be75262f73
Originally committed to SVN as r5780.
303 lines
10 KiB
C++
303 lines
10 KiB
C++
// Copyright (c) 2006, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file dialog_automation.cpp
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/// @brief Manage loaded Automation scripts
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/// @ingroup secondary_ui
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///
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#include "config.h"
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#ifndef AGI_PRE
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#include <wx/button.h>
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#include <wx/filedlg.h>
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#include <wx/filename.h>
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#include <wx/listctrl.h>
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#include <wx/log.h>
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#include <wx/msgdlg.h>
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#endif
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#include "dialog_automation.h"
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#include "auto4_base.h"
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#include "compat.h"
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#include "command/command.h"
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#include "help_button.h"
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#include "include/aegisub/context.h"
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#include "libresrc/libresrc.h"
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#include "main.h"
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#include "subtitle_format.h"
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#include "utils.h"
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using std::tr1::placeholders::_1;
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DialogAutomation::DialogAutomation(agi::Context *c)
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: wxDialog(c->parent, -1, _("Automation Manager"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
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, context(c)
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, local_manager(c->local_scripts)
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, global_manager(wxGetApp().global_scripts)
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{
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SetIcon(BitmapToIcon(GETIMAGE(automation_toolbutton_24)));
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// create main controls
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list = new wxListView(this, -1, wxDefaultPosition, wxSize(600, 175), wxLC_REPORT|wxLC_SINGLE_SEL);
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add_button = new wxButton(this, -1, _("&Add"));
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remove_button = new wxButton(this, -1, _("&Remove"));
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reload_button = new wxButton(this, -1, _("Re&load"));
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info_button = new wxButton(this, -1, _("Show &Info"));
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reload_autoload_button = new wxButton(this, -1, _("Re&scan Autoload Dir"));
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close_button = new wxButton(this, wxID_CANCEL, _("&Close"));
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list->Bind(wxEVT_COMMAND_LIST_ITEM_SELECTED, &DialogAutomation::OnSelectionChange, this);
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list->Bind(wxEVT_COMMAND_LIST_ITEM_DESELECTED, &DialogAutomation::OnSelectionChange, this);
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add_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &DialogAutomation::OnAdd, this);
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remove_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &DialogAutomation::OnRemove, this);
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reload_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &DialogAutomation::OnReload, this);
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info_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &DialogAutomation::OnInfo, this);
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reload_autoload_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &DialogAutomation::OnReloadAutoload, this);
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// add headers to list view
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list->InsertColumn(0, "", wxLIST_FORMAT_CENTER, 20);
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list->InsertColumn(1, _("Name"), wxLIST_FORMAT_LEFT, 140);
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list->InsertColumn(2, _("Filename"), wxLIST_FORMAT_LEFT, 90);
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list->InsertColumn(3, _("Description"), wxLIST_FORMAT_LEFT, 330);
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// button layout
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wxSizer *button_box = new wxBoxSizer(wxHORIZONTAL);
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button_box->AddStretchSpacer(2);
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button_box->Add(add_button, 0);
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button_box->Add(remove_button, 0);
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button_box->AddSpacer(10);
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button_box->Add(reload_button, 0);
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button_box->Add(info_button, 0);
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button_box->AddSpacer(10);
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button_box->Add(reload_autoload_button, 0);
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button_box->AddSpacer(10);
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button_box->Add(new HelpButton(this,"Automation Manager"), 0);
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button_box->Add(close_button, 0);
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button_box->AddStretchSpacer(2);
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// main layout
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wxSizer *main_box = new wxBoxSizer(wxVERTICAL);
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main_box->Add(list, wxSizerFlags(1).Expand().Border());
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main_box->Add(button_box, wxSizerFlags().Expand().Border(wxALL & ~wxTOP));
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SetSizerAndFit(main_box);
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Center();
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// why doesn't this work... the button gets the "default" decoration but doesn't answer to Enter
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// ("esc" does work)
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SetDefaultItem(close_button);
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SetAffirmativeId(wxID_CANCEL);
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close_button->SetDefault();
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RebuildList();
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UpdateDisplay();
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}
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template<class Container, class Pred>
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static inline void for_each(Container const& c, Pred p)
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{
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std::for_each(c.begin(), c.end(), p);
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}
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template<class Container, class Out, class Func>
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static inline void transform(Container const& c, Out o, Func f)
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{
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std::transform(c.begin(), c.end(), o, f);
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}
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void DialogAutomation::RebuildList()
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{
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script_info.clear();
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list->DeleteAllItems();
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for_each(local_manager->GetScripts(), bind(&DialogAutomation::AddScript, this, _1, false));
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for_each(global_manager->GetScripts(), bind(&DialogAutomation::AddScript, this, _1, true));
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}
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void DialogAutomation::SetScriptInfo(int i, Automation4::Script *script)
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{
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list->SetItem(i, 1, script->GetName());
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list->SetItem(i, 2, wxFileName(script->GetFilename()).GetFullName());
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list->SetItem(i, 3, script->GetDescription());
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if (!script->GetLoadedState())
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list->SetItemBackgroundColour(i, wxColour(255,128,128));
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}
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void DialogAutomation::AddScript(Automation4::Script *script, bool is_global)
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{
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ExtraScriptInfo ei = { script, is_global };
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script_info.push_back(ei);
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wxListItem itm;
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itm.SetText(is_global ? "G" : "L");
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itm.SetData((int)script_info.size()-1);
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itm.SetId(list->GetItemCount());
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SetScriptInfo(list->InsertItem(itm), script);
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}
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void DialogAutomation::UpdateDisplay()
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{
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int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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bool selected = i >= 0;
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bool local = selected && !script_info[list->GetItemData(i)].is_global;
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add_button->Enable(true);
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remove_button->Enable(local);
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reload_button->Enable(selected);
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info_button->Enable(true);
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reload_autoload_button->Enable(true);
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close_button->Enable(true);
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}
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template<class Container>
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static bool has_file(Container const& c, wxFileName const& fn)
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{
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return find_if(c.begin(), c.end(),
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bind(&wxFileName::SameAs, fn, bind(&Automation4::Script::GetFilename, _1), wxPATH_NATIVE)) != c.end();
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}
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void DialogAutomation::OnAdd(wxCommandEvent &)
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{
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wxFileDialog diag(this,
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_("Add Automation script"),
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lagi_wxString(OPT_GET("Path/Last/Automation")->GetString()),
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"",
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Automation4::ScriptFactory::GetWildcardStr(),
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wxFD_OPEN | wxFD_FILE_MUST_EXIST | wxFD_MULTIPLE);
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if (diag.ShowModal() == wxID_CANCEL) return;
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wxArrayString fnames;
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diag.GetPaths(fnames);
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for (size_t i = 0; i < fnames.size(); ++i) {
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wxFileName fnpath(fnames[i]);
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OPT_SET("Path/Last/Automation")->SetString(STD_STR(fnpath.GetPath()));
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if (has_file(local_manager->GetScripts(), fnpath) || has_file(global_manager->GetScripts(), fnpath)) {
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wxLogError("Script '%s' is already loaded", fnames[i]);
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continue;
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}
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Automation4::Script *script = Automation4::ScriptFactory::CreateFromFile(fnames[i], true);
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local_manager->Add(script);
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AddScript(script, false);
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}
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}
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void DialogAutomation::OnRemove(wxCommandEvent &)
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{
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int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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if (i < 0) return;
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const ExtraScriptInfo &ei = script_info[list->GetItemData(i)];
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if (ei.is_global) return;
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list->DeleteItem(i);
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local_manager->Remove(ei.script);
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// don't bother doing anything in script_info, it's relatively short-lived, and having any indexes change would break stuff
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list->Select(i);
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}
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void DialogAutomation::OnReload(wxCommandEvent &)
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{
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int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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if (i < 0) return;
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ExtraScriptInfo const& ei = script_info[list->GetItemData(i)];
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if (ei.is_global)
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global_manager->Reload(ei.script);
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else
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local_manager->Reload(ei.script);
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SetScriptInfo(i, ei.script);
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}
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static wxString fac_to_str(const Automation4::ScriptFactory* f) {
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return wxString::Format("- %s (%s)", f->GetEngineName(), f->GetFilenamePattern());
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}
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static wxString cmd_to_str(const cmd::Command *f, agi::Context *c) {
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return wxString::Format(_(" Macro: %s (%s)"), f->StrDisplay(c), f->name());
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}
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static wxString filt_to_str(const Automation4::ExportFilter* f) {
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return wxString::Format(_(" Export filter: %s"), f->GetName());
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}
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static wxString form_to_str(const SubtitleFormat* f) {
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return wxString::Format(_(" Subtitle format handler: %s"), f->GetName());
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}
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void DialogAutomation::OnInfo(wxCommandEvent &)
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{
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int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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ExtraScriptInfo *ei = i >= 0 ? &script_info[list->GetItemData(i)] : 0;
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wxArrayString info;
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std::back_insert_iterator<wxArrayString> append_info(info);
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info.push_back(wxString::Format(
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_("Total scripts loaded: %d\nGlobal scripts loaded: %d\nLocal scripts loaded: %d\n"),
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local_manager->GetScripts().size() + global_manager->GetScripts().size(),
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global_manager->GetScripts().size(),
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local_manager->GetScripts().size()));
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info.push_back(_("Scripting engines installed:"));
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transform(Automation4::ScriptFactory::GetFactories(), append_info, fac_to_str);
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if (ei) {
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info.push_back(wxString::Format(_("\nScript info:\nName: %s\nDescription: %s\nAuthor: %s\nVersion: %s\nFull path: %s\nState: %s\n\nFeatures provided by script:"),
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ei->script->GetName(),
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ei->script->GetDescription(),
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ei->script->GetAuthor(),
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ei->script->GetVersion(),
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ei->script->GetFilename(),
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ei->script->GetLoadedState() ? _("Correctly loaded") : _("Failed to load")));
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transform(ei->script->GetMacros(), append_info, bind(cmd_to_str, _1, context));
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transform(ei->script->GetFilters(), append_info, filt_to_str);
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transform(ei->script->GetFormats(), append_info, form_to_str);
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}
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wxMessageBox(wxJoin(info, '\n', 0), _("Automation Script Info"));
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}
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void DialogAutomation::OnReloadAutoload(wxCommandEvent &)
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{
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global_manager->Reload();
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RebuildList();
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UpdateDisplay();
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}
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void DialogAutomation::OnSelectionChange(wxListEvent &)
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{
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UpdateDisplay();
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}
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