// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file visual_feature.cpp /// @brief Feature on video the user can interact with using mouse /// @ingroup visual_ts /// #include "config.h" #include "gl_wrap.h" #include "visual_feature.h" VisualDraggableFeature::VisualDraggableFeature() : type(DRAG_NONE) , x(INT_MIN) , y(INT_MIN) , layer(0) , value(0) , value2(0) , line(NULL) , lineN(-1) { for (int i=0;i<4;i++) brother[i] = -1; } bool VisualDraggableFeature::IsMouseOver(int mx,int my) { switch (type) { case DRAG_BIG_SQUARE: return !(mx < x-8 || mx > x+8 || my < y-8 || my > y+8); case DRAG_BIG_CIRCLE: { int dx = mx-x; int dy = my-y; return dx*dx + dy*dy <= 64; } case DRAG_BIG_TRIANGLE: { int _my = my+2; if (_my < y-8 || _my > y+8) return false; int dx = mx-x; int dy = _my-y-8; return (16*dx+9*dy < 0 && 16*dx-9*dy > 0); } case DRAG_SMALL_SQUARE: return !(mx < x-4 || mx > x+4 || my < y-4 || my > y+4); case DRAG_SMALL_CIRCLE: { int dx = mx-x; int dy = my-y; return dx*dx + dy*dy <= 16; } default: return false; } } void VisualDraggableFeature::Draw(OpenGLWrapper const& gl) { switch (type) { case DRAG_BIG_SQUARE: gl.DrawRectangle(x-8,y-8,x+8,y+8); gl.DrawLine(x,y-16,x,y+16); gl.DrawLine(x-16,y,x+16,y); break; case DRAG_BIG_CIRCLE: gl.DrawCircle(x,y,8); gl.DrawLine(x,y-16,x,y+16); gl.DrawLine(x-16,y,x+16,y); break; case DRAG_BIG_TRIANGLE: gl.DrawTriangle(x-9,y-6,x+9,y-6,x,y+10); gl.DrawLine(x,y,x,y-16); gl.DrawLine(x,y,x-14,y+8); gl.DrawLine(x,y,x+14,y+8); break; case DRAG_SMALL_SQUARE: gl.DrawRectangle(x-4,y-4,x+4,y+4); break; case DRAG_SMALL_CIRCLE: gl.DrawCircle(x,y,4); break; default: break; } }