Aegisub/aegisub/version.cpp
2008-01-26 00:21:54 +00:00

155 lines
4.2 KiB
C++

// Copyright (c) 2005, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:jiifurusu@gmail.com
//
#include <wx/string.h>
#include <wx/datetime.h>
#include "version.h"
#ifdef __WINDOWS__
#include "config.h"
#include "../build/svn-revision.h"
#else
#ifdef __APPLE__
#include "macosx/config.h"
#include "../build/svn-revision.h"
#else
#ifndef BUILD_SVN_REVISION
#define BUILD_SVN_REVISION 0
#endif
#endif
#endif
#define _T_rec(X) _T(X)
#define BUILD_TIMESTAMP _T_rec(__DATE__) _T(" ") _T_rec(__TIME__)
// Define FINAL_RELEASE to mark a build as a "final" version, ie. not pre-release version
// In that case it won't include the SVN revision information
struct VersionInfoStruct {
// Some raw data
wxChar *VersionNumber;
bool IsDebug;
bool IsRelease;
int SvnRev;
wxChar *BuildTime;
wxChar *BuildCredit;
// Nice strings for display
wxString LongVersionString;
wxString ShortVersionString;
// Generate the above data
VersionInfoStruct() {
wxString SCMStr, VersionStr;
// Update this whenever a new version is released
VersionNumber = _T("v2.1.0");
#ifdef _DEBUG
IsDebug = true;
#else
IsDebug = false;
#endif
SvnRev = BUILD_SVN_REVISION;
#ifdef BUILD_SVN_DATE
BuildTime = _T_rec(BUILD_SVN_DATE);
#else
BuildTime = BUILD_TIMESTAMP;
#endif
#ifdef BUILD_CREDIT
BuildCredit = _T_rec(BUILD_CREDIT);
#else
BuildCredit = _T("anonymous");
#endif
if (SvnRev > 0) {
SCMStr = wxString::Format(_T("SVN r%d"), SvnRev);
#ifdef BUILD_SVN_LOCALMODS
SCMStr += BUILD_SVN_LOCALMODS ? _T("M") : _T("");
#endif
#ifdef BUILD_DARCS
} else {
SCMStr = _T("darcs");
#endif
}
#ifdef FINAL_RELEASE
IsRelease = true;
#else
IsRelease = false;
#endif
VersionStr = wxString::Format(_T("%s%s"), VersionNumber, IsRelease ? _T("") : _T(" PRE-RELEASE"));
LongVersionString = wxString::Format(_T("%s (%s%s, %s)"), VersionStr.c_str(), IsDebug ? _T("debug, ") : _T(""), SCMStr.c_str(), BuildCredit);
ShortVersionString = wxString::Format(_T("%s %s%s"), VersionStr.c_str(), SCMStr.c_str(), IsDebug ? _T(" debug") : _T(""));
if (IsRelease && !IsDebug)
ShortVersionString = LongVersionString = VersionStr;
}
};
VersionInfoStruct versioninfo;
wxString GetAegisubLongVersionString() {
return versioninfo.LongVersionString;
}
wxString GetAegisubShortVersionString() {
return versioninfo.ShortVersionString;
}
wxString GetAegisubBuildTime() {
return versioninfo.BuildTime;
}
wxString GetAegisubBuildCredit() {
return versioninfo.BuildCredit;
}
bool GetIsOfficialRelease() {
return versioninfo.IsRelease;
}
wxString GetVersionNumber() {
return versioninfo.VersionNumber;
}
int GetSVNRevision() {
return versioninfo.SvnRev;
}