50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright (c) 2013, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include <functional>
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#include <memory>
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namespace agi {
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namespace dispatch {
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typedef std::function<void()> Thunk;
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class Queue {
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virtual void DoInvoke(Thunk thunk)=0;
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public:
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virtual ~Queue() { }
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/// Invoke the thunk on this processing queue, returning immediately
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void Async(Thunk thunk);
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/// Invoke the thunk on this processing queue, returning only when
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/// it's complete
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void Sync(Thunk thunk);
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};
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/// Initialize the dispatch thread pools
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/// @param invoke_main A function which invokes the thunk on the GUI thread
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void Init(std::function<void (Thunk)> invoke_main);
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/// Get the main queue, which runs on the GUI thread
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Queue& Main();
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/// Get the generic background queue, which runs thunks in parallel
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Queue& Background();
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/// Create a new serial queue
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std::unique_ptr<Queue> Create();
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}
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}
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