Make FractionalTime less weird
Originally committed to SVN as r6086.
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7a2c461825
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4 changed files with 35 additions and 86 deletions
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@ -251,63 +251,32 @@ int AssTime::GetTimeMiliseconds() { return (time % 1000); }
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///
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int AssTime::GetTimeCentiseconds() { return (time % 1000)/10; }
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/// @brief Constructor
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/// @param separator
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/// @param numerator
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/// @param denominator
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/// @param dropframe
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///
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FractionalTime::FractionalTime (wxString separator, int numerator, int denominator, bool dropframe) {
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drop = dropframe;
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FractionalTime::FractionalTime(int numerator, int denominator, bool dropframe, char sep)
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: num(numerator)
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, den(denominator)
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, drop(dropframe)
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, sep(sep)
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{
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if (drop) {
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// no dropframe for any other framerates
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num = 30000;
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den = 1001;
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} else {
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num = numerator;
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den = denominator;
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}
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sep = separator;
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// fractions < 1 are not welcome here
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if ((num <= 0 || den <= 0) || (num < den))
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throw "FractionalTime: nonsensical enumerator or denominator";
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if (sep.IsEmpty())
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throw "FractionalTime: no separator specified";
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}
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/// @brief Destructor
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///
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FractionalTime::~FractionalTime () {
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sep.Clear();
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}
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/// @brief SMPTE text string to milliseconds conversion
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/// @param _text
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/// @return
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///
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int FractionalTime::ToMillisecs (wxString _text) {
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wxString text = _text;
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wxString re_str = "";
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int FractionalTime::ToMillisecs(wxString text) {
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text.Trim(false);
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text.Trim(true);
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long h=0,m=0,s=0,f=0;
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// hour minute second fraction
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re_str << "(\\d+)" << sep << "(\\d+)" << sep << "(\\d+)" << sep << "(\\d+)";
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wxRegEx re(re_str, wxRE_ADVANCED);
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if (!re.IsValid())
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throw "FractionalTime: regex failure";
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wxRegEx re(wxString::Format("(\\d+)%c(\\d+)%c(\\d+)%c(\\d+)", sep, sep, sep, sep), wxRE_ADVANCED);
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if (!re.Matches(text))
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return 0; // FIXME: throw here too?
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long h=0, m=0, s=0, f=0;
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re.GetMatch(text,1).ToLong(&h);
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re.GetMatch(text,2).ToLong(&m);
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re.GetMatch(text,3).ToLong(&s);
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@ -327,7 +296,7 @@ int FractionalTime::ToMillisecs (wxString _text) {
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fn += m * 1798; // two timestamps dropped per minute after the first
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fn += s * 30 + f - 2;
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}
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else { // minute is evenly divisible by 10, keep first two timestamps
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else { // minute is evenly divisible by 10, keep first two timestamps
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fn += s * 30;
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fn += f;
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}
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@ -349,40 +318,23 @@ int FractionalTime::ToMillisecs (wxString _text) {
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return msecs_f;
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}
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/// @brief SMPTE text string to AssTime conversion
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/// @param _text
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/// @return
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///
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AssTime FractionalTime::ToAssTime (wxString _text) {
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AssTime time;
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time.SetMS((int)ToMillisecs(_text));
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return time;
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AssTime FractionalTime::ToAssTime(wxString text) {
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return AssTime(ToMillisecs(text));
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}
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/// @brief AssTime to SMPTE text string conversion
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/// @param time
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/// @return
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///
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wxString FractionalTime::FromAssTime(AssTime time) {
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return FromMillisecs(time.GetMS());
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}
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/// @brief Milliseconds to SMPTE text string conversion
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/// @param msec
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///
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wxString FractionalTime::FromMillisecs(int64_t msec) {
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int h=0, m=0, s=0, f=0; // hours, minutes, seconds, fractions
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int fn = (msec*(int64_t)num) / (1000*den); // frame number
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// return 00:00:00:00
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if (msec <= 0)
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goto RETURN;
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if (msec <= 0) {
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}
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// dropframe?
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if (drop) {
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else if (drop) {
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fn += 2 * (fn / (30 * 60)) - 2 * (fn / (30 * 60 * 10));
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h = fn / (30 * 60 * 60);
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m = (fn / (30 * 60)) % 60;
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@ -409,20 +361,18 @@ wxString FractionalTime::FromMillisecs(int64_t msec) {
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int frames_per_h = 3600*fps_approx;
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int frames_per_m = 60*fps_approx;
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int frames_per_s = fps_approx;
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while (fn >= frames_per_h) {
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h++; fn -= frames_per_h;
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}
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while (fn >= frames_per_m) {
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m++; fn -= frames_per_m;
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}
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while (fn >= frames_per_s) {
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s++; fn -= frames_per_s;
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}
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h = fn / frames_per_h;
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fn = fn % frames_per_h;
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m = fn / frames_per_m;
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fn = fn % frames_per_m;
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s = fn / frames_per_s;
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fn = fn % frames_per_s;
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f = fn;
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}
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RETURN:
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return wxString::Format("%02i" + sep + "%02i" + sep + "%02i" + sep + "%02i",h,m,s,f);
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return wxString::Format("%02i%c%02%c%02i%c%02i", h, sep, m, sep, s, sep, f);
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}
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@ -91,22 +91,21 @@ class FractionalTime {
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int num; ///< Numerator
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int den; ///< Denominator
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bool drop; ///< Enable SMPTE dropframe handling
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/// separator; someone might have separators of more than one character :V
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wxString sep;
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char sep; ///< Timecode component separator
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/// How often to drop frames when enabled
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static const int frames_per_period = 17982;
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public:
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/// dumb assumption? I give no fuck
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/// NOTE: separator can be a regex! at least if you only plan on doing SMPTE->somethingelse.
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FractionalTime(wxString separator, int numerator=30, int denominator=1, bool dropframe=false);
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~FractionalTime();
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FractionalTime(int numerator=30, int denominator=1, bool dropframe=false, char sep=':');
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/// Parse a SMPTE timecode, returning an AssTime
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AssTime ToAssTime(wxString fractime);
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/// Parse a SMPTE timecode, returning milliseconds
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int ToMillisecs(wxString fractime);
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/// Convert an AssTime to a SMPTE timecode
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wxString FromAssTime(AssTime time);
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/// Convert milliseconds to a SMPTE timecode
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wxString FromMillisecs(int64_t msec);
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};
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@ -71,7 +71,7 @@ void EncoreSubtitleFormat::WriteFile(wxString const& filename, wxString const& e
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int i = 0;
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// Encore wants ; instead of : if we're dealing with NTSC dropframe stuff
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FractionalTime ft(fps_rat.smpte_dropframe ? ";" : ":", fps_rat.num, fps_rat.den, fps_rat.smpte_dropframe);
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FractionalTime ft(fps_rat.num, fps_rat.den, fps_rat.smpte_dropframe, fps_rat.smpte_dropframe ? ';' : ':');
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for (std::list<AssEntry*>::iterator cur=Line->begin();cur!=Line->end();cur++) {
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if (AssDialogue *current = dynamic_cast<AssDialogue*>(*cur)) {
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@ -121,7 +121,7 @@ wxString TranStationSubtitleFormat::ConvertLine(AssDialogue *current, FPSRationa
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if (nextl_start > 0 && end.GetMS() == nextl_start)
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end.SetMS(end.GetMS() - ((1000*fps_rat->den)/fps_rat->num));
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FractionalTime ft(":", fps_rat->num, fps_rat->den, fps_rat->smpte_dropframe);
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FractionalTime ft(fps_rat->num, fps_rat->den, fps_rat->smpte_dropframe);
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wxString header = wxString::Format("SUB[%i%s%s ", valign, halign, type) + ft.FromAssTime(start) + ">" + ft.FromAssTime(end) + "]\r\n";
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// Process text
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