// Copyright (c) 2008, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB/ATHENASUB // // Website: http://www.aegisub.net // Contact: mailto:amz@aegisub.net // #include "Athenasub.h" using namespace Athenasub; //////////////// // Constructors Colour::Colour () { r = g = b = a = 0; } Colour::Colour (unsigned char red,unsigned char green,unsigned char blue,unsigned char alpha) { r = red; g = green; b = blue; a = alpha; } Colour::Colour (int red,int green,int blue,int alpha) { SetRed(red); SetGreen(green); SetBlue(blue); SetAlpha(alpha); } //////////////////////// // Set colour component void Colour::SetRed(int red) { r = (unsigned char) Mid(0,red,255); } void Colour::SetGreen(int green) { g = (unsigned char) Mid(0,green,255); } void Colour::SetBlue(int blue) { b = (unsigned char) Mid(0,blue,255); } void Colour::SetAlpha(int alpha) { a = (unsigned char) Mid(0,alpha,255); } ////////////// // Parse text void Colour::Parse(String value,bool reverse) { // Prepare unsigned char c; char ostr[12]; ostr[11]=0; unsigned long outval; int oindex=11; bool ishex=false; // Determines whether it is hexadecimal or decimal for(int i=(int)value.Len()-1;i>=0&&oindex>=0;i--) { c=(char) value[i]; if (isxdigit(c) || c=='-') { ostr[--oindex] = c; if (c>='A') ishex = true; } else if (c == 'H' || c == 'h') ishex = true; } // Convert to decimal outval=strtoul(ostr+oindex,0,ishex?16:10); // Split components b = (unsigned char)(outval & 0xFF); g = (unsigned char)((outval>>8) & 0xFF); r = (unsigned char)((outval>>16)& 0xFF); a = (unsigned char)((outval>>24)& 0xFF); // Reverse if (reverse) { unsigned char aux = r; r = b; b = aux; } } ///////////////////////////// // Generate Visual Basic hex String Colour::GetVBHex(bool withAlpha,bool withHeader,bool withFooter) const { wxString work; if (withHeader) work += _T("&H"); if (withAlpha) work += wxString::Format(_T("%02X"),a); work += wxString::Format(_T("%02X%02X%02X"),b,g,r); if (withFooter) work += _T("&"); return work; }