22a187b310
Originally committed to SVN as r411.
1660 lines
49 KiB
C++
1660 lines
49 KiB
C++
// Copyright (c) 2005, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#include <wx/file.h>
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#include <wx/gdicmn.h>
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#include <wx/dcmemory.h>
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#include <wx/filename.h>
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#include <wx/tokenzr.h>
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#include "automation.h"
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#include "ass_file.h"
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#include "ass_entry.h"
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#include "ass_dialogue.h"
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#include "ass_style.h"
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#include "options.h"
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#include "string_codec.h"
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#include "vfr.h"
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#ifdef __WINDOWS__
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#include <windows.h>
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#include <wchar.h>
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#else
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#endif
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extern "C" {
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#include <lualib.h>
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#include <lauxlib.h>
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}
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int L_callfunc(lua_State *L, int nargs, int nresults);
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void L_settable(lua_State *L, int table, wxString &key, lua_Number val);
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void L_settable(lua_State *L, int table, wxString &key, wxString val);
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void L_settable_bool(lua_State *L, int table, wxString &key, bool val);
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void L_settable(lua_State *L, int table, const char *key, lua_Number val);
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void L_settable(lua_State *L, int table, const char *key, wxString val);
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void L_settable_bool(lua_State *L, int table, const char *key, bool val);
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void L_settable_kara(lua_State *L, int table, int index, int duration, wxString &kind, wxString &text, wxString &text_stripped);
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// these two assume the table to get from is on the top of the stack
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lua_Number L_gettableN(lua_State *L, const char *key);
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wxString L_gettableS(lua_State *L, const char *key);
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bool L_gettableB(lua_State *L, const char *key);
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namespace AutomationHelper {
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// helper functions for the scripts
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// expect a pointer to the automation script object to be on the private stack
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/*
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Helper function helper...
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Get the AutomationScript object associated with a Lua state.
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*/
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AutomationScript *GetScriptObject(lua_State *L)
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{
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lua_pushstring(L, "aegisub");
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lua_rawget(L, LUA_REGISTRYINDEX);
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AutomationScript *s = (AutomationScript*)(lua_touserdata(L, -1));
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if (!s) {
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lua_pushstring(L, "Unable to retrieve AutomationScript object from the registry. This should never happen!");
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lua_error(L); // never returns
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}
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lua_pop(L, 1);
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return s;
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}
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/*
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"Debug hook" function, used for checking if the interpreter has been asked to cancel.
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If it has, a Lua error is reported.
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*/
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void hookfunc(lua_State *L, lua_Debug *ar)
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{
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AutomationScript *script = GetScriptObject(L);
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if (script->force_cancel) {
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if (ar->currentline < 0) {
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lua_pushstring(L, "Script forcibly terminated at an unknown line");
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} else {
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lua_pushstring(L, "Script forcibly terminated at line ");
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lua_pushnumber(L, ar->currentline);
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lua_concat(L, 2);
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}
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lua_error(L);
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}
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}
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/*
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function aegisub.output_debug(text)
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Output text to a debug console.
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@text
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String. The text to output.
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Returns: nothing.
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*/
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int output_debug(lua_State *L)
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{
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AutomationScript *script = GetScriptObject(L);
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// check we were passed a string
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if (lua_gettop(L) < 1) {
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// idiot user (nothing on the stack)
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lua_pushstring(L, "output_debug called with no arguments");
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lua_error(L); // never returns
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} else if (!lua_isstring(L, -1)) {
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// idiot user (didn't pass a string)
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lua_pushstring(L, "output_debug called with non string-compatible argument");
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lua_error(L); // never returns
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}
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script->OutputDebugString(wxString(lua_tostring(L, 1), wxConvUTF8), true);
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return 0;
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}
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/*
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function aegisub.set_status(text)
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Sets the current status-message. (Used for progress-reporting.)
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@text
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String. The status message.
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Returns: nothing.
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*/
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int set_status(lua_State *L)
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{
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AutomationScript *script = GetScriptObject(L);
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// check we were passed a string
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if (lua_gettop(L) < 1) {
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// idiot user (nothing on the stack)
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lua_pushstring(L, "output_debug called with no arguments");
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lua_error(L); // never returns
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} else if (!lua_isstring(L, -1)) {
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// idiot user (didn't pass a string)
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lua_pushstring(L, "output_debug called with non string-compatible argument");
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lua_error(L); // never returns
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}
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script->OutputDebugString(wxString(lua_tostring(L, 1), wxConvUTF8), false);
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return 0;
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}
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/*
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function aegisub.colorstring_to_rgb(colorstring)
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Convert an ASS color-string to a set of RGB values.
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@colorstring
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String. The color-string to convert.
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Returns: Four values, all numbers, being the color components in this
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order: Red, Green, Blue, Alpha-channel
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*/
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int colorstring_to_rgb(lua_State *L)
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{
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if (lua_gettop(L) < 1) {
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lua_pushstring(L, "colorstring_to_rgb called without arguments");
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lua_error(L);
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}
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if (!lua_isstring(L, 1)) {
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lua_pushstring(L, "colorstring_to_rgb requires a string type argument");
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lua_error(L);
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}
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wxString colorstring(lua_tostring(L, -1), wxConvUTF8);
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lua_pop(L, 1);
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AssColor rgb;
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rgb.ParseASS(colorstring);
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lua_pushnumber(L, rgb.r);
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lua_pushnumber(L, rgb.g);
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lua_pushnumber(L, rgb.b);
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lua_pushnumber(L, rgb.a);
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return 4;
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}
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/*
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function aegisub.report_progress(percent)
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Report the progress of the processing.
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@percent
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Number. How much of the data have been processed so far.
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Returns: nothing.
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*/
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int report_progress(lua_State *L)
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{
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AutomationScript *script = GetScriptObject(L);
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// check we were passed a string
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if (lua_gettop(L) < 1) {
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// idiot user (nothing on the stack)
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lua_pushstring(L, "report_progress called with no arguments");
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lua_error(L); // never returns
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} else if (!lua_isnumber(L, -1)) {
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// idiot user (didn't pass a string)
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lua_pushstring(L, "report_progress requires a numeric argument");
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lua_error(L); // never returns
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}
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lua_Number p = lua_tonumber(L, -1);
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if (p < 0) p = 0;
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if (p > 100) p = 100;
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p = (p+100)/3;
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script->ReportProgress(p);
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return 0;
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}
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/*
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function aegisub.text_extents(style, text)
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Calculate the on-screen pixel size of the given text using the given style.
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@style
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Table. A single style definition like those passed to process_lines.
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@text
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String. The text to calculate the extents for. This should not contain
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formatting codes, as they will be treated as part of the text.
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Returns 4 values:
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1: Number. Width of the text, in pixels.
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2: Number. Height of the text, in pixels.
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3: Number. Descent of the text, in pixels.
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4: Number. External leading for the text, in pixels.
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*/
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int text_extents(lua_State *L)
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{
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// vars for the result
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int resx = 0, resy = 0, resd = 0, resl = 0;
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// get the input
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// no error checking for the moment
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wxString intext(lua_tostring(L, -1), wxConvUTF8);
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// leave only style table
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lua_settop(L, -2);
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// read out the relevant parts of style
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wxString fontname(L_gettableS(L, "fontname"));
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double fontsize = L_gettableN(L, "fontsize");
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bool bold = L_gettableB(L, "bold");
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bool italic = L_gettableB(L, "italic");
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bool underline = L_gettableB(L, "underline");
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bool strikeout = L_gettableB(L, "strikeout");
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double scale_x = L_gettableN(L, "scale_x");
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double scale_y = L_gettableN(L, "scale_y");
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int spacing = (int)L_gettableN(L, "spacing");
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int charset = (int)L_gettableN(L, "encoding");
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wxLogDebug(_T("text_extents for: %s:%f:%d%d%d%d:%f:%f:%d:%d"), fontname.c_str(), fontsize, bold, italic, underline, strikeout, scale_x, scale_y, spacing, charset);
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#ifdef WIN32
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HDC thedc = CreateCompatibleDC(0);
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if (!thedc) return 0;
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SetMapMode(thedc, MM_TEXT);
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HDC dczero = GetDC(0);
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fontsize = -MulDiv((int)(fontsize+0.5), GetDeviceCaps(dczero, LOGPIXELSY), 72);
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ReleaseDC(0, dczero);
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LOGFONT lf;
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ZeroMemory(&lf, sizeof(lf));
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lf.lfHeight = fontsize;
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lf.lfWeight = bold ? FW_BOLD : FW_NORMAL;
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lf.lfItalic = italic;
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lf.lfUnderline = underline;
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lf.lfStrikeOut = strikeout;
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lf.lfCharSet = charset;
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lf.lfOutPrecision = OUT_TT_PRECIS;
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lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
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lf.lfQuality = ANTIALIASED_QUALITY;
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lf.lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
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wcsncpy(lf.lfFaceName, fontname.wc_str(), 32);
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HFONT thefont = CreateFontIndirect(&lf);
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if (!thefont) return 0;
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SelectObject(thedc, thefont);
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SIZE sz;
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size_t thetextlen = intext.length();
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const wchar_t *thetext = intext.wc_str();
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if (spacing) {
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resx = 0;
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for (unsigned int i = 0; i < thetextlen; i++) {
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GetTextExtentPoint32(thedc, &thetext[i], 1, &sz);
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resx += sz.cx + spacing;
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resy = sz.cy;
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}
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} else {
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GetTextExtentPoint32(thedc, thetext, thetextlen, &sz);
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resx = sz.cx;
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resy = sz.cy;
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}
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// HACKISH FIX! This seems to work, but why? It shouldn't be needed?!?
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fontsize = L_gettableN(L, "fontsize");
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resx = (int)(resx * fontsize/resy + 0.5);
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resy = (int)(fontsize + 0.5);
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TEXTMETRIC tm;
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GetTextMetrics(thedc, &tm);
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resd = tm.tmDescent;
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resl = tm.tmExternalLeading;
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DeleteObject(thedc);
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DeleteObject(thefont);
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#else // not WIN32
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wxMemoryDC thedc;
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// fix fontsize to be 72 DPI
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fontsize = -FT_MulDiv((int)(fontsize+0.5), 72, thedc.GetPPI().y);
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// now try to get a font!
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// use the font list to get some caching... (chance is the script will need the same font very often)
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// USING wxTheFontList SEEMS TO CAUSE BAD LEAKS!
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//wxFont *thefont = wxTheFontList->FindOrCreateFont(
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wxFont thefont(
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fontsize,
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wxFONTFAMILY_DEFAULT,
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italic ? wxFONTSTYLE_ITALIC : wxFONTSTYLE_NORMAL,
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bold ? wxFONTWEIGHT_BOLD : wxFONTWEIGHT_NORMAL,
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underline,
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fontname,
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wxFONTENCODING_SYSTEM);
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thedc.SetFont(thefont);
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if (spacing) {
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// If there's inter-character spacing, kerning info must not be used, so calculate width per character
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for (unsigned int i = 0; i < intext.length(); i++) {
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int a, b, c, d;
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thedc.GetTextExtent(intext[i], &a, &b, &c, &d);
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resx += a + spacing;
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resy = b > resy ? b : resy;
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resd = c > resd ? c : resd;
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resl = d > resl ? d : resl;
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}
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} else {
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// If the inter-character spacing should be zero, kerning info can (and must) be used, so calculate everything in one go
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thedc.GetTextExtent(intext, &resx, &resy, &resd, &resl);
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}
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#endif // WIN32
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// Compensate for scaling
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resx = (int)(scale_x / 100 * resx + 0.5);
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resy = (int)(scale_y / 100 * resy + 0.5);
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resd = (int)(scale_y / 100 * resd + 0.5);
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resl = (int)(scale_y / 100 * resl + 0.5);
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lua_pushnumber(L, resx);
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lua_pushnumber(L, resy);
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lua_pushnumber(L, resd);
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lua_pushnumber(L, resl);
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return 4;
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}
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/*
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function aegisub.frame_from_ms(ms)
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Return the video frame-number for the given time.
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@ms
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Number. Time in miliseconds to get the frame number for.
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Returns: A number, the frame numer. If there is no framerate data, returns
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nil.
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*/
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int frame_from_ms(lua_State *L)
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{
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int ms = (int)lua_tonumber(L, -1);
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lua_pop(L, 1);
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if (VFR_Output.IsLoaded()) {
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lua_pushnumber(L, VFR_Output.GetFrameAtTime(ms, true));
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return 1;
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} else {
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lua_pushnil(L);
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return 1;
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}
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}
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/*
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function aegisub.ms_from_frame(frame)
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Returns the start-time for the given video frame-number.
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@frame
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Number. Frame-number to get start-time from.
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Returns: A number, the start-time of the frame. If there is no framerate
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data, returns nil.
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*/
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int ms_from_frame(lua_State *L)
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{
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int frame = (int)lua_tonumber(L, -1);
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lua_pop(L, 1);
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if (VFR_Output.IsLoaded()) {
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lua_pushnumber(L, VFR_Output.GetTimeAtFrame(frame, true));
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return 1;
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} else {
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lua_pushnil(L);
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return 1;
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}
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}
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/*
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function include(filename)
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@filename
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String. Name of the file to include.
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Returns: Depends on the script included.
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*/
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int include(lua_State *L)
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{
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AutomationScript *script = GetScriptObject(L);
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if (!lua_isstring(L, 1)) {
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lua_pushstring(L, "First argument to the include function must be a string.");
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lua_error(L);
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}
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wxString fnames(lua_tostring(L, 1), wxConvUTF8);
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wxFileName fname(fnames);
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if (fname.GetDirCount() == 0) {
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// filename only
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fname = script->include_path.FindAbsoluteValidPath(fnames);
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} else if (fname.IsRelative()) {
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// relative path
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wxFileName sfname(script->filename);
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fname.MakeAbsolute(sfname.GetPath(true));
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} else {
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// absolute path, invalid
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lua_pushstring(L, "Filename passed to include seems to have an absolute path, which is not allowed.");
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lua_error(L);
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}
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if (!fname.IsOk() || !fname.FileExists()) {
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{
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// need to make a new scope here, so the char buffer can go out of scope before lua_error() makes a longjmp
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wxCharBuffer errmsg = wxString::Format(_T("The file could not be included, not found. \"%s\""), fnames.c_str()).mb_str(wxConvUTF8);
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lua_pushstring(L, errmsg.data());
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}
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lua_error(L);
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}
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AutomationScriptFile *sfile;
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sfile = AutomationScriptFile::CreateFromFile(fname.GetFullPath());
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wxCharBuffer fnamebuf = fname.GetFullName().mb_str(wxConvUTF8);
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switch (luaL_loadbuffer(L, sfile->scriptdata, sfile->scriptlen, fnamebuf.data())) {
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// FIXME: these should be made into lua_error() things instead... probably
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case 0:
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// success!
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break;
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case LUA_ERRSYNTAX:
|
|
throw AutomationError(wxString::Format(_T("Lua syntax error: %s"), wxString(lua_tostring(L, -1), wxConvUTF8).c_str()));
|
|
break;
|
|
case LUA_ERRMEM:
|
|
throw AutomationError(wxString::Format(_T("Lua memory allocation error: %s"), wxString(lua_tostring(L, -1), wxConvUTF8).c_str()));
|
|
break;
|
|
default:
|
|
throw AutomationError(wxString::Format(_T("Lua unknown error: %s"), wxString(lua_tostring(L, -1), wxConvUTF8).c_str()));
|
|
break;
|
|
}
|
|
delete sfile;
|
|
|
|
// top of stack before the call (correct for the function itself being on stack)
|
|
int pretop = lua_gettop(L)-1;
|
|
// call the loaded script
|
|
lua_call(L, 0, LUA_MULTRET);
|
|
// calculate the number of results the script produced
|
|
return lua_gettop(L)-pretop;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
Call a Lua function without risking killing the entire program
|
|
Just throw a C++ exception instead :)
|
|
|
|
Really just a thin wrapper around lua_pcall
|
|
*/
|
|
inline int L_callfunc(lua_State *L, int nargs, int nresults)
|
|
{
|
|
int res = lua_pcall(L, nargs, nresults, 0);
|
|
switch (res) {
|
|
case LUA_ERRRUN:
|
|
throw AutomationError(wxString::Format(_T("Lua runtime error: %s"), wxString(lua_tostring(L, -1), wxConvUTF8).c_str()));
|
|
case LUA_ERRMEM:
|
|
throw AutomationError(wxString::Format(_T("Lua memory allocation error: %s"), wxString(lua_tostring(L, -1), wxConvUTF8).c_str()));
|
|
case LUA_ERRERR:
|
|
// shouldn't happen as an error handling function isn't being used
|
|
throw AutomationError(wxString::Format(_T("Lua error calling error handler: %s"), wxString(lua_tostring(L, -1), wxConvUTF8).c_str()));
|
|
default:
|
|
// success!
|
|
return res;
|
|
}
|
|
}
|
|
|
|
|
|
inline void L_settable(lua_State *L, int table, wxString &key, lua_Number val)
|
|
{
|
|
L_settable(L, table, key.mb_str(wxConvUTF8), val);
|
|
}
|
|
|
|
inline void L_settable(lua_State *L, int table, wxString &key, wxString val)
|
|
{
|
|
//wxLogMessage(_T("Wrapping adding of string at index '%s': %s"), key, val);
|
|
L_settable(L, table, key.mb_str(wxConvUTF8), val);
|
|
}
|
|
|
|
inline void L_settable_bool(lua_State *L, int table, wxString &key, bool val)
|
|
{
|
|
L_settable_bool(L, table, key.mb_str(wxConvUTF8), val);
|
|
}
|
|
|
|
inline void L_settable(lua_State *L, int table, const char *key, lua_Number val)
|
|
{
|
|
lua_pushstring(L, key);
|
|
lua_pushnumber(L, val);
|
|
if (table > 0 || table < -100) {
|
|
lua_settable(L, table);
|
|
} else {
|
|
lua_settable(L, table-2);
|
|
}
|
|
}
|
|
|
|
inline void L_settable(lua_State *L, int table, const char *key, wxString val)
|
|
{
|
|
//wxLogMessage(_T("Adding string at index '%s': %s"), wxString(key, wxConvUTF8), val);
|
|
lua_pushstring(L, key);
|
|
lua_pushstring(L, val.mb_str(wxConvUTF8));
|
|
if (table > 0 || table < -100) {
|
|
lua_settable(L, table);
|
|
} else {
|
|
lua_settable(L, table-2);
|
|
}
|
|
}
|
|
|
|
inline void L_settable_bool(lua_State *L, int table, const char *key, bool val)
|
|
{
|
|
lua_pushstring(L, key);
|
|
lua_pushboolean(L, val?1:0);
|
|
if (table > 0 || table < -100) {
|
|
lua_settable(L, table);
|
|
} else {
|
|
lua_settable(L, table-2);
|
|
}
|
|
}
|
|
|
|
inline void L_settable_kara(lua_State *L, int table, int index, int duration, wxString &kind, wxString &text, wxString &text_stripped)
|
|
{
|
|
lua_newtable(L);
|
|
L_settable(L, -1, "duration", duration);
|
|
L_settable(L, -1, "kind", kind);
|
|
L_settable(L, -1, "text", text);
|
|
L_settable(L, -1, "text_stripped", text_stripped);
|
|
if (table > 0 || table < -100) {
|
|
lua_rawseti(L, table, index);
|
|
} else {
|
|
lua_rawseti(L, table-1, index);
|
|
}
|
|
}
|
|
|
|
|
|
lua_Number L_gettableN(lua_State *L, const char *key)
|
|
{
|
|
lua_pushstring(L, key);
|
|
lua_gettable(L, -2);
|
|
lua_Number res = lua_tonumber(L, -1);
|
|
lua_settop(L, -2);
|
|
return res;
|
|
}
|
|
|
|
|
|
wxString L_gettableS(lua_State *L, const char *key)
|
|
{
|
|
lua_pushstring(L, key);
|
|
lua_gettable(L, -2);
|
|
wxString res(lua_tostring(L, -1), wxConvUTF8);
|
|
lua_settop(L, -2);
|
|
return res;
|
|
}
|
|
|
|
|
|
bool L_gettableB(lua_State *L, const char *key)
|
|
{
|
|
lua_pushstring(L, key);
|
|
lua_gettable(L, -2);
|
|
bool res = lua_toboolean(L, -1) != 0;
|
|
lua_settop(L, -2);
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
AutomationError::AutomationError(wxString msg)
|
|
: message(msg)
|
|
{
|
|
// nothing to do here...
|
|
}
|
|
|
|
|
|
|
|
wxString AutomationScriptConfiguration::serialize()
|
|
{
|
|
wxString result;
|
|
for (std::vector<AutomationScriptConfigurationOption>::iterator opt = options.begin(); opt != options.end(); opt++) {
|
|
switch (opt->kind) {
|
|
case COK_TEXT:
|
|
case COK_STYLE:
|
|
result << wxString::Format(_T("%s:%s|"), opt->name.c_str(), inline_string_encode(opt->value.stringval).c_str());
|
|
break;
|
|
case COK_INT:
|
|
result << wxString::Format(_T("%s:%d|"), opt->name.c_str(), opt->value.intval);
|
|
break;
|
|
case COK_FLOAT:
|
|
result << wxString::Format(_T("%s:%e|"), opt->name.c_str(), opt->value.floatval);
|
|
break;
|
|
case COK_BOOL:
|
|
result << wxString::Format(_T("%s:%d|"), opt->name.c_str(), opt->value.boolval?1:0);
|
|
break;
|
|
case COK_COLOUR:
|
|
result << wxString::Format(_T("%s:%s|"), opt->name.c_str(), opt->value.colourval.GetASSFormatted(false).c_str());
|
|
break;
|
|
default:
|
|
// The rest aren't stored
|
|
break;
|
|
}
|
|
}
|
|
if (result.Last() == _T('|'))
|
|
result.RemoveLast();
|
|
return result;
|
|
}
|
|
|
|
|
|
void AutomationScriptConfiguration::unserialize(wxString &settings)
|
|
{
|
|
//wxLogMessage(_T("Unserializing config string: %s"), settings);
|
|
wxStringTokenizer toker(settings, _T("|"), wxTOKEN_STRTOK);
|
|
while (toker.HasMoreTokens()) {
|
|
// get the parts of this setting
|
|
wxString setting = toker.GetNextToken();
|
|
//wxLogMessage(_T("Got token: %s"), setting);
|
|
wxString optname = setting.BeforeFirst(_T(':'));
|
|
wxString optval = setting.AfterFirst(_T(':'));
|
|
//wxLogMessage(_T("Split into: \"%s\" and \"%s\""), optname, optval);
|
|
// find the setting in the list loaded from the script
|
|
std::vector<AutomationScriptConfigurationOption>::iterator opt = options.begin();
|
|
while (opt != options.end() && opt->name != optname)
|
|
opt ++;
|
|
if (opt != options.end()) {
|
|
//wxLogMessage(_T("Found the option!"));
|
|
// ok, found the option!
|
|
switch (opt->kind) {
|
|
case COK_TEXT:
|
|
case COK_STYLE:
|
|
opt->value.stringval = inline_string_decode(optval);
|
|
//wxLogMessage(_T("Decoded string to: %s"), opt->value.stringval);
|
|
break;
|
|
case COK_INT:
|
|
{
|
|
long n;
|
|
optval.ToLong(&n, 10);
|
|
opt->value.intval = n;
|
|
}
|
|
break;
|
|
case COK_FLOAT:
|
|
optval.ToDouble(&opt->value.floatval);
|
|
break;
|
|
case COK_BOOL:
|
|
opt->value.boolval = optval == _T("1");
|
|
break;
|
|
case COK_COLOUR:
|
|
opt->value.colourval.ParseASS(optval);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void AutomationScriptConfiguration::load_from_lua(lua_State *L)
|
|
{
|
|
//wxLogMessage(_T("Loading configuration options from script"));
|
|
present = false;
|
|
if (!lua_istable(L, -1)) {
|
|
return;
|
|
}
|
|
//wxLogMessage(_T("The script does have config options, good!"));
|
|
int i = 1;
|
|
while (true) {
|
|
// get an element from the array
|
|
//wxLogMessage(_T("Getting option %d (stacktop is %d)"), i, lua_gettop(L));
|
|
lua_pushnumber(L, i);
|
|
lua_gettable(L, -2);
|
|
// check if it was a table
|
|
if (!lua_istable(L, -1)) {
|
|
//wxLogMessage(_T("Damn! Not an option... breaking out (actual type was %d)"), lua_type(L, -1));
|
|
lua_pop(L, 1);
|
|
break;
|
|
}
|
|
//wxLogMessage(_T("Yay! It was an option, adding another blank option thing to the list"));
|
|
// add a new config option and fill it
|
|
{
|
|
AutomationScriptConfigurationOption opt;
|
|
options.push_back(opt);
|
|
}
|
|
AutomationScriptConfigurationOption &opt = options.back();
|
|
// get the "kind"
|
|
lua_pushstring(L, "kind");
|
|
lua_gettable(L, -2);
|
|
if (lua_isstring(L, -1)) {
|
|
// use C standard lib functions here, as it's probably faster than messing around with unicode
|
|
// lua is known to always properly null-terminate strings, and the strings are known to be pure ascii
|
|
const char *kind = lua_tostring(L, -1);
|
|
if (strcmp(kind, "label") == 0) {
|
|
opt.kind = COK_LABEL;
|
|
} else if (strcmp(kind, "text") == 0) {
|
|
opt.kind = COK_TEXT;
|
|
} else if (strcmp(kind, "int") == 0) {
|
|
opt.kind = COK_INT;
|
|
} else if (strcmp(kind, "float") == 0) {
|
|
opt.kind = COK_FLOAT;
|
|
} else if (strcmp(kind, "bool") == 0) {
|
|
opt.kind = COK_BOOL;
|
|
} else if (strcmp(kind, "colour") == 0) {
|
|
opt.kind = COK_COLOUR;
|
|
} else if (strcmp(kind, "style") == 0) {
|
|
opt.kind = COK_STYLE;
|
|
} else {
|
|
opt.kind = COK_INVALID;
|
|
}
|
|
} else {
|
|
opt.kind = COK_INVALID;
|
|
}
|
|
//wxLogMessage(_T("Got kind: %d"), opt.kind);
|
|
// remove "kind" string from stack again
|
|
lua_pop(L, 1);
|
|
// no need to check for rest if this one is already deemed invalid
|
|
if (opt.kind != COK_INVALID) {
|
|
// name
|
|
lua_pushstring(L, "name");
|
|
lua_gettable(L, -2);
|
|
if (lua_isstring(L, -1)) {
|
|
opt.name = wxString(lua_tostring(L, -1), wxConvUTF8);
|
|
lua_pop(L, 1);
|
|
} else {
|
|
lua_pop(L, 1);
|
|
// no name means invalid option
|
|
opt.kind = COK_INVALID;
|
|
goto continue_invalid_option;
|
|
}
|
|
//wxLogMessage(_T("Got name: %s"), opt.name);
|
|
// label
|
|
lua_pushstring(L, "label");
|
|
lua_gettable(L, -2);
|
|
if (lua_isstring(L, -1)) {
|
|
opt.label = wxString(lua_tostring(L, -1), wxConvUTF8);
|
|
lua_pop(L, 1);
|
|
} else {
|
|
lua_pop(L, 1);
|
|
// label is also required
|
|
opt.kind = COK_INVALID;
|
|
goto continue_invalid_option;
|
|
}
|
|
assert(opt.kind != COK_INVALID);
|
|
// hint
|
|
lua_pushstring(L, "hint");
|
|
lua_gettable(L, -2);
|
|
if (lua_isstring(L, -1)) {
|
|
opt.hint = wxString(lua_tostring(L, -1), wxConvUTF8);
|
|
} else {
|
|
opt.hint = _T("");
|
|
}
|
|
lua_pop(L, 1);
|
|
// min
|
|
lua_pushstring(L, "min");
|
|
lua_gettable(L, -2);
|
|
if (lua_isnumber(L, -1)) {
|
|
opt.min.isset = true;
|
|
opt.min.floatval = lua_tonumber(L, -1);
|
|
opt.min.intval = (int)opt.min.floatval;
|
|
} else {
|
|
opt.min.isset = false;
|
|
}
|
|
lua_pop(L, 1);
|
|
// max
|
|
lua_pushstring(L, "max");
|
|
lua_gettable(L, -2);
|
|
if (lua_isnumber(L, -1)) {
|
|
opt.max.isset = true;
|
|
opt.max.floatval = lua_tonumber(L, -1);
|
|
opt.max.intval = (int)opt.max.floatval;
|
|
} else {
|
|
opt.max.isset = false;
|
|
}
|
|
lua_pop(L, 1);
|
|
// default (this is going to kill me)
|
|
lua_pushstring(L, "default");
|
|
lua_gettable(L, -2);
|
|
switch (opt.kind) {
|
|
case COK_LABEL:
|
|
// nothing to do, nothing expected
|
|
break;
|
|
case COK_TEXT:
|
|
case COK_STYLE:
|
|
// expect it to be a string
|
|
if (lua_isstring(L, -1)) {
|
|
opt.default_val.stringval = wxString(lua_tostring(L, -1), wxConvUTF8);
|
|
} else {
|
|
// not a string, baaaad scripter
|
|
opt.kind = COK_INVALID;
|
|
}
|
|
break;
|
|
case COK_INT:
|
|
case COK_FLOAT:
|
|
// expect it to be a number
|
|
if (lua_isnumber(L, -1)) {
|
|
opt.default_val.floatval = lua_tonumber(L, -1);
|
|
opt.default_val.intval = (int)opt.default_val.floatval;
|
|
} else {
|
|
opt.kind = COK_INVALID;
|
|
}
|
|
break;
|
|
case COK_BOOL:
|
|
// expect it to be a bool
|
|
if (lua_isboolean(L, -1)) {
|
|
opt.default_val.boolval = lua_toboolean(L, -1)!=0;
|
|
} else {
|
|
opt.kind = COK_INVALID;
|
|
}
|
|
break;
|
|
case COK_COLOUR:
|
|
// expect it to be a ass hex colour formatted string
|
|
if (lua_isstring(L, -1)) {
|
|
opt.default_val.stringval = wxString(lua_tostring(L, -1), wxConvUTF8);
|
|
opt.default_val.colourval.ParseASS(opt.default_val.stringval); // and hope this goes well!
|
|
} else {
|
|
opt.kind = COK_INVALID;
|
|
}
|
|
break;
|
|
}
|
|
opt.value = opt.default_val;
|
|
lua_pop(L, 1);
|
|
}
|
|
// so we successfully got an option added, so at least there is a configuration present now
|
|
present = true;
|
|
continue_invalid_option:
|
|
// clean up and prepare for next iteration
|
|
lua_pop(L, 1);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
|
|
void AutomationScriptConfiguration::store_to_lua(lua_State *L)
|
|
{
|
|
// we'll always need a new table, no matter what
|
|
lua_newtable(L);
|
|
//wxLogMessage(_T("Created table for configuration data (top=%d)"), lua_gettop(L));
|
|
|
|
for (std::vector<AutomationScriptConfigurationOption>::iterator opt = options.begin(); opt != options.end(); opt++) {
|
|
//wxLogMessage(_T("Storing option named '%s' (top=%d)"), opt->name, lua_gettop(L));
|
|
switch (opt->kind) {
|
|
case COK_INVALID:
|
|
case COK_LABEL:
|
|
//wxLogMessage(_T("Nothing to store"));
|
|
break;
|
|
|
|
case COK_TEXT:
|
|
case COK_STYLE:
|
|
//wxLogMessage(_T("Storing string value"));
|
|
L_settable(L, -1, opt->name, opt->value.stringval);
|
|
break;
|
|
|
|
case COK_INT:
|
|
//wxLogMessage(_T("Storing int value"));
|
|
L_settable(L, -1, opt->name, opt->value.intval);
|
|
break;
|
|
|
|
case COK_FLOAT:
|
|
//wxLogMessage(_T("Storing float value"));
|
|
L_settable(L, -1, opt->name, opt->value.floatval);
|
|
break;
|
|
|
|
case COK_BOOL:
|
|
//wxLogMessage(_T("Storing bool value"));
|
|
L_settable_bool(L, -1, opt->name, opt->value.boolval);
|
|
break;
|
|
|
|
case COK_COLOUR:
|
|
//wxLogMessage(_T("Storing colourvalue"));
|
|
L_settable(L, -1, opt->name, opt->value.colourval.GetASSFormatted(false, false));
|
|
break;
|
|
|
|
default:
|
|
//wxLogMessage(_T("Felt into default handler?!?"));
|
|
break;
|
|
}
|
|
}
|
|
//wxLogMessage(_T("Finished storing configuration data (top=%d)"), lua_gettop(L));
|
|
}
|
|
|
|
|
|
|
|
AutomationScript::AutomationScript(AutomationScriptFile *script)
|
|
{
|
|
force_cancel = false;
|
|
filename = script->filename;
|
|
progress_reporter = 0;
|
|
debug_reporter = 0;
|
|
|
|
// get a lua object
|
|
L = lua_open();
|
|
// put a pointer to this object in the registry index
|
|
lua_pushstring(L, "aegisub");
|
|
lua_pushlightuserdata(L, this);
|
|
lua_rawset(L, LUA_REGISTRYINDEX);
|
|
|
|
// set up the cancelling hook, call every 100 instructions
|
|
lua_sethook(L, AutomationHelper::hookfunc, LUA_MASKCOUNT, 100);
|
|
|
|
// provide some standard libraries
|
|
luaopen_base(L);
|
|
luaopen_string(L);
|
|
luaopen_table(L);
|
|
luaopen_math(L);
|
|
#ifdef _DEBUG
|
|
luaopen_debug(L);
|
|
#endif
|
|
// but no I/O, OS or debug facilities, those aren't safe
|
|
|
|
// disable the dofile() function
|
|
lua_pushstring(L, "dofile");
|
|
lua_pushnil(L);
|
|
lua_settable(L, LUA_GLOBALSINDEX);
|
|
// create an include function better suited aegisub later
|
|
// the path object is needed for this
|
|
include_path.EnsureFileAccessible(script->filename);
|
|
{
|
|
wxStringTokenizer toker(Options.AsText(_T("Automation Include Path")), _T("|"), false);
|
|
while (toker.HasMoreTokens()) {
|
|
wxFileName path(toker.GetNextToken());
|
|
if (!path.IsOk()) continue;
|
|
if (path.IsRelative()) continue;
|
|
if (!path.DirExists()) continue;
|
|
if (include_path.Member(path.GetLongPath())) continue;
|
|
include_path.Add(path.GetLongPath());
|
|
}
|
|
}
|
|
// add the include function to the global environment
|
|
lua_pushstring(L, "include");
|
|
lua_pushcfunction(L, AutomationHelper::include);
|
|
lua_settable(L, LUA_GLOBALSINDEX);
|
|
|
|
// create the "aegisub" table and fill it with some function pointers
|
|
// create the table and add it to the global environment
|
|
lua_pushstring(L, "aegisub");
|
|
lua_newtable(L);
|
|
lua_settable(L, LUA_GLOBALSINDEX);
|
|
// get it back onto the stack
|
|
lua_pushstring(L, "aegisub");
|
|
lua_gettable(L, LUA_GLOBALSINDEX);
|
|
// get the index of the table on the stack
|
|
int tabid = lua_gettop(L);
|
|
// now register some functions!
|
|
lua_pushstring(L, "output_debug");
|
|
lua_pushcfunction(L, AutomationHelper::output_debug);
|
|
lua_settable(L, tabid);
|
|
lua_pushstring(L, "set_status");
|
|
lua_pushcfunction(L, AutomationHelper::set_status);
|
|
lua_settable(L, tabid);
|
|
lua_pushstring(L, "report_progress");
|
|
lua_pushcfunction(L, AutomationHelper::report_progress);
|
|
lua_settable(L, tabid);
|
|
lua_pushstring(L, "colorstring_to_rgb");
|
|
lua_pushcfunction(L, AutomationHelper::colorstring_to_rgb);
|
|
lua_settable(L, tabid);
|
|
lua_pushstring(L, "text_extents");
|
|
lua_pushcfunction(L, AutomationHelper::text_extents);
|
|
lua_settable(L, tabid);
|
|
lua_pushstring(L, "frame_from_ms");
|
|
lua_pushcfunction(L, AutomationHelper::frame_from_ms);
|
|
lua_settable(L, tabid);
|
|
lua_pushstring(L, "ms_from_frame");
|
|
lua_pushcfunction(L, AutomationHelper::ms_from_frame);
|
|
lua_settable(L, tabid);
|
|
// and no more need for that tabid
|
|
lua_settop(L, tabid-1);
|
|
|
|
// ok, finally the environment is set up!
|
|
// now try to load the script
|
|
{
|
|
switch (luaL_loadbuffer(L, script->scriptdata, script->scriptlen, "user script")) {
|
|
case 0:
|
|
// success!
|
|
break;
|
|
case LUA_ERRSYNTAX:
|
|
throw AutomationError(wxString::Format(_T("Lua syntax error: %s"), wxString(lua_tostring(L, -1), wxConvUTF8).c_str()));
|
|
break;
|
|
case LUA_ERRMEM:
|
|
throw AutomationError(wxString::Format(_T("Lua memory allocation error: %s"), wxString(lua_tostring(L, -1), wxConvUTF8).c_str()));
|
|
break;
|
|
default:
|
|
throw AutomationError(wxString::Format(_T("Lua unknown error: %s"), wxString(lua_tostring(L, -1), wxConvUTF8).c_str()));
|
|
break;
|
|
}
|
|
}
|
|
// it's loaded and is now a function at the top of the stack
|
|
// it doesn't take any arguments and doesn't return anything
|
|
// so let's try executing it by calling!
|
|
L_callfunc(L, 0, 0);
|
|
|
|
// so, the script should be loaded
|
|
// now try to get the script data!
|
|
// first the version
|
|
lua_pushstring(L, "version");
|
|
lua_gettable(L, LUA_GLOBALSINDEX);
|
|
if (!lua_isnumber(L, -1)) {
|
|
throw AutomationError(wxString(_T("Script error: 'version' value not found or not a number")));
|
|
}
|
|
version = lua_tonumber(L, -1);
|
|
lua_settop(L, -2);
|
|
if (version < 3 || version > 4) {
|
|
// invalid version
|
|
throw AutomationError(wxString(_T("Script error: 'version' value invalid for this version of Automation")));
|
|
}
|
|
// kind
|
|
lua_pushstring(L, "kind");
|
|
lua_gettable(L, LUA_GLOBALSINDEX);
|
|
if (!lua_isstring(L, -1)) {
|
|
throw AutomationError(wxString(_T("Script error: 'kind' value not found or not a string")));
|
|
}
|
|
kind = wxString(lua_tostring(L, -1), wxConvUTF8);
|
|
lua_settop(L, -2);
|
|
// name
|
|
lua_pushstring(L, "name");
|
|
lua_gettable(L, LUA_GLOBALSINDEX);
|
|
if (!lua_isstring(L, -1)) {
|
|
throw AutomationError(wxString(_T("Script error: 'name' value not found or not a string")));
|
|
}
|
|
name = wxString(lua_tostring(L, -1), wxConvUTF8);
|
|
lua_settop(L, -2);
|
|
// description (optional)
|
|
lua_pushstring(L, "description");
|
|
lua_gettable(L, LUA_GLOBALSINDEX);
|
|
if (lua_isstring(L, -1)) {
|
|
description = wxString(lua_tostring(L, -1), wxConvUTF8);
|
|
lua_settop(L, -2);
|
|
} else {
|
|
description = _T("");
|
|
}
|
|
// process_lines (just check if it's there, no need to save it anywhere)
|
|
lua_pushstring(L, "process_lines");
|
|
lua_gettable(L, LUA_GLOBALSINDEX);
|
|
if (!lua_isfunction(L, -1)) {
|
|
throw AutomationError(wxString(_T("Script error: No 'process_lines' function provided")));
|
|
}
|
|
lua_settop(L, -2);
|
|
// configuration (let the config object do all the loading)
|
|
lua_pushstring(L, "configuration");
|
|
lua_gettable(L, LUA_GLOBALSINDEX);
|
|
//wxLogMessage(_T("Calling configuration.load_from_lua()"));
|
|
configuration.load_from_lua(L);
|
|
lua_settop(L, -2);
|
|
|
|
// done!
|
|
}
|
|
|
|
|
|
AutomationScript::~AutomationScript()
|
|
{
|
|
lua_close(L);
|
|
}
|
|
|
|
|
|
void AutomationScript::OutputDebugString(wxString str, bool isdebug)
|
|
{
|
|
//wxLogMessage(_T("automation message: ") + str);
|
|
if (debug_reporter) {
|
|
debug_reporter(str, isdebug, this, debug_target);
|
|
}
|
|
return;
|
|
}
|
|
|
|
void AutomationScript::ReportProgress(float progress)
|
|
{
|
|
//wxLogMessage(wxString::Format(_T("automation progress: %.1f%%"), progress));
|
|
if (progress_reporter) {
|
|
progress_reporter(progress, this, progress_target);
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
int AutomationScript::L_panicfunc(lua_State *L)
|
|
{
|
|
wxLogError(_T("Lua produced an error. Attempting to recover."));
|
|
longjmp(AutomationHelper::GetScriptObject(L)->panicjmp, lua_gettop(L));
|
|
}
|
|
|
|
|
|
void AutomationScript::process_lines(AssFile *input)
|
|
{
|
|
// prepare for panic...
|
|
if (int ret = setjmp(panicjmp)) {
|
|
wxLogError(wxString::Format(_T("Returned out of Lua environment. Size of stack before: %d"), ret));
|
|
#ifdef _DEBUG
|
|
wxLogError(
|
|
#else
|
|
wxLogFatalError(
|
|
#endif
|
|
_T("Due to an internal error in the Lua engine, the internal state of Aegisub might have become inconsistent ")
|
|
_T("and cannot continue. If you can reproduce this error, please report it to the developers."));
|
|
lua_close(L);
|
|
return;
|
|
} else {
|
|
lua_atpanic(L, AutomationScript::L_panicfunc);
|
|
}
|
|
|
|
// start by generating lua representations of the data...
|
|
// maybe it's safest to start by making plenty of space on the stack
|
|
if (!lua_checkstack(L, 100)) {
|
|
throw AutomationError(wxString(_T("Lua error: Unable to allocate stack space")));
|
|
}
|
|
|
|
OutputDebugString(wxString(_T("Preparing subtitle data")));
|
|
|
|
// first put the function itself on the stack
|
|
lua_pushstring(L, "process_lines");
|
|
lua_gettable(L, LUA_GLOBALSINDEX);
|
|
|
|
// now put the three arguments on the stack
|
|
|
|
// first argument: the metadata table
|
|
lua_newtable(L);
|
|
L_settable(L, -1, "res_x", input->GetScriptInfoAsInt(_T("PlayResX")));
|
|
L_settable(L, -1, "res_y", input->GetScriptInfoAsInt(_T("PlayResY")));
|
|
|
|
// second and third arguments: styles and events tables
|
|
lua_newtable(L);
|
|
int styletab = lua_gettop(L);
|
|
lua_newtable(L);
|
|
int eventtab = lua_gettop(L);
|
|
|
|
int numstyles = 0, numevents = 0;
|
|
|
|
// fill the styles and events tables
|
|
int processed_lines = 1;
|
|
for (std::list<AssEntry*>::iterator i = input->Line.begin(); i != input->Line.end(); i++, processed_lines++) {
|
|
|
|
AssEntry *e = *i;
|
|
|
|
if (!e->Valid) continue;
|
|
|
|
if (e->GetType() == ENTRY_STYLE) {
|
|
|
|
AssStyle *style = e->GetAsStyle(e);
|
|
|
|
// gonna need a table to put the style data into
|
|
lua_newtable(L);
|
|
// put the table into index N in the style table
|
|
lua_pushvalue(L, -1);
|
|
lua_rawseti(L, styletab, numstyles);
|
|
// and put it into its named index
|
|
lua_pushstring(L, style->name.mb_str(wxConvUTF8));
|
|
lua_pushvalue(L, -2);
|
|
lua_settable(L, styletab);
|
|
|
|
// so now the table is regged and stuff, put some data into it
|
|
L_settable (L, -1, "name", style->name);
|
|
L_settable (L, -1, "fontname", style->font);
|
|
L_settable (L, -1, "fontsize", style->fontsize);
|
|
L_settable (L, -1, "color1", style->primary.GetASSFormatted(true, true));
|
|
L_settable (L, -1, "color2", style->secondary.GetASSFormatted(true, true));
|
|
L_settable (L, -1, "color3", style->outline.GetASSFormatted(true, true));
|
|
L_settable (L, -1, "color4", style->shadow.GetASSFormatted(true, true));
|
|
L_settable_bool(L, -1, "bold", style->bold);
|
|
L_settable_bool(L, -1, "italic", style->italic);
|
|
L_settable_bool(L, -1, "underline", style->underline);
|
|
L_settable_bool(L, -1, "strikeout", style->strikeout);
|
|
L_settable (L, -1, "scale_x", style->scalex);
|
|
L_settable (L, -1, "scale_y", style->scaley);
|
|
L_settable (L, -1, "spacing", style->spacing);
|
|
L_settable (L, -1, "angle", style->angle);
|
|
L_settable (L, -1, "borderstyle", style->borderstyle);
|
|
L_settable (L, -1, "outline", style->outline_w);
|
|
L_settable (L, -1, "shadow", style->shadow_w);
|
|
L_settable (L, -1, "align", style->alignment);
|
|
L_settable (L, -1, "margin_l", style->MarginL);
|
|
L_settable (L, -1, "margin_r", style->MarginR);
|
|
L_settable (L, -1, "margin_v", style->MarginV);
|
|
L_settable (L, -1, "encoding", style->encoding);
|
|
|
|
// and get that table off the stack again
|
|
lua_settop(L, -2);
|
|
|
|
numstyles++;
|
|
|
|
} else if (e->group == _T("[Events]")) {
|
|
|
|
if (e->GetType() != ENTRY_DIALOGUE) {
|
|
|
|
// not a dialogue/comment event
|
|
|
|
// start checking for a blank line
|
|
wxString entryData = e->GetEntryData();
|
|
if (entryData.IsEmpty()) {
|
|
lua_newtable(L);
|
|
L_settable(L, -1, "kind", wxString(_T("blank")));
|
|
} else if (entryData[0] == _T(';')) {
|
|
// semicolon comment
|
|
lua_newtable(L);
|
|
L_settable(L, -1, "kind", wxString(_T("scomment")));
|
|
L_settable(L, -1, "text", entryData.Mid(1));
|
|
} else {
|
|
// not a blank line and not a semicolon comment
|
|
// just skip...
|
|
continue;
|
|
}
|
|
|
|
} else {
|
|
|
|
// ok, so it is a dialogue/comment event
|
|
// massive handling :(
|
|
|
|
lua_newtable(L);
|
|
|
|
assert(e->GetType() == ENTRY_DIALOGUE);
|
|
|
|
AssDialogue *dia = e->GetAsDialogue(e);
|
|
|
|
// kind of line
|
|
if (dia->Comment) {
|
|
L_settable(L, -1, "kind", wxString(_T("comment")));
|
|
} else {
|
|
L_settable(L, -1, "kind", wxString(_T("dialogue")));
|
|
}
|
|
|
|
L_settable(L, -1, "layer", dia->Layer);
|
|
L_settable(L, -1, "start_time", dia->Start.GetMS()/10);
|
|
L_settable(L, -1, "end_time", dia->End.GetMS()/10);
|
|
L_settable(L, -1, "style", dia->Style);
|
|
L_settable(L, -1, "name", dia->Actor);
|
|
L_settable(L, -1, "margin_l", dia->MarginL);
|
|
L_settable(L, -1, "margin_r", dia->MarginR);
|
|
L_settable(L, -1, "margin_v", dia->MarginV);
|
|
L_settable(L, -1, "effect", dia->Effect);
|
|
L_settable(L, -1, "text", dia->Text);
|
|
|
|
// so that's the easy part
|
|
// now for the stripped text and *ugh* the karaoke!
|
|
|
|
// prepare for stripped text
|
|
wxString text_stripped = _T("");
|
|
L_settable(L, -1, "text_stripped", 0); // dummy item
|
|
// prepare karaoke table
|
|
lua_newtable(L);
|
|
lua_pushstring(L, "karaoke");
|
|
lua_pushvalue(L, -2);
|
|
lua_settable(L, -4);
|
|
// now the top of the stack is the karaoke table, and it's present in the dialogue table
|
|
|
|
int kcount = 0;
|
|
int kdur = 0;
|
|
wxString kkind = _T("");
|
|
wxString ktext = _T("");
|
|
wxString ktext_stripped = _T("");
|
|
|
|
dia->ParseASSTags();
|
|
for (std::vector<AssDialogueBlock*>::iterator block = dia->Blocks.begin(); block != dia->Blocks.end(); block++) {
|
|
|
|
switch ((*block)->type) {
|
|
|
|
case BLOCK_BASE:
|
|
throw wxString(_T("BLOCK_BASE found processing dialogue blocks. This should never happen."));
|
|
|
|
case BLOCK_PLAIN:
|
|
ktext += (*block)->text;
|
|
ktext_stripped += (*block)->text;
|
|
text_stripped += (*block)->text;
|
|
break;
|
|
|
|
case BLOCK_DRAWING:
|
|
ktext += (*block)->text;
|
|
break;
|
|
|
|
case BLOCK_OVERRIDE: {
|
|
bool brackets_open = false;
|
|
std::vector<AssOverrideTag*> &tags = (*block)->GetAsOverride(*block)->Tags;
|
|
|
|
for (std::vector<AssOverrideTag*>::iterator tag = tags.begin(); tag != tags.end(); tag++) {
|
|
|
|
if (!(*tag)->Name.Mid(0,2).CmpNoCase(_T("\\k")) && (*tag)->IsValid()) {
|
|
|
|
// it's a karaoke tag
|
|
if (brackets_open) {
|
|
ktext += _T("}");
|
|
brackets_open = false;
|
|
}
|
|
L_settable_kara(L, -1, kcount, kdur, kkind, ktext, ktext_stripped);
|
|
kcount++;
|
|
kdur = (*tag)->Params[0]->AsInt(); // no error checking; this should always be int
|
|
kkind = (*tag)->Name.Mid(1);
|
|
ktext = _T("");
|
|
ktext_stripped = _T("");
|
|
|
|
} else {
|
|
|
|
// it's something else
|
|
// don't care if it's a valid tag or not
|
|
if (!brackets_open) {
|
|
ktext += _T("{");
|
|
brackets_open = true;
|
|
}
|
|
ktext += (*tag)->ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (brackets_open) {
|
|
ktext += _T("}");
|
|
}
|
|
|
|
break;}
|
|
|
|
}
|
|
|
|
}
|
|
dia->ClearBlocks();
|
|
|
|
// add the final karaoke block to the table
|
|
// (even if there's no karaoke in the line, there's always at least one karaoke block)
|
|
// even if the line ends in {\k10} with no text after, an empty block should still be inserted
|
|
// (otherwise data are lost)
|
|
L_settable_kara(L, -1, kcount, kdur, kkind, ktext, ktext_stripped);
|
|
kcount++;
|
|
L_settable(L, -1, "n", kcount); // number of syllables in the karaoke
|
|
lua_settop(L, -2); // remove karaoke table from the stack again
|
|
L_settable(L, -1, "text_stripped", text_stripped); // store the real stripped text
|
|
|
|
}
|
|
|
|
// now the entry table has been created and placed on top of the stack
|
|
// now all that's missing it to insert it into the event table
|
|
lua_rawseti(L, eventtab, numevents);
|
|
numevents++;
|
|
|
|
} else {
|
|
// not really a line type automation needs to take care of... ignore it
|
|
}
|
|
|
|
ReportProgress(100.0f * processed_lines / input->Line.size() / 3);
|
|
|
|
}
|
|
|
|
// finally add the counter elements to the styles and events tables
|
|
lua_pushnumber(L, numstyles);
|
|
lua_rawseti(L, styletab, -1);
|
|
L_settable(L, eventtab, "n", numevents);
|
|
// and let the config object create a table for the @config argument
|
|
//wxLogMessage(_T("Calling configuration.store_to_lua()"));
|
|
configuration.store_to_lua(L);
|
|
|
|
// so now the metadata, styles and events tables are filled with data
|
|
// ready to call the processing function!
|
|
|
|
OutputDebugString(wxString(_T("Running script for processing")));
|
|
ReportProgress(100.0f/3);
|
|
L_callfunc(L, 4, 1);
|
|
ReportProgress(200.0f/3);
|
|
OutputDebugString(wxString(_T("Reading back data from script")));
|
|
|
|
// phew, survived the call =)
|
|
// time to read back the results
|
|
|
|
wxLogDebug(_T("Returned from Lua script call"));
|
|
|
|
if (!lua_istable(L, -1)) {
|
|
throw AutomationError(wxString(_T("The script function did not return a table as expected. Unable to process results. (Nothing was changed.)")));
|
|
}
|
|
|
|
// but start by removing all events
|
|
{
|
|
std::list<AssEntry*>::iterator cur, next;
|
|
next = input->Line.begin();
|
|
while (next != input->Line.end()) {
|
|
cur = next++;
|
|
if ((*cur)->group == _T("[Events]")) {
|
|
wxString temp = (*cur)->GetEntryData();
|
|
if (temp == _T("[Events]")) {
|
|
// skip the section header
|
|
continue;
|
|
}
|
|
if ((*cur)->GetType() != ENTRY_DIALOGUE && temp.Mid(0,1) != _T(";") && temp.Trim() != _T("")) {
|
|
// skip non-dialogue non-semicolon comment lines (such as Format)
|
|
continue;
|
|
}
|
|
delete (*cur);
|
|
input->Line.erase(cur);
|
|
}
|
|
}
|
|
}
|
|
|
|
wxLogDebug(_T("Finished removing old events from subtitles"));
|
|
|
|
// so anyway, there is a single table on the stack now
|
|
// that table contains a lot of events...
|
|
// and it ought to contain an "n" key as well, telling how many events
|
|
// but be lenient, and don't expect one to be there, but rather count from zero and let it be nil-terminated
|
|
// if the "n" key is there, use it as a progress indicator hint, though
|
|
int output_line_count;
|
|
lua_pushstring(L, "n");
|
|
lua_gettable(L, -2);
|
|
if (lua_isnumber(L, -1)) {
|
|
output_line_count = (int) lua_tonumber(L, -1);
|
|
} else {
|
|
// assume number of output lines == number of input lines
|
|
output_line_count = processed_lines;
|
|
}
|
|
lua_settop(L, -2);
|
|
|
|
wxLogDebug(_T("Retrieved number of lines in result: %d"), output_line_count);
|
|
|
|
// loop through the stack and report back the type of each element
|
|
wxLogDebug(_T("Size of Lua stack: %d"), lua_gettop(L));
|
|
for (int si = lua_gettop(L); si > 0; si--) {
|
|
wxString type = wxString(lua_typename(L, lua_type(L, si)), wxConvUTF8);
|
|
wxLogDebug(_T("Stack index %d, type %s"), si, type.c_str());
|
|
}
|
|
wxLogDebug(_T("Stack dump finished"));
|
|
|
|
int outline = 0;
|
|
int faketime = input->Line.back()->StartMS;
|
|
|
|
// If there's nothing at index 0, start at index 1 instead, to support both zero and one based indexing
|
|
lua_pushnumber(L, outline);
|
|
lua_gettable(L, -2);
|
|
if (!lua_istable(L, -1)) {
|
|
outline++;
|
|
output_line_count++;
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
while (lua_pushnumber(L, outline), lua_gettable(L, -2), lua_istable(L, -1)) {
|
|
// top of the stack is a table, hopefully with an AssEntry in it
|
|
|
|
wxLogDebug(_T("Processing output line %d"), outline);
|
|
|
|
// start by getting the kind
|
|
lua_pushstring(L, "kind");
|
|
lua_gettable(L, -2);
|
|
if (!lua_isstring(L, -1)) {
|
|
OutputDebugString(wxString::Format(_T("The output data at index %d is mising a valid 'kind' field, and has been skipped"), outline));
|
|
lua_settop(L, -2);
|
|
} else {
|
|
|
|
wxString kind = wxString(lua_tostring(L, -1), wxConvUTF8).Lower();
|
|
// remove "kind" from stack again
|
|
lua_settop(L, -2);
|
|
wxLogDebug(_T("Kind of line: %s"), kind.c_str());
|
|
|
|
if (kind == _T("dialogue") || kind == _T("comment")) {
|
|
|
|
lua_pushstring(L, "layer");
|
|
lua_gettable(L, -2);
|
|
lua_pushstring(L, "start_time");
|
|
lua_gettable(L, -3);
|
|
lua_pushstring(L, "end_time");
|
|
lua_gettable(L, -4);
|
|
lua_pushstring(L, "style");
|
|
lua_gettable(L, -5);
|
|
lua_pushstring(L, "name");
|
|
lua_gettable(L, -6);
|
|
lua_pushstring(L, "margin_l");
|
|
lua_gettable(L, -7);
|
|
lua_pushstring(L, "margin_r");
|
|
lua_gettable(L, -8);
|
|
lua_pushstring(L, "margin_v");
|
|
lua_gettable(L, -9);
|
|
lua_pushstring(L, "effect");
|
|
lua_gettable(L, -10);
|
|
lua_pushstring(L, "text");
|
|
lua_gettable(L, -11);
|
|
|
|
wxLogDebug(_T("Read out all fields for dialogue event"));
|
|
|
|
if (lua_isnumber(L, -10) && lua_isnumber(L, -9) && lua_isnumber(L, -8) &&
|
|
lua_isstring(L, -7) && lua_isstring(L, -6) && lua_isnumber(L, -5) &&
|
|
lua_isnumber(L, -4) && lua_isnumber(L, -3) && lua_isstring(L, -2) &&
|
|
lua_isstring(L, -1))
|
|
{
|
|
|
|
AssDialogue *e = new AssDialogue();
|
|
e->Layer = (int)lua_tonumber(L, -10);
|
|
e->Start.SetMS(10*(int)lua_tonumber(L, -9));
|
|
e->End.SetMS(10*(int)lua_tonumber(L, -8));
|
|
e->Style = wxString(lua_tostring(L, -7), wxConvUTF8);
|
|
e->Actor = wxString(lua_tostring(L, -6), wxConvUTF8);
|
|
e->MarginL = (int)lua_tonumber(L, -5);
|
|
e->MarginR = (int)lua_tonumber(L, -4);
|
|
e->MarginV = (int)lua_tonumber(L, -3);
|
|
e->Effect = wxString(lua_tostring(L, -2), wxConvUTF8);
|
|
e->Text = wxString(lua_tostring(L, -1), wxConvUTF8);
|
|
e->Comment = kind == _T("comment");
|
|
lua_settop(L, -11);
|
|
e->StartMS = e->Start.GetMS();
|
|
//e->ParseASSTags();
|
|
e->UpdateData();
|
|
input->Line.push_back(e);
|
|
wxLogDebug(_T("Produced new dialogue event in output subs"));
|
|
|
|
} else {
|
|
OutputDebugString(wxString::Format(_T("The output data at index %d (kind '%s') has one or more missing/invalid fields, and has been skipped"), outline, kind.c_str()));
|
|
}
|
|
|
|
} else if (kind == _T("scomment")) {
|
|
|
|
lua_pushstring(L, "text");
|
|
lua_gettable(L, -2);
|
|
if (lua_isstring(L, -1)) {
|
|
wxString text(lua_tostring(L, -1), wxConvUTF8);
|
|
lua_settop(L, -2);
|
|
AssEntry *e = new AssEntry(wxString(_T(";")) + text);
|
|
e->StartMS = faketime;
|
|
input->Line.push_back(e);
|
|
wxLogDebug(_T("Produced new semicolon comment in output subs"));
|
|
} else {
|
|
OutputDebugString(wxString::Format(_T("The output data at index %d (kind 'scomment') is missing a valid 'text' field, and has been skipped"), outline));
|
|
}
|
|
|
|
} else if (kind == _T("blank")) {
|
|
|
|
AssEntry *e = new AssEntry(_T(""));
|
|
e->StartMS = faketime;
|
|
input->Line.push_back(e);
|
|
wxLogDebug(_T("Produced new blank line in output subs"));
|
|
|
|
} else {
|
|
OutputDebugString(wxString::Format(_T("The output data at index %d has an invalid value in the 'kind' field, and has been skipped"), outline));
|
|
}
|
|
|
|
}
|
|
|
|
// remove table again
|
|
lua_settop(L, -2);
|
|
// progress report
|
|
if (outline >= output_line_count) {
|
|
ReportProgress(99.9f);
|
|
} else {
|
|
ReportProgress((200.0f + 100.0f*outline/output_line_count) / 3);
|
|
}
|
|
|
|
outline++;
|
|
|
|
wxLogDebug(_T("Size of Lua stack: %d"), lua_gettop(L));
|
|
|
|
}
|
|
|
|
ReportProgress(100);
|
|
OutputDebugString(wxString(_T("Script execution complete")));
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
AutomationScriptFile::~AutomationScriptFile()
|
|
{
|
|
// if file had a bom
|
|
if (utf8bom)
|
|
scriptdata -= 3;
|
|
delete scriptdata;
|
|
}
|
|
|
|
AutomationScriptFile *AutomationScriptFile::CreateFromString(wxString &script)
|
|
{
|
|
wxCharBuffer rawscript = script.mb_str(wxConvUTF8);
|
|
AutomationScriptFile *res = new AutomationScriptFile();
|
|
res->scriptlen = strlen(rawscript);
|
|
res->scriptdata = new char[res->scriptlen];
|
|
res->filename = _T("");
|
|
return res;
|
|
}
|
|
|
|
AutomationScriptFile *AutomationScriptFile::CreateFromFile(wxString filename)
|
|
{
|
|
wxFile file(filename);
|
|
if (!file.IsOpened()) {
|
|
return 0;
|
|
}
|
|
|
|
// prepare variables
|
|
AutomationScriptFile *res = new AutomationScriptFile();
|
|
res->filename = filename;
|
|
res->scriptlen = file.Length();
|
|
res->scriptdata = new char[res->scriptlen];
|
|
// read from file
|
|
file.Read(res->scriptdata, res->scriptlen);
|
|
// check for UTF-8 BOM
|
|
res->utf8bom = ((res->scriptdata[0]&0xFF) == 0xEF) && ((res->scriptdata[1]&0xFF) == 0xBB) && ((res->scriptdata[2]&0xFF) == 0xBF);
|
|
if (res->utf8bom) {
|
|
// skip it if found
|
|
res->scriptdata += 3;
|
|
res->scriptlen -= 3;
|
|
}
|
|
return res;
|
|
}
|
|
|