// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ /// @file dialog_style_manager.h /// @see dialog_style_manager.cpp /// @ingroup style_editor /// #ifndef AGI_PRE #include #include #include #include #include #endif #include #include #include "ass_style_storage.h" namespace agi { struct Context; } class AssDialogue; class AssFile; class AssStyle; class DialogStyleEditor; class PersistLocation; /// DOCME /// @class DialogStyleManager /// @brief DOCME /// /// DOCME class DialogStyleManager : public wxDialog { agi::Context *c; ///< Project context agi::scoped_ptr persist; agi::signal::Connection commit_connection; agi::signal::Connection active_line_connection; /// Styles in the current subtitle file std::vector styleMap; /// Style storage manager AssStyleStorage Store; wxComboBox *CatalogList; wxListBox *StorageList; wxListBox *CurrentList; wxButton *CatalogDelete; wxButton *MoveToLocal; wxButton *MoveToStorage; wxButton *StorageNew; wxButton *StorageEdit; wxButton *StorageCopy; wxButton *StorageDelete; wxButton *StorageMoveUp; wxButton *StorageMoveDown; wxButton *StorageMoveTop; wxButton *StorageMoveBottom; wxButton *StorageSort; wxButton *CurrentNew; wxButton *CurrentEdit; wxButton *CurrentCopy; wxButton *CurrentDelete; wxButton *CurrentMoveUp; wxButton *CurrentMoveDown; wxButton *CurrentMoveTop; wxButton *CurrentMoveBottom; wxButton *CurrentSort; /// Load the list of available storages void LoadCatalog(); /// Load the style list from the subtitles file void LoadCurrentStyles(int commit_type); /// Enable/disable all of the buttons as appropriate void UpdateButtons(); /// Move styles up or down /// @param storage Storage or current file styles /// @param type 0: up; 1: top; 2: down; 3: bottom; 4: sort void MoveStyles(bool storage, int type); /// Open the style editor for the given style on the script /// @param style Style to edit, or nullptr for new /// @param new_name Default new name for copies void ShowCurrentEditor(AssStyle *style, wxString const& new_name = ""); /// Open the style editor for the given style in the storage /// @param style Style to edit, or nullptr for new /// @param new_name Default new name for copies void ShowStorageEditor(AssStyle *style, wxString const& new_name = ""); /// Save the storage and update the view after a change void UpdateStorage(); void OnChangeCatalog(); void OnCatalogNew(); void OnCatalogDelete(); void OnCopyToCurrent(); void OnCopyToStorage(); void OnCurrentCopy(); void OnCurrentDelete(); void OnCurrentEdit(); void OnCurrentImport(); void OnCurrentNew(); void OnStorageCopy(); void OnStorageDelete(); void OnStorageEdit(); void OnStorageNew(); void OnKeyDown(wxKeyEvent &event); void PasteToCurrent(); void PasteToStorage(); template void CopyToClipboard(wxListBox *list, T const& v); void OnActiveLineChanged(AssDialogue *new_line); public: DialogStyleManager(agi::Context *context); ~DialogStyleManager(); };