c1633cfaf0
Originally committed to SVN as r1610.
480 lines
12 KiB
C++
480 lines
12 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// AEGISUB
|
|
//
|
|
// Website: http://aegisub.cellosoft.com
|
|
// Contact: mailto:zeratul@cellosoft.com
|
|
//
|
|
|
|
|
|
///////////
|
|
// Headers
|
|
#include "visual_tool_vector_clip.h"
|
|
#include "ass_dialogue.h"
|
|
|
|
|
|
///////
|
|
// IDs
|
|
enum {
|
|
BUTTON_DRAG = VISUAL_SUB_TOOL_START,
|
|
BUTTON_LINE,
|
|
BUTTON_BICUBIC,
|
|
BUTTON_CONVERT,
|
|
BUTTON_INSERT,
|
|
BUTTON_REMOVE,
|
|
BUTTON_FREEHAND,
|
|
BUTTON_FREEHAND_SMOOTH,
|
|
BUTTON_LAST // Leave this at the end and don't use it
|
|
};
|
|
|
|
|
|
///////////////
|
|
// Constructor
|
|
VisualToolVectorClip::VisualToolVectorClip(VideoDisplay *parent,wxToolBar *_toolBar)
|
|
: VisualTool(parent)
|
|
{
|
|
DoRefresh();
|
|
mode = 0;
|
|
|
|
// Create toolbar
|
|
toolBar = _toolBar;
|
|
toolBar->AddTool(BUTTON_DRAG,_("Drag"),wxBITMAP(visual_vector_clip_drag),_("Drag control points."),wxITEM_CHECK);
|
|
toolBar->AddTool(BUTTON_LINE,_("Line"),wxBITMAP(visual_vector_clip_line),_("Appends a line."),wxITEM_CHECK);
|
|
toolBar->AddTool(BUTTON_BICUBIC,_("Bicubic"),wxBITMAP(visual_vector_clip_bicubic),_("Appends a bezier bicubic curve."),wxITEM_CHECK);
|
|
toolBar->AddSeparator();
|
|
toolBar->AddTool(BUTTON_CONVERT,_("Convert"),wxBITMAP(visual_vector_clip_convert),_("Converts a segment between line and bicubic."),wxITEM_CHECK);
|
|
toolBar->AddTool(BUTTON_INSERT,_("Insert"),wxBITMAP(visual_vector_clip_insert),_("Inserts a control point."),wxITEM_CHECK);
|
|
toolBar->AddTool(BUTTON_REMOVE,_("Remove"),wxBITMAP(visual_vector_clip_remove),_("Removes a control point."),wxITEM_CHECK);
|
|
toolBar->AddSeparator();
|
|
toolBar->AddTool(BUTTON_FREEHAND,_("Freehand"),wxBITMAP(visual_vector_clip_freehand),_("Draws a freehand shape."),wxITEM_CHECK);
|
|
toolBar->AddTool(BUTTON_FREEHAND_SMOOTH,_("Freehand smooth"),wxBITMAP(visual_vector_clip_freehand_smooth),_("Draws a smoothed freehand shape."),wxITEM_CHECK);
|
|
toolBar->ToggleTool(BUTTON_DRAG,true);
|
|
toolBar->Realize();
|
|
toolBar->Show(true);
|
|
}
|
|
|
|
|
|
////////////////////
|
|
// Sub-tool pressed
|
|
void VisualToolVectorClip::OnSubTool(wxCommandEvent &event) {
|
|
SetMode(event.GetId() - BUTTON_DRAG);
|
|
}
|
|
|
|
|
|
////////////
|
|
// Set mode
|
|
void VisualToolVectorClip::SetMode(int _mode) {
|
|
// Make sure clicked is checked and everything else isn't. (Yes, this is radio behavior, but the separators won't let me use it)
|
|
for (int i=BUTTON_DRAG;i<BUTTON_LAST;i++) {
|
|
toolBar->ToggleTool(i,i == _mode + BUTTON_DRAG);
|
|
}
|
|
mode = _mode;
|
|
}
|
|
|
|
|
|
//////////
|
|
// Update
|
|
void VisualToolVectorClip::Update() {
|
|
GetParent()->Render();
|
|
}
|
|
|
|
|
|
////////
|
|
// Draw
|
|
void VisualToolVectorClip::Draw() {
|
|
// Get line
|
|
AssDialogue *line = GetActiveDialogueLine();
|
|
if (!line) return;
|
|
|
|
// Parse vector
|
|
std::vector<Vector2D> points;
|
|
std::vector<int> pointCurve;
|
|
spline.GetPointList(points,pointCurve);
|
|
|
|
// Draw stencil mask
|
|
glEnable(GL_STENCIL_TEST);
|
|
glColorMask(0,0,0,0);
|
|
glStencilFunc(GL_NEVER,1,1);
|
|
glStencilOp(GL_INVERT,GL_INVERT,GL_INVERT);
|
|
for (size_t i=2;i<points.size();i++) {
|
|
glBegin(GL_TRIANGLES);
|
|
glVertex2f(points[0].x,points[0].y);
|
|
glVertex2f(points[i-1].x,points[i-1].y);
|
|
glVertex2f(points[i].x,points[i].y);
|
|
glEnd();
|
|
}
|
|
|
|
// Draw "outside clip" mask
|
|
glColorMask(1,1,1,1);
|
|
glStencilFunc(GL_EQUAL, 0, 1);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
SetLineColour(colour[3],0.0f);
|
|
SetFillColour(wxColour(0,0,0),0.5f);
|
|
DrawRectangle(0,0,sw,sh);
|
|
glDisable(GL_STENCIL_TEST);
|
|
|
|
// Get current position information for modes 3 and 4
|
|
Vector2D pt;
|
|
int highCurve = -1;
|
|
if (mode == 3 || mode == 4) {
|
|
float t;
|
|
spline.GetClosestParametricPoint(Vector2D(mx,my),highCurve,t,pt);
|
|
}
|
|
|
|
// Draw lines
|
|
SetFillColour(colour[3],0.0f);
|
|
SetLineColour(colour[3],1.0f,2);
|
|
int col = 3;
|
|
for (size_t i=1;i<points.size();i++) {
|
|
int useCol = pointCurve[i] == highCurve && curFeature == -1 ? 2 : 3;
|
|
if (col != useCol) {
|
|
col = useCol;
|
|
SetLineColour(colour[col],1.0f,2);
|
|
}
|
|
DrawLine(points[i-1].x,points[i-1].y,points[i].x,points[i].y);
|
|
}
|
|
|
|
// Draw lines connecting the bicubic features
|
|
SetLineColour(colour[3],0.9f,1);
|
|
for (std::list<SplineCurve>::iterator cur=spline.curves.begin();cur!=spline.curves.end();cur++) {
|
|
if (cur->type == CURVE_BICUBIC) {
|
|
DrawDashedLine(cur->p1.x,cur->p1.y,cur->p2.x,cur->p2.y,6);
|
|
DrawDashedLine(cur->p3.x,cur->p3.y,cur->p4.x,cur->p4.y,6);
|
|
}
|
|
}
|
|
|
|
// Draw features
|
|
DrawAllFeatures();
|
|
|
|
// Draw preview of inserted line
|
|
if (mode == 1 || mode == 2) {
|
|
if (spline.curves.size()) {
|
|
SplineCurve *c0 = &spline.curves.front();
|
|
SplineCurve *c1 = &spline.curves.back();
|
|
DrawDashedLine(mx,my,c0->p1.x,c0->p1.y,6);
|
|
DrawDashedLine(mx,my,c1->GetEndPoint().x,c1->GetEndPoint().y,6);
|
|
}
|
|
}
|
|
|
|
// Draw preview of insert point
|
|
if (mode == 4) DrawCircle(pt.x,pt.y,4);
|
|
}
|
|
|
|
|
|
/////////////////////////
|
|
// Populate feature list
|
|
void VisualToolVectorClip::PopulateFeatureList() {
|
|
// Clear
|
|
features.clear();
|
|
VisualDraggableFeature feat;
|
|
|
|
// Go through each curve
|
|
bool isFirst = true;
|
|
int i = 0;
|
|
for (std::list<SplineCurve>::iterator cur=spline.curves.begin();cur!=spline.curves.end();cur++,i++) {
|
|
// First point
|
|
if (isFirst) {
|
|
isFirst = false;
|
|
feat.x = cur->p1.x;
|
|
feat.y = cur->p1.y;
|
|
feat.type = DRAG_SMALL_CIRCLE;
|
|
feat.value = i;
|
|
feat.value2 = 0;
|
|
features.push_back(feat);
|
|
}
|
|
|
|
// Line
|
|
if (cur->type == CURVE_LINE) {
|
|
feat.x = cur->p2.x;
|
|
feat.y = cur->p2.y;
|
|
feat.type = DRAG_SMALL_CIRCLE;
|
|
feat.value = i;
|
|
feat.value2 = 1;
|
|
features.push_back(feat);
|
|
}
|
|
|
|
// Bicubic
|
|
if (cur->type == CURVE_BICUBIC) {
|
|
// Current size
|
|
int size = features.size();
|
|
|
|
// Control points
|
|
feat.x = cur->p2.x;
|
|
feat.y = cur->p2.y;
|
|
feat.value = i;
|
|
feat.value2 = 1;
|
|
feat.brother[0] = size-1;
|
|
feat.type = DRAG_SMALL_SQUARE;
|
|
features.push_back(feat);
|
|
feat.x = cur->p3.x;
|
|
feat.y = cur->p3.y;
|
|
feat.value2 = 2;
|
|
feat.brother[0] = size+2;
|
|
features.push_back(feat);
|
|
|
|
// End point
|
|
feat.x = cur->p4.x;
|
|
feat.y = cur->p4.y;
|
|
feat.type = DRAG_SMALL_CIRCLE;
|
|
feat.value2 = 3;
|
|
features.push_back(feat);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/////////////
|
|
// Can drag?
|
|
bool VisualToolVectorClip::DragEnabled() {
|
|
return mode <= 4;
|
|
}
|
|
|
|
|
|
//////////
|
|
// Update
|
|
void VisualToolVectorClip::UpdateDrag(VisualDraggableFeature &feature) {
|
|
spline.MovePoint(feature.value,feature.value2,wxPoint(feature.x,feature.y));
|
|
}
|
|
|
|
|
|
//////////
|
|
// Commit
|
|
void VisualToolVectorClip::CommitDrag(VisualDraggableFeature &feature) {
|
|
SetOverride(_T("\\clip"),_T("(") + spline.EncodeToASS() + _T(")"));
|
|
}
|
|
|
|
|
|
/////////////////////
|
|
// Clicked a feature
|
|
void VisualToolVectorClip::ClickedFeature(VisualDraggableFeature &feature) {
|
|
// Delete a control point
|
|
if (mode == 5) {
|
|
int i = 0;
|
|
for (std::list<SplineCurve>::iterator cur=spline.curves.begin();cur!=spline.curves.end();i++,cur++) {
|
|
if (i == feature.value) {
|
|
// Update next
|
|
if (i != 0 || feature.value2 != 0) {
|
|
std::list<SplineCurve>::iterator next = cur;
|
|
next++;
|
|
if (next != spline.curves.end()) next->p1 = cur->p1;
|
|
}
|
|
|
|
// Erase and save changes
|
|
spline.curves.erase(cur);
|
|
SetOverride(_T("\\clip"),_T("(") + spline.EncodeToASS() + _T(")"));
|
|
curFeature = -1;
|
|
Commit(true);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/////////////
|
|
// Can hold?
|
|
bool VisualToolVectorClip::HoldEnabled() {
|
|
return mode <= 4 || mode == 6 || mode == 7;
|
|
}
|
|
|
|
|
|
///////////////////
|
|
// Initialize hold
|
|
void VisualToolVectorClip::InitializeHold() {
|
|
// Insert line/bicubic
|
|
if (mode == 1 || mode == 2) {
|
|
SplineCurve curve;
|
|
|
|
// Set start position
|
|
if (spline.curves.size()) {
|
|
curve.p1 = spline.curves.back().GetEndPoint();
|
|
if (mode == 1) curve.type = CURVE_LINE;
|
|
else curve.type = CURVE_BICUBIC;
|
|
|
|
// Remove point if that's all there is
|
|
if (spline.curves.size()==1 && spline.curves.front().type == CURVE_POINT) spline.curves.clear();
|
|
}
|
|
|
|
// First point
|
|
else {
|
|
curve.p1 = Vector2D(mx,my);
|
|
curve.type = CURVE_POINT;
|
|
}
|
|
|
|
// Insert
|
|
spline.AppendCurve(curve);
|
|
}
|
|
|
|
// Convert and insert
|
|
else if (mode == 3 || mode == 4) {
|
|
// Get closest point
|
|
Vector2D pt;
|
|
int curve;
|
|
float t;
|
|
spline.GetClosestParametricPoint(Vector2D(mx,my),curve,t,pt);
|
|
|
|
// Convert
|
|
if (mode == 3) {
|
|
SplineCurve *c1 = spline.GetCurve(curve);
|
|
if (!c1) {
|
|
}
|
|
else {
|
|
if (c1->type == CURVE_LINE) {
|
|
c1->type = CURVE_BICUBIC;
|
|
c1->p4 = c1->p2;
|
|
c1->p2 = c1->p1 * 0.75 + c1->p4 * 0.25;
|
|
c1->p3 = c1->p1 * 0.25 + c1->p4 * 0.75;
|
|
}
|
|
|
|
else if (c1->type == CURVE_BICUBIC) {
|
|
c1->type = CURVE_LINE;
|
|
c1->p2 = c1->p4;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Insert
|
|
else {
|
|
// Check if there is at least one curve to split
|
|
if (spline.curves.size() == 0) return;
|
|
|
|
// Split the curve
|
|
SplineCurve *c1 = spline.GetCurve(curve);
|
|
SplineCurve c2;
|
|
if (!c1) {
|
|
SplineCurve ct;
|
|
ct.type = CURVE_LINE;
|
|
ct.p1 = spline.curves.back().GetEndPoint();
|
|
ct.p2 = spline.curves.front().p1;
|
|
ct.p2 = ct.p1*(1-t) + ct.p2*t;
|
|
spline.AppendCurve(ct);
|
|
}
|
|
else {
|
|
c1->Split(*c1,c2,t);
|
|
spline.InsertCurve(c2,curve+1);
|
|
}
|
|
}
|
|
|
|
// Commit
|
|
SetOverride(_T("\\clip"),_T("(") + spline.EncodeToASS() + _T(")"));
|
|
Commit(true);
|
|
}
|
|
|
|
// Freehand
|
|
else if (mode == 6 || mode == 7) {
|
|
features.clear();
|
|
spline.curves.clear();
|
|
lastX = -100000;
|
|
lastY = -100000;
|
|
}
|
|
}
|
|
|
|
|
|
///////////////
|
|
// Update hold
|
|
void VisualToolVectorClip::UpdateHold() {
|
|
// Insert line
|
|
if (mode == 1) {
|
|
spline.curves.back().p2 = Vector2D(mx,my);
|
|
}
|
|
|
|
// Insert bicubic
|
|
if (mode == 2) {
|
|
SplineCurve &curve = spline.curves.back();
|
|
curve.p4 = Vector2D(mx,my);
|
|
|
|
// Control points
|
|
if (spline.curves.size() > 1) {
|
|
std::list<SplineCurve>::reverse_iterator iter = spline.curves.rbegin();
|
|
iter++;
|
|
SplineCurve &c0 = *iter;
|
|
Vector2D prevVector;
|
|
float len = (curve.p4-curve.p1).Len();
|
|
if (c0.type == CURVE_LINE) prevVector = c0.p2-c0.p1;
|
|
else prevVector = c0.p4-c0.p3;
|
|
curve.p2 = prevVector.Unit() * (0.25f*len) + curve.p1;
|
|
}
|
|
else curve.p2 = curve.p1 * 0.75 + curve.p4 * 0.25;
|
|
curve.p3 = curve.p1 * 0.25 + curve.p4 * 0.75;
|
|
}
|
|
|
|
// Freehand
|
|
if (mode == 6 || mode == 7) {
|
|
if (lastX != -100000 && lastY != -100000) {
|
|
// See if distance is enough
|
|
Vector2D delta(lastX-mx,lastY-my);
|
|
int len = (int)delta.Len();
|
|
if (mode == 6 && len < 30) return;
|
|
if (mode == 7 && len < 60) return;
|
|
|
|
// Generate curve and add it
|
|
SplineCurve curve;
|
|
curve.type = CURVE_LINE;
|
|
curve.p1 = Vector2D(lastX,lastY);
|
|
curve.p2 = Vector2D(mx,my);
|
|
spline.AppendCurve(curve);
|
|
}
|
|
lastX = mx;
|
|
lastY = my;
|
|
}
|
|
}
|
|
|
|
|
|
///////////////
|
|
// Commit hold
|
|
void VisualToolVectorClip::CommitHold() {
|
|
// Smooth spline
|
|
if (!holding && mode == 7) spline.Smooth();
|
|
|
|
// Save it
|
|
if (mode != 3 && mode != 4) SetOverride(_T("\\clip"),_T("(") + spline.EncodeToASS() + _T(")"));
|
|
|
|
// End freedraw
|
|
if (!holding && (mode == 6 || mode == 7)) SetMode(0);
|
|
}
|
|
|
|
|
|
///////////
|
|
// Refresh
|
|
void VisualToolVectorClip::DoRefresh() {
|
|
if (!dragging) {
|
|
// Get line
|
|
AssDialogue *line = GetActiveDialogueLine();
|
|
if (!line) return;
|
|
|
|
// Get clip vector
|
|
wxString vect;
|
|
int scale;
|
|
vect = GetLineVectorClip(line,scale);
|
|
//if (!vect.IsEmpty()) return;
|
|
spline.DecodeFromASS(vect);
|
|
PopulateFeatureList();
|
|
}
|
|
}
|