e52740570a
Originally committed to SVN as r1147.
442 lines
11 KiB
C++
442 lines
11 KiB
C++
// Copyright (c) 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include "audio_player.h"
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#include "audio_provider.h"
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#include "utils.h"
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#include "main.h"
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#include "frame_main.h"
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#include "audio_player.h"
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#include <alsa/asoundlib.h>
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#include "options.h"
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///////////////
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// Alsa player
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class AlsaPlayer : public AudioPlayer {
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private:
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bool open;
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volatile bool playing;
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volatile float volume;
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volatile unsigned long start_frame; // first frame of playback
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volatile unsigned long cur_frame; // last written frame + 1
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volatile unsigned long end_frame; // last frame to play
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unsigned long bpf; // bytes per frame
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AudioProvider *provider;
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snd_pcm_t *pcm_handle; // device handle
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snd_pcm_stream_t stream; // stream direction
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snd_async_handler_t *pcm_callback;
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snd_pcm_format_t sample_format;
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unsigned int rate; // sample rate of audio
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unsigned int real_rate; // actual sample rate played back
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unsigned int period_len; // length of period in microseconds
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unsigned int buflen; // length of buffer in microseconds
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snd_pcm_uframes_t period; // size of period in frames
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snd_pcm_uframes_t bufsize; // size of buffer in frames
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void SetUpHardware();
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void SetUpAsync();
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static void async_write_handler(snd_async_handler_t *pcm_callback);
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public:
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AlsaPlayer();
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~AlsaPlayer();
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void OpenStream();
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void CloseStream();
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void Play(__int64 start,__int64 count);
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void Stop(bool timerToo=true);
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bool IsPlaying();
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__int64 GetStartPosition();
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__int64 GetEndPosition();
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__int64 GetCurrentPosition();
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void SetEndPosition(__int64 pos);
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void SetCurrentPosition(__int64 pos);
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void SetVolume(double vol) { volume = vol; }
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double GetVolume() { return volume; }
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};
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///////////
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// Factory
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class AlsaPlayerFactory : public AudioPlayerFactory {
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public:
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AudioPlayer *CreatePlayer() { return new AlsaPlayer(); }
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AlsaPlayerFactory() : AudioPlayerFactory(_T("alsa")) {}
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} registerAlsaPlayer;
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///////////////
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// Constructor
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AlsaPlayer::AlsaPlayer()
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{
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volume = 1.0f;
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open = false;
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playing = false;
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start_frame = cur_frame = end_frame = bpf = 0;
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provider = 0;
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}
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//////////////
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// Destructor
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AlsaPlayer::~AlsaPlayer()
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{
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CloseStream();
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}
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///////////////
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// Open stream
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void AlsaPlayer::OpenStream()
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{
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CloseStream();
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// Get provider
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provider = GetProvider();
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bpf = provider->GetChannels() * provider->GetBytesPerSample();
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// We want playback
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stream = SND_PCM_STREAM_PLAYBACK;
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// And get a device name
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wxString device = Options.AsText(_T("Audio Alsa Device"));
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// Open device for blocking access
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if (snd_pcm_open(&pcm_handle, device.mb_str(wxConvUTF8), stream, 0) < 0) { // supposedly we don't want SND_PCM_ASYNC even for async playback
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throw _T("Error opening specified PCM device");
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}
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SetUpHardware();
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// Register async handler
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SetUpAsync();
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// Now ready
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open = true;
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}
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void AlsaPlayer::SetUpHardware()
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{
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int dir;
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// Allocate params structure
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snd_pcm_hw_params_t *hwparams;
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snd_pcm_hw_params_malloc(&hwparams);
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// Get hardware params
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if (snd_pcm_hw_params_any(pcm_handle, hwparams) < 0) {
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throw _T("Error setting up default PCM device");
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}
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// Set stream format
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if (snd_pcm_hw_params_set_access(pcm_handle, hwparams, SND_PCM_ACCESS_RW_INTERLEAVED) < 0) {
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throw _T("Could not set interleaved stream format");
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}
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// Set sample format
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switch (provider->GetBytesPerSample()) {
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case 1:
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sample_format = SND_PCM_FORMAT_S8;
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break;
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case 2:
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sample_format = SND_PCM_FORMAT_S16_LE;
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break;
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default:
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throw _T("Can only handle 8 and 16 bit sound");
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}
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if (snd_pcm_hw_params_set_format(pcm_handle, hwparams, sample_format) < 0) {
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throw _T("Could not set sample format");
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}
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// Ask for resampling
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if (snd_pcm_hw_params_set_rate_resample(pcm_handle, hwparams, 1) < 0) {
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throw _T("Couldn't enable resampling");
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}
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// Set sample rate
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rate = provider->GetSampleRate();
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real_rate = rate;
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if (snd_pcm_hw_params_set_rate_near(pcm_handle, hwparams, &real_rate, 0) < 0) {
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throw _T("Could not set sample rate");
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}
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if (rate != real_rate) {
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wxLogDebug(_T("Could not set ideal sample rate %d, using %d instead"), rate, real_rate);
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}
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// Set number of channels
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if (snd_pcm_hw_params_set_channels(pcm_handle, hwparams, provider->GetChannels()) < 0) {
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throw _T("Could not set number of channels");
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}
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printf("Set sample rate %u (wanted %u)\n", real_rate, rate);
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// Set buffer size
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unsigned int wanted_buflen = 1000000; // microseconds
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buflen = wanted_buflen;
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if (snd_pcm_hw_params_set_buffer_time_near(pcm_handle, hwparams, &buflen, &dir) < 0) {
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throw _T("Couldn't set buffer length");
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}
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if (buflen != wanted_buflen) {
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wxLogDebug(_T("Couldn't get wanted buffer size of %u, got %u instead"), wanted_buflen, buflen);
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}
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if (snd_pcm_hw_params_get_buffer_size(hwparams, &bufsize) < 0) {
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throw _T("Couldn't get buffer size");
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}
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printf("Buffer size: %lu\n", bufsize);
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// Set period (number of frames ideally written at a time)
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// Somewhat arbitrary for now
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unsigned int wanted_period = bufsize / 4;
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period_len = wanted_period; // microseconds
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if (snd_pcm_hw_params_set_period_time_near(pcm_handle, hwparams, &period_len, &dir) < 0) {
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throw _T("Couldn't set period length");
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}
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if (period_len != wanted_period) {
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wxLogDebug(_T("Couldn't get wanted period size of %d, got %d instead"), wanted_period, period_len);
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}
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if (snd_pcm_hw_params_get_period_size(hwparams, &period, &dir) < 0) {
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throw _T("Couldn't get period size");
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}
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printf("Period size: %lu\n", period);
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// Apply parameters
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if (snd_pcm_hw_params(pcm_handle, hwparams) < 0) {
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throw _T("Failed applying sound hardware settings");
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}
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// And free memory again
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snd_pcm_hw_params_free(hwparams);
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}
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void AlsaPlayer::SetUpAsync()
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{
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// Prepare software params struct
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snd_pcm_sw_params_t *sw_params;
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snd_pcm_sw_params_malloc (&sw_params);
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// Get current parameters
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if (snd_pcm_sw_params_current(pcm_handle, sw_params) < 0) {
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throw _T("Couldn't get current SW params");
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}
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// How full the buffer must be before playback begins
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if (snd_pcm_sw_params_set_start_threshold(pcm_handle, sw_params, bufsize - period) < 0) {
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throw _T("Failed setting start threshold");
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}
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// The the largest write guaranteed never to block
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if (snd_pcm_sw_params_set_avail_min(pcm_handle, sw_params, period) < 0) {
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throw _T("Failed setting min available buffer");
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}
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// Apply settings
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if (snd_pcm_sw_params(pcm_handle, sw_params) < 0) {
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throw _T("Failed applying SW params");
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}
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// And free struct again
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snd_pcm_sw_params_free(sw_params);
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// Attach async handler
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if (snd_async_add_pcm_handler(&pcm_callback, pcm_handle, async_write_handler, this) < 0) {
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throw _T("Failed attaching async handler");
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}
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}
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////////////////
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// Close stream
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void AlsaPlayer::CloseStream()
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{
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if (!open) return;
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Stop();
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// Remove async handler
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snd_async_del_handler(pcm_callback);
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// Close device
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snd_pcm_close(pcm_handle);
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// No longer working
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open = false;
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}
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////////
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// Play
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void AlsaPlayer::Play(__int64 start,__int64 count)
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{
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if (playing) {
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// Quick reset
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playing = false;
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snd_pcm_drop(pcm_handle);
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}
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// Set params
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start_frame = start;
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cur_frame = start;
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end_frame = start + count;
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playing = true;
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// Prepare a bit
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snd_pcm_prepare (pcm_handle);
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async_write_handler(pcm_callback);
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// And go!
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snd_pcm_start(pcm_handle);
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// Update timer
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if (displayTimer && !displayTimer->IsRunning()) displayTimer->Start(15);
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}
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////////
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// Stop
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void AlsaPlayer::Stop(bool timerToo)
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{
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if (!open) return;
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if (!playing) return;
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// Reset data
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playing = false;
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start_frame = 0;
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cur_frame = 0;
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end_frame = 0;
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// Then drop the playback
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snd_pcm_drop(pcm_handle);
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if (timerToo && displayTimer) {
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displayTimer->Stop();
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}
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}
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bool AlsaPlayer::IsPlaying()
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{
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return playing;
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}
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///////////
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// Set end
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void AlsaPlayer::SetEndPosition(__int64 pos)
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{
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end_frame = pos;
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}
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////////////////////////
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// Set current position
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void AlsaPlayer::SetCurrentPosition(__int64 pos)
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{
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cur_frame = pos;
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}
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__int64 AlsaPlayer::GetStartPosition()
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{
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return start_frame;
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}
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__int64 AlsaPlayer::GetEndPosition()
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{
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return end_frame;
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}
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////////////////////////
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// Get current position
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__int64 AlsaPlayer::GetCurrentPosition()
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{
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snd_pcm_sframes_t delay = 0;
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snd_pcm_delay(pcm_handle, &delay); // don't bother catching errors here
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return cur_frame - delay;
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}
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void AlsaPlayer::async_write_handler(snd_async_handler_t *pcm_callback)
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{
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// TODO: check for broken pipes in here and restore as needed
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AlsaPlayer *player = (AlsaPlayer*)snd_async_handler_get_callback_private(pcm_callback);
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if (player->cur_frame >= player->end_frame + player->rate) {
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// More than a second past end of stream
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snd_pcm_drain(player->pcm_handle);
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player->playing = false;
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return;
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}
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snd_pcm_sframes_t frames = snd_pcm_avail_update(player->pcm_handle);
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// TODO: handle underrun
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if (player->cur_frame >= player->end_frame) {
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// Past end of stream, add some silence
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void *buf = calloc(frames, player->bpf);
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snd_pcm_writei(player->pcm_handle, buf, frames);
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free(buf);
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player->cur_frame += frames;
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return;
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}
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void *buf = malloc(player->period * player->bpf);
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while (frames >= player->period) {
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player->provider->GetAudioWithVolume(buf, player->cur_frame, player->period, player->volume);
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snd_pcm_writei(player->pcm_handle, buf, player->period);
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player->cur_frame += player->period;
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frames = snd_pcm_avail_update(player->pcm_handle);
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}
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free(buf);
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}
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