819d90e9b0
After the audio provider rework, adjust the audio players to not use the int16 mono downmixed audio unless necessary. Furthermore, the pulseaudio-based player now controls the volume directly through pulseaudio instead of by modifying the buffer. This also reduces latency when changing the volume. The entire set of GetAudio functions is quite messy now. After wangqr's audio rework, it was split into GetAudio and GetInt16MonoAudio functions, but now volume scaling is also necessary. Really, this should go back to a type constructor based system with audio players being allowed to choose what properties out of mono / 16 bytes / int samples / volume they need.
349 lines
9.8 KiB
C++
349 lines
9.8 KiB
C++
// Copyright (c) 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file audio_player_openal.cpp
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/// @brief OpenAL-based audio output
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/// @ingroup audio_output
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///
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#ifdef WITH_OPENAL
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#include "include/aegisub/audio_player.h"
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#include "audio_controller.h"
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#include "utils.h"
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#include <libaegisub/audio/provider.h>
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#include <libaegisub/log.h>
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#include <libaegisub/make_unique.h>
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#ifdef __WINDOWS__
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#include <al.h>
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#include <alc.h>
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#elif defined(__APPLE__)
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#endif
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#include <vector>
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#include <wx/timer.h>
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// Auto-link to OpenAL lib for MSVC
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#ifdef _MSC_VER
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#pragma comment(lib, "openal32.lib")
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#endif
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namespace {
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class OpenALPlayer final : public AudioPlayer, wxTimer {
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/// Number of OpenAL buffers to use
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static const ALsizei num_buffers = 8;
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bool playing = false; ///< Is audio currently playing?
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float volume = 1.f; ///< Current audio volume
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ALsizei samplerate; ///< Sample rate of the audio
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int bpf; ///< Bytes per frame
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bool fallback_mono16 = false; ///< whether to fall back to int16 mono. FIXME: More flexible conversion
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int format; ///< AL format (stereo/mono, 8/16 bit)
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int64_t start_frame = 0; ///< First frame of playbacka
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int64_t cur_frame = 0; ///< Next frame to write to playback buffers
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int64_t end_frame = 0; ///< Last frame to play
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ALCdevice *device = nullptr; ///< OpenAL device handle
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ALCcontext *context = nullptr; ///< OpenAL sound context
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ALuint buffers[num_buffers]; ///< OpenAL sound buffers
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ALuint source = 0; ///< OpenAL playback source
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/// Index into buffers, first free (unqueued) buffer to be filled
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ALsizei buf_first_free = 0;
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/// Index into buffers, first queued (non-free) buffer
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ALsizei buf_first_queued = 0;
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/// Number of free buffers
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ALsizei buffers_free = 0;
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/// Number of buffers which have been fully played since playback was last started
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ALsizei buffers_played = 0;
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wxStopWatch playback_segment_timer;
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/// Buffer to decode audio into
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std::vector<char> decode_buffer;
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/// Fill count OpenAL buffers
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void FillBuffers(ALsizei count);
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/// wxTimer override to periodically fill available buffers
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void Notify() override;
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void InitContext();
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void TeardownContext();
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public:
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OpenALPlayer(agi::AudioProvider *provider);
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~OpenALPlayer();
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void Play(int64_t start,int64_t count) override;
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void Stop() override;
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bool IsPlaying() override { return playing; }
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int64_t GetEndPosition() override { return end_frame; }
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int64_t GetCurrentPosition() override;
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void SetEndPosition(int64_t pos) override;
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void SetVolume(double vol) override { volume = vol; }
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};
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OpenALPlayer::OpenALPlayer(agi::AudioProvider *provider)
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: AudioPlayer(provider)
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, samplerate(provider->GetSampleRate())
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{
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switch (provider->GetChannels()) {
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case 1:
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switch (provider->GetBytesPerSample()) {
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case 1:
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format = AL_FORMAT_MONO8;
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break;
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case 2:
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format = AL_FORMAT_MONO16;
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break;
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default:
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format = AL_FORMAT_MONO16;
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fallback_mono16 = true;
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}
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break;
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case 2:
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switch (provider->GetBytesPerSample()) {
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case 1:
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format = AL_FORMAT_STEREO8;
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break;
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case 2:
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format = AL_FORMAT_STEREO16;
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break;
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default:
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format = AL_FORMAT_MONO16;
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fallback_mono16 = true;
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}
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break;
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default:
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format = AL_FORMAT_MONO16;
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fallback_mono16 = true;
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}
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bpf = fallback_mono16 ? sizeof(int16_t) : provider->GetChannels() * provider->GetBytesPerSample();
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device = alcOpenDevice(nullptr);
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if (!device) throw AudioPlayerOpenError("Failed opening default OpenAL device");
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// Determine buffer length
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decode_buffer.resize(samplerate * bpf / num_buffers / 2); // buffers for half a second of audio
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}
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OpenALPlayer::~OpenALPlayer()
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{
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Stop();
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alcCloseDevice(device);
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}
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void OpenALPlayer::InitContext()
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{
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if (context) return;
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try {
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// Create context
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context = alcCreateContext(device, nullptr);
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if (!context) throw AudioPlayerOpenError("Failed creating OpenAL context");
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if (!alcMakeContextCurrent(context)) throw AudioPlayerOpenError("Failed selecting OpenAL context");
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// Clear error code
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alGetError();
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// Generate buffers
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alGenBuffers(num_buffers, buffers);
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if (alGetError() != AL_NO_ERROR) throw AudioPlayerOpenError("Error generating OpenAL buffers");
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// Generate source
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alGenSources(1, &source);
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if (alGetError() != AL_NO_ERROR) {
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alDeleteBuffers(num_buffers, buffers);
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throw AudioPlayerOpenError("Error generating OpenAL source");
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}
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}
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catch (...)
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{
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alcDestroyContext(context);
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context = nullptr;
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throw;
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}
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}
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void OpenALPlayer::TeardownContext()
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{
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if (!context) return;
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alcMakeContextCurrent(context);
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alDeleteSources(1, &source);
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alDeleteBuffers(num_buffers, buffers);
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(context);
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context = nullptr;
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}
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void OpenALPlayer::Play(int64_t start, int64_t count)
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{
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InitContext();
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alcMakeContextCurrent(context);
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if (playing) {
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// Quick reset
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playing = false;
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alSourceStop(source);
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alSourcei(source, AL_BUFFER, 0);
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}
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// Set params
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start_frame = start;
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cur_frame = start;
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end_frame = start + count;
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playing = true;
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// Prepare buffers
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buffers_free = num_buffers;
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buffers_played = 0;
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buf_first_free = 0;
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buf_first_queued = 0;
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FillBuffers(num_buffers);
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// And go!
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alSourcePlay(source);
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wxTimer::Start(100);
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playback_segment_timer.Start();
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}
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void OpenALPlayer::Stop()
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{
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TeardownContext();
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if (!playing) return;
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// Reset data
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wxTimer::Stop();
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playing = false;
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start_frame = 0;
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cur_frame = 0;
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end_frame = 0;
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// Then drop the playback
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alcMakeContextCurrent(context);
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alSourceStop(source);
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alSourcei(source, AL_BUFFER, 0);
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alcMakeContextCurrent(nullptr);
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}
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void OpenALPlayer::FillBuffers(ALsizei count)
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{
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InitContext();
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// Do the actual filling/queueing
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for (count = mid(1, count, buffers_free); count > 0; --count) {
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ALsizei fill_len = mid<ALsizei>(0, decode_buffer.size() / bpf, end_frame - cur_frame);
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if (fill_len > 0) {
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// Get fill_len frames of audio
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if (fallback_mono16) {
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provider->GetInt16MonoAudioWithVolume(reinterpret_cast<int16_t*>(decode_buffer.data()), cur_frame, fill_len, volume);
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} else {
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provider->GetAudioWithVolume(decode_buffer.data(), cur_frame, fill_len, volume);
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}
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}
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if ((size_t)fill_len * bpf < decode_buffer.size())
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// And zerofill the rest
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memset(&decode_buffer[fill_len * bpf], 0, decode_buffer.size() - fill_len * bpf);
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cur_frame += fill_len;
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alBufferData(buffers[buf_first_free], format, &decode_buffer[0], decode_buffer.size(), samplerate);
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alSourceQueueBuffers(source, 1, &buffers[buf_first_free]); // FIXME: collect buffer handles and queue all at once instead of one at a time?
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buf_first_free = (buf_first_free + 1) % num_buffers;
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--buffers_free;
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}
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}
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void OpenALPlayer::Notify()
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{
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InitContext();
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alcMakeContextCurrent(context);
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ALsizei newplayed;
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alGetSourcei(source, AL_BUFFERS_PROCESSED, &newplayed);
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LOG_D("player/audio/openal") << "buffers_played=" << buffers_played << " newplayed=" << newplayed;
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if (newplayed > 0) {
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// Reclaim buffers
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ALuint bufs[num_buffers];
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for (ALsizei i = 0; i < newplayed; ++i) {
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bufs[i] = buffers[buf_first_queued];
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buf_first_queued = (buf_first_queued + 1) % num_buffers;
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}
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alSourceUnqueueBuffers(source, newplayed, bufs);
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buffers_free += newplayed;
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// Update
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buffers_played += newplayed;
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playback_segment_timer.Start();
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// Fill more buffers
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FillBuffers(newplayed);
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}
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LOG_D("player/audio/openal") << "frames played=" << (buffers_played - num_buffers) * decode_buffer.size() / bpf << " num frames=" << end_frame - start_frame;
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// Check that all of the selected audio plus one full set of buffers has been queued
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if ((buffers_played - num_buffers) * (int64_t)decode_buffer.size() > (end_frame - start_frame) * bpf) {
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Stop();
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}
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}
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void OpenALPlayer::SetEndPosition(int64_t pos)
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{
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end_frame = pos;
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}
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int64_t OpenALPlayer::GetCurrentPosition()
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{
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// FIXME: this should be based on not duration played but actual sample being heard
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// (during video playback, cur_frame might get changed to resync)
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long extra = playback_segment_timer.Time();
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return buffers_played * decode_buffer.size() / bpf + start_frame + extra * samplerate / 1000;
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}
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}
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std::unique_ptr<AudioPlayer> CreateOpenALPlayer(agi::AudioProvider *provider, wxWindow *)
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{
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return agi::make_unique<OpenALPlayer>(provider);
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}
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#endif // WITH_OPENAL
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