123f02f0fb
Char hook events propagate by default, removing the need for the event filter to make key down events propagate, which was causing some funny issues. On Windows, the char hook handler runs before menu accelerators, fixing a bug where Default context hotkeys would override more specific ones when they appeared on a menu. Unfortunately, this is not the case on GTK, so the dumb accelerator-disabling hack is still required. Originally committed to SVN as r6724.
135 lines
4.8 KiB
C++
135 lines
4.8 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file dialog_detached_video.cpp
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/// @brief Detached video window
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/// @ingroup main_ui
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///
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#include "config.h"
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#ifndef AGI_PRE
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#include <wx/filename.h>
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#include <wx/sizer.h>
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#include <wx/display.h> /// Must be included last.
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#endif
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#include "dialog_detached_video.h"
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#include "include/aegisub/context.h"
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#include "include/aegisub/hotkey.h"
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#include "main.h"
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#include "persist_location.h"
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#include "video_box.h"
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#include "video_context.h"
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#include "video_display.h"
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DialogDetachedVideo::DialogDetachedVideo(agi::Context *context)
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: wxDialog(context->parent, -1, "Detached Video", wxDefaultPosition, wxSize(400,300), wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxMAXIMIZE_BOX | wxMINIMIZE_BOX | wxWANTS_CHARS)
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, context(context)
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, old_display(context->videoDisplay)
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, old_slider(context->videoSlider)
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, video_open(context->videoController->AddVideoOpenListener(&DialogDetachedVideo::OnVideoOpen, this))
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{
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// Set obscure stuff
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SetExtraStyle((GetExtraStyle() & ~wxWS_EX_BLOCK_EVENTS) | wxWS_EX_PROCESS_UI_UPDATES);
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SetTitle(wxString::Format(_("Video: %s"), wxFileName(context->videoController->GetVideoName()).GetFullName()));
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// Video area;
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VideoBox *videoBox = new VideoBox(this, true, context);
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context->videoDisplay->SetMinClientSize(old_display->GetClientSize());
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videoBox->Layout();
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// Set sizer
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wxSizer *mainSizer = new wxBoxSizer(wxVERTICAL);
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mainSizer->Add(videoBox,1,wxEXPAND | wxALL,5);
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SetSizerAndFit(mainSizer);
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// Ensure we can grow smaller, without these the window is locked to at least the initial size
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context->videoDisplay->SetMinSize(wxSize(1,1));
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videoBox->SetMinSize(wxSize(1,1));
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SetMinSize(wxSize(1,1));
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persist.reset(new PersistLocation(this, "Video/Detached"));
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int display_index = wxDisplay::GetFromWindow(this);
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// Ensure that the dialog is no larger than the screen
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if (display_index != wxNOT_FOUND) {
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wxRect bounds_rect = GetRect();
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wxRect disp_rect = wxDisplay(display_index).GetClientArea();
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SetSize(std::min(bounds_rect.width, disp_rect.width), std::min(bounds_rect.height, disp_rect.height));
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}
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OPT_SET("Video/Detached/Enabled")->SetBool(true);
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Bind(wxEVT_CLOSE_WINDOW, &DialogDetachedVideo::OnClose, this);
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Bind(wxEVT_ICONIZE, &DialogDetachedVideo::OnMinimize, this);
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Bind(wxEVT_CHAR_HOOK, &DialogDetachedVideo::OnKeyDown, this);
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}
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DialogDetachedVideo::~DialogDetachedVideo() { }
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void DialogDetachedVideo::OnClose(wxCloseEvent &evt) {
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// Deleting a GL context seems to invalidate ALL contexts, so we need to
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// delete both the detached and undetached contexts here, then recreate
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// the undetached one later
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context->videoDisplay->Destroy();
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old_display->Reload();
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context->videoDisplay = old_display;
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context->videoSlider = old_slider;
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OPT_SET("Video/Detached/Enabled")->SetBool(false);
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evt.Skip();
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}
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void DialogDetachedVideo::OnMinimize(wxIconizeEvent &event) {
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if (event.IsIconized()) {
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// Force the video display to repaint as otherwise the last displayed
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// frame stays visible even though the dialog is minimized
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Hide();
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Show();
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}
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}
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void DialogDetachedVideo::OnKeyDown(wxKeyEvent &evt) {
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hotkey::check("Video Display", context, evt);
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}
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void DialogDetachedVideo::OnVideoOpen() {
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if (!context->videoController->IsLoaded()) {
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Close();
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OPT_SET("Video/Detached/Enabled")->SetBool(true);
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}
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}
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