112 lines
3.3 KiB
C++
112 lines
3.3 KiB
C++
// Copyright (c) 2005-2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#pragma once
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include "factory.h"
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//////////////
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// Prototypes
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class AudioProvider;
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class wxTimer;
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class wxMutex;
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///////////////////////////
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// Audio Player base class
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class AudioPlayer : public wxEvtHandler {
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private:
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void OnStopAudio(wxCommandEvent &event);
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protected:
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AudioProvider *provider;
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wxTimer *displayTimer;
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public:
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AudioPlayer();
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virtual ~AudioPlayer();
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virtual void OpenStream() {}
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virtual void CloseStream() {}
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virtual void Play(long long start,long long count)=0; // Play sample range
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virtual void Stop(bool timerToo=true)=0; // Stop playing
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virtual void RequestStop(); // Request it to stop playing in a thread-safe way
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virtual bool IsPlaying()=0;
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virtual void SetVolume(double volume)=0;
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virtual double GetVolume()=0;
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virtual long long GetStartPosition()=0;
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virtual long long GetEndPosition()=0;
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virtual long long GetCurrentPosition()=0;
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virtual void SetEndPosition(long long pos)=0;
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virtual void SetCurrentPosition(long long pos)=0;
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virtual wxMutex *GetMutex();
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void SetProvider(AudioProvider *provider);
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AudioProvider *GetProvider();
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void SetDisplayTimer(wxTimer *timer);
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DECLARE_EVENT_TABLE()
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};
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///////////
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// Factory
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class AudioPlayerFactory : public AegisubFactory<AudioPlayerFactory> {
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protected:
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virtual AudioPlayer *CreatePlayer()=0;
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AudioPlayerFactory(wxString name) { RegisterFactory(name); }
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public:
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virtual ~AudioPlayerFactory() {}
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static AudioPlayer *GetAudioPlayer();
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};
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/////////
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// Event
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DECLARE_EVENT_TYPE(wxEVT_STOP_AUDIO, -1)
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