin(), access_data.end(), comp_age);
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// Sum up data size until we hit the max
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size_t cur_size = 0;
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size_t block_size = factory.GetBlockSize();
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size_t mbi = 0;
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for (; mbi < access_data_count && cur_size < max_size; ++mbi)
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for (; mbi < access_data.size() && cur_size < max_size; ++mbi)
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{
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BlockArray &ba = access_data[mbi]->blocks;
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cur_size += (ba.size() - std::count(ba.begin(), ba.end(), (BlockT*)0)) * block_size;
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// Cut access count in half for live blocks, so parts that don't get accessed
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// a lot will eventually be killed off.
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access_data[mbi]->access_count /= 2;
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}
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// Hit max, clear all remaining blocks
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for (++mbi; mbi < access_data_count; ++mbi)
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for (++mbi; mbi < access_data.size(); ++mbi)
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{
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KillMacroBlock(*access_data[mbi]);
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}
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@ -250,8 +243,14 @@ public:
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size_t mbi = i >> MacroblockExponent;
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assert(mbi < data.size());
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// Age all of the other macroblocks
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for (size_t idx = 0; idx < data.size(); ++idx)
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{
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data[idx].age += 1;
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}
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MacroBlock &mb = data[mbi];
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mb.access_count += 1;
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mb.age = 0;
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if (mb.blocks.size() == 0)
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{
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