133 lines
4.3 KiB
C++
133 lines
4.3 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include <libaegisub/signal.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include <wx/window.h>
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namespace agi {
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struct Context;
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class OptionValue;
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}
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class AssDialogue;
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class GridColumn;
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class WidthHelper;
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class BaseGrid final : public wxWindow {
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std::vector<agi::signal::Connection> connections;
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int lineHeight = 1; ///< Height of a line in pixels in the current font
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bool holding = false; ///< Is a drag selection in process?
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wxFont font; ///< Current grid font
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wxScrollBar *scrollBar; ///< The grid's scrollbar
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bool byFrame = false; ///< Should times be displayed as frame numbers
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/// Row from which the selection shrinks/grows from when selecting via the
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/// keyboard, shift-clicking or dragging
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int extendRow = -1;
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/// First row that is visible at the current scroll position
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int yPos = 0;
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int active_row = -1;
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std::unique_ptr<WidthHelper> width_helper;
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/// Rows which are visible on the current video frame
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std::vector<int> visible_rows;
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agi::Context *context; ///< Associated project context
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std::vector<std::unique_ptr<GridColumn>> columns;
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std::vector<bool> columns_visible;
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std::vector<wxRect> text_refresh_rects;
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/// Cached brushes used for row backgrounds
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struct {
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wxBrush Default;
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wxBrush Header;
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wxBrush Selection;
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wxBrush Comment;
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wxBrush Visible;
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wxBrush SelectedComment;
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wxBrush LeftCol;
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} row_colors;
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std::vector<AssDialogue*> index_line_map; ///< Row number -> dialogue line
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/// Connection for video seek event. Stored explicitly so that it can be
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/// blocked if the relevant option is disabled
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agi::signal::Connection seek_listener;
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/// Cached grid body context menu
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std::unique_ptr<wxMenu> context_menu;
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void OnContextMenu(wxContextMenuEvent &evt);
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void OnHighlightVisibleChange(agi::OptionValue const& opt);
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void OnKeyDown(wxKeyEvent &event);
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void OnCharHook(wxKeyEvent &event);
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void OnMouseEvent(wxMouseEvent &event);
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void OnPaint(wxPaintEvent &event);
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void OnScroll(wxScrollEvent &event);
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void OnShowColMenu(wxCommandEvent &event);
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void OnSize(wxSizeEvent &event);
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void OnSubtitlesCommit(int type);
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void OnActiveLineChanged(AssDialogue *);
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void OnSeek();
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void AdjustScrollbar();
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void SetColumnWidths();
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bool IsDisplayed(const AssDialogue *line) const;
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void UpdateMaps();
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void UpdateStyle();
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void SelectRow(int row, bool addToSelected = false, bool select=true);
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int GetRows() const { return index_line_map.size(); }
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void MakeRowVisible(int row);
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/// @brief Get dialogue by index
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/// @param n Index to look up
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/// @return Subtitle dialogue line for index, or 0 if invalid index
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AssDialogue *GetDialogue(int n) const;
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public:
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BaseGrid(wxWindow* parent, agi::Context *context);
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~BaseGrid();
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void SetByFrame(bool state);
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void ScrollTo(int y);
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DECLARE_EVENT_TABLE()
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};
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