19e8f19e52
Add a new Project class which is responsible for everything related to opening and closing audio, video, subtitles, timecodes and keyframes. This pulls almost everything not directly related to playing audio/video out of the audio and video controllers, pulls more crap out of FrameMain, and happens to make things a little simpler in the process.
51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
// Copyright (c) 2014, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include "include/aegisub/context.h"
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#include "ass_file.h"
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#include "audio_controller.h"
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#include "auto4_base.h"
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#include "dialog_manager.h"
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#include "initial_line_state.h"
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#include "project.h"
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#include "search_replace_engine.h"
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#include "selection_controller.h"
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#include "subs_controller.h"
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#include "text_selection_controller.h"
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#include "video_controller.h"
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#include <libaegisub/make_unique.h>
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namespace agi {
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Context::Context()
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: ass(make_unique<AssFile>())
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, textSelectionController(make_unique<TextSelectionController>())
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, subsController(make_unique<SubsController>(this))
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, project(make_unique<Project>(this))
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, local_scripts(make_unique<Automation4::LocalScriptManager>(this))
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, selectionController(make_unique<SelectionController>(this))
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, videoController(make_unique<VideoController>(this))
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, audioController(make_unique<AudioController>(this))
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, initialLineState(make_unique<InitialLineState>(this))
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, search(make_unique<SearchReplaceEngine>(this))
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, dialog(make_unique<DialogManager>())
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{
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subsController->SetSelectionController(selectionController.get());
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}
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Context::~Context() {}
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}
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