Rather than going through a ton of work to ensure that every AssEvent has a sensible start time that happens to leave it in the right place after sorting, simply sort only consecutive blocks of AssDialogues and leave everything else untouched. Note that this results in different behavior when there are multiple [Events] sections in a file -- rather than moving lines between sections and keeping the number of lines per section constant, each section keeps the lines it had. As it's now easy to do, also add sorting by style name and end time. Closes #614. Originally committed to SVN as r4307.
246 lines
5.7 KiB
C++
246 lines
5.7 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file subs_preview.cpp
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/// @brief Preview control using a dummy video provider and subtitles provider to render a preview
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/// @ingroup custom_control
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///
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////////////
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// Includes
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#include "config.h"
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#ifndef AGI_PRE
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#include <wx/dcclient.h>
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#include <wx/dcmemory.h>
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#include <wx/msgdlg.h>
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#endif
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#include "ass_file.h"
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#include "ass_style.h"
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#include "subs_preview.h"
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#include "subtitles_provider_manager.h"
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#include "video_provider_dummy.h"
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/// @brief Constructor
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/// @param parent
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/// @param id
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/// @param pos
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/// @param size
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/// @param winStyle
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/// @param col
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///
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SubtitlesPreview::SubtitlesPreview(wxWindow *parent,int id,wxPoint pos,wxSize size,int winStyle,wxColour col)
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: wxWindow(parent,id,pos,size,winStyle)
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{
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AssStyle temp;
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bmp = NULL;
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style = NULL;
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vid = NULL;
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SetStyle(&temp);
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SetText(_T("preview"));
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SetSizeHints(size.GetWidth(),size.GetHeight(),-1,-1);
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backColour = col;
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}
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/// @brief Destructor
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///
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SubtitlesPreview::~SubtitlesPreview() {
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delete bmp;
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bmp = NULL;
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delete style;
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style = NULL;
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delete vid;
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vid = NULL;
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}
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/// @brief Set style
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/// @param _style
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/// @return
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///
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void SubtitlesPreview::SetStyle(AssStyle *_style) {
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// Prepare style
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AssStyle *tmpStyle = AssEntry::GetAsStyle(_style->Clone());
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tmpStyle->name = _T("Preview");
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tmpStyle->alignment = 5;
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for (int i=0;i<4;i++) tmpStyle->Margin[i] = 0;
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tmpStyle->UpdateData();
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// See if it's any different from the current
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if (style) {
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if (tmpStyle->IsEqualTo(style)) {
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delete tmpStyle;
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return;
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}
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delete style;
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}
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// Update
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style = tmpStyle;
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UpdateBitmap();
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}
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/// @brief Set text
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/// @param text
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///
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void SubtitlesPreview::SetText(wxString text) {
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if (text != showText) {
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showText = text;
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UpdateBitmap();
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}
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}
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/// @brief Update image
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/// @param w
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/// @param h
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/// @return
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///
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void SubtitlesPreview::UpdateBitmap(int w,int h) {
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// Visible?
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if (!IsShownOnScreen()) return;
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// Get size
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if (w == -1) {
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w = GetClientSize().GetWidth();
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h = GetClientSize().GetHeight();
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}
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// Delete old bmp if needed
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if (bmp) {
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if (bmp->GetWidth() != w || bmp->GetHeight() != h) {
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delete bmp;
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bmp = NULL;
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}
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}
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// Create bitmap
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if (!bmp) {
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bmp = new wxBitmap(w,h,-1);
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}
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// Get AegiVideoFrame
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if (!vid) vid = new DummyVideoProvider(0.0,10,w,h,backColour,true);
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AegiVideoFrame frame;
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frame.CopyFrom(vid->GetFrame(0));
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// Try to get subtitles provider
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SubtitlesProvider *provider = NULL;
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try {
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provider = SubtitlesProviderFactoryManager::GetProvider();
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}
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catch (...) {
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wxMessageBox(_T("Could not get any subtitles provider for the preview box. Make sure that you have a provider installed."),_T("No subtitles provider"),wxICON_ERROR|wxOK);
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}
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// Provider OK
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if (provider) {
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// Generate subtitles
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AssFile *subs = new AssFile();
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subs->LoadDefault();
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int ver = 1;
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wxString outGroup;
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subs->InsertStyle((AssStyle *)style->Clone());
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subs->SetScriptInfo(_T("PlayResX"),wxString::Format(_T("%i"),w));
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subs->SetScriptInfo(_T("PlayResY"),wxString::Format(_T("%i"),h));
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subs->AddLine(_T("Dialogue: 0,0:00:00.00,0:00:05.00,Preview,,0000,0000,0000,,{\\q2}") + showText,_T("[Events]"),ver,&outGroup);
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// Apply subtitles
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try {
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provider->LoadSubtitles(subs);
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provider->DrawSubtitles(frame,0.1);
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}
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catch (...) {}
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delete provider;
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}
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// Convert frame to bitmap
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wxMemoryDC dc(*bmp);
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wxBitmap tempBmp(frame.GetImage());
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frame.Clear();
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dc.DrawBitmap(tempBmp,0,0);
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Refresh();
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(SubtitlesPreview,wxWindow)
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EVT_PAINT(SubtitlesPreview::OnPaint)
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EVT_SIZE(SubtitlesPreview::OnSize)
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END_EVENT_TABLE()
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/// @brief Paint event
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/// @param event
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///
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void SubtitlesPreview::OnPaint(wxPaintEvent &event) {
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wxPaintDC dc(this);
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if (!bmp) UpdateBitmap();
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if (bmp) dc.DrawBitmap(*bmp,0,0);
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}
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/// @brief Size event
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/// @param event
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///
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void SubtitlesPreview::OnSize(wxSizeEvent &event) {
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delete vid;
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vid = NULL;
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UpdateBitmap(event.GetSize().GetWidth(),event.GetSize().GetHeight());
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}
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/// @brief Set colour
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/// @param col
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///
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void SubtitlesPreview::SetColour(wxColour col) {
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backColour = col;
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delete vid;
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vid = NULL;
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UpdateBitmap();
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}
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