// Copyright (c) 2009-2010, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file audio_colorscheme.cpp /// @ingroup audio_ui /// /// Manage colour schemes for the audio display #include "config.h" #ifndef AGI_PRE #include #endif #include "audio_colorscheme.h" #include "audio_renderer.h" #include "colorspace.h" #include static int lum_icy_normal(float t) { return std::min(255, (int)(128 * 2 * t)); } static int lum_icy_selected(float t) { return std::min(255, (int)(128 * (3 * t/2 + 0.5f))); } static int lum_icy_inactive(float t) { return 32 + (int)(192 * t); } void AudioColorScheme::InitIcyBlue(int audio_rendering_style) { int (*lum_func)(float); switch (static_cast(audio_rendering_style)) { case AudioStyle_Normal: lum_func = lum_icy_normal; break; case AudioStyle_Inactive: lum_func = lum_icy_inactive; break; case AudioStyle_Active: lum_func = lum_icy_normal; break; case AudioStyle_Selected: lum_func = lum_icy_selected; break; default: throw agi::InternalError("Unknown audio rendering styling", 0); } unsigned char *palptr = palette; for (size_t i = 0; i <= factor; ++i) { float t = (float)i / factor; int H = (int)(255 * (1.5 - t) / 2); int S = (int)(255 * (0.5 + t/2)); int L = lum_func(t); hsl_to_rgb(H, S, L, palptr + 0, palptr + 1, palptr + 2); palptr += 4; } }