// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #pragma once /////////// // Headers #include #include #include ///////////////////////////// // Class for Ass format time class AssTime { private: int time; // Miliseconds public: static bool UseMSPrecision; AssTime(); int GetTimeHours(); int GetTimeMinutes(); int GetTimeSeconds(); int GetTimeMiliseconds(); int GetTimeCentiseconds(); int GetMS(); // Returns miliseconds void SetMS(int ms); // Sets values to miliseconds void ParseASS(const wxString text); // Sets value to text-form time, in ASS format void ParseSRT(const wxString text); // Sets value to text-form time, in SRT format wxString GetASSFormated(bool ms=false); // Returns the ASS representation of time wxString GetSRTFormated(); // Returns the SRT representation of time }; // Comparison operators bool operator == (AssTime &t1, AssTime &t2); bool operator != (AssTime &t1, AssTime &t2); bool operator < (AssTime &t1, AssTime &t2); bool operator > (AssTime &t1, AssTime &t2); bool operator <= (AssTime &t1, AssTime &t2); bool operator >= (AssTime &t1, AssTime &t2); ///////////////////////////// // Class for that annoying SMPTE format timecodes stuff class FractionalTime { private: int64_t time; // milliseconds, like in AssTime double num, den; // numerator/denominator wxString sep; // separator; someone might have separators of more than one character :V public: // dumb assumption? I give no fuck FractionalTime(wxString separator, double numerator=30.0, double denominator=1.0); ~FractionalTime(); AssTime ToAssTime(wxString fractime); int64_t ToMillisecs(wxString fractime); wxString FromAssTime(AssTime time); wxString FromMillisecs(int64_t msec); };