// Copyright (c) 2007, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file audio_player_pulse.h /// @see audio_player_pulse.cpp /// @ingroup audio_output /// #ifdef WITH_PULSEAUDIO /////////// // Headers #include #include "include/aegisub/audio_player.h" #include "include/aegisub/audio_provider.h" #include "utils.h" #include "options.h" #include ////////////// // Prototypes class PulseAudioPlayer; /// DOCME /// @class PulseAudioPlayer /// @brief DOCME /// /// DOCME class PulseAudioPlayer : public AudioPlayer { private: /// DOCME float volume; /// DOCME bool open; /// DOCME bool is_playing; /// DOCME volatile unsigned long start_frame; /// DOCME volatile unsigned long cur_frame; /// DOCME volatile unsigned long end_frame; /// DOCME unsigned long bpf; // bytes per frame /// DOCME wxSemaphore context_notify; /// DOCME wxSemaphore context_success; /// DOCME volatile int context_success_val; /// DOCME wxSemaphore stream_notify; /// DOCME wxSemaphore stream_success; /// DOCME volatile int stream_success_val; /// DOCME pa_threaded_mainloop *mainloop; // pulseaudio mainloop handle /// DOCME pa_context *context; // connection context /// DOCME volatile pa_context_state_t cstate; /// DOCME pa_stream *stream; /// DOCME volatile pa_stream_state_t sstate; /// DOCME volatile pa_usec_t play_start_time; // timestamp when playback was started /// DOCME int paerror; // Called by PA to notify about contetxt operation completion static void pa_context_success(pa_context *c, int success, PulseAudioPlayer *thread); // Called by PA to notify about other context-related stuff static void pa_context_notify(pa_context *c, PulseAudioPlayer *thread); // Called by PA when a stream operation completes static void pa_stream_success(pa_stream *p, int success, PulseAudioPlayer *thread); // Called by PA to request more data written to stream static void pa_stream_write(pa_stream *p, size_t length, PulseAudioPlayer *thread); // Called by PA to notify about other stream-related stuff static void pa_stream_notify(pa_stream *p, PulseAudioPlayer *thread); public: PulseAudioPlayer(); ~PulseAudioPlayer(); void OpenStream(); void CloseStream(); void Play(int64_t start,int64_t count); void Stop(bool timerToo=true); bool IsPlaying(); int64_t GetStartPosition(); int64_t GetEndPosition(); int64_t GetCurrentPosition(); void SetEndPosition(int64_t pos); void SetCurrentPosition(int64_t pos); /// @brief DOCME /// @param vol /// @return /// void SetVolume(double vol) { volume = vol; } /// @brief DOCME /// @return /// double GetVolume() { return volume; } }; /// DOCME /// @class PulseAudioPlayerFactory /// @brief DOCME /// /// DOCME class PulseAudioPlayerFactory : public AudioPlayerFactory { public: /// @brief DOCME /// AudioPlayer *CreatePlayer() { return new PulseAudioPlayer(); } }; #endif