a0bf50dc8a
Has no real effect, it's what VS 2013 already uses and detailed logging reveals that the build system doesn't even recognize v4 and assumes v12 anyway. Might prevent builds with outdated tools.
421 lines
23 KiB
XML
421 lines
23 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<ProjectGuid>{0518D6C0-7BF6-4FD1-91FB-191BD10DB2AC}</ProjectGuid>
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<RootNamespace>wxWidgets</RootNamespace>
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</PropertyGroup>
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<!-- Aegisub project configuration -->
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<PropertyGroup Label="AegisubConfiguration">
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<AegisubProjectType>lib</AegisubProjectType>
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<SrcDir>..\..\vendor\wxWidgets\</SrcDir>
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<HeaderRoot>$(SrcDir)include</HeaderRoot>
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</PropertyGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(MSBuildThisFileDirectory)..\aegisub.props" />
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</ImportGroup>
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<!-- Project specific configuration -->
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE=1;_CRT_NON_CONFORMING_SWPRINTFS=1;_SCL_SECURE_NO_WARNINGS=1;__WXMSW__;__WX__;WXBUILDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SrcDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>wx/wxprec.h</PrecompiledHeaderFile>
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</ClCompile>
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</ItemDefinitionGroup>
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<Target Name="InstallSetup"
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Inputs="setup-installed.h;setup-build.h"
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Outputs="$(AegisubSourceBase)include\wx\setup.h;$(AegisubSourceBase)include\wx\msw\setup.h"
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BeforeTargets="ClCompile"
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>
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<Copy
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SourceFiles="setup-build.h"
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DestinationFiles="$(AegisubSourceBase)include\wx\msw\setup.h"
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SkipUnchangedFiles="true"
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/>
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<Copy
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SourceFiles="setup-installed.h"
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DestinationFiles="$(AegisubSourceBase)include\wx\setup.h"
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SkipUnchangedFiles="true"
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/>
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</Target>
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<!-- Source files -->
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<ItemGroup>
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<InstallHeader Include="$(SrcDir)include\wx\**\*.h" />
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<InstallHeader Include="$(SrcDir)include\wx\**\*.cpp" />
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<InstallHeader Include="$(SrcDir)include\wx\msw\wx.rc" />
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<InstallHeader Include="$(SrcDir)include\wx\msw\*.cur" />
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<InstallHeader Include="$(SrcDir)include\wx\msw\*.ico" />
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<InstallHeader Include="$(SrcDir)include\wx\msw\*.bmp" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(SrcDir)src\common\dummy.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="$(SrcDir)src\common\geometry.cpp" />
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<ClCompile Include="$(SrcDir)src\common\glcmn.cpp" />
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<ClCompile Include="$(SrcDir)src\common\graphcmn.cpp" />
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<ClCompile Include="$(SrcDir)src\common\hash.cpp" />
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<ClCompile Include="$(SrcDir)src\common\hashmap.cpp" />
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<ClCompile Include="$(SrcDir)src\common\headercolcmn.cpp" />
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<ClCompile Include="$(SrcDir)src\common\hyperlnkcmn.cpp" />
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<ClCompile Include="$(SrcDir)src\common\languageinfo.cpp" />
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<ClCompile Include="$(SrcDir)src\common\listctrlcmn.cpp" />
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<ClCompile Include="$(SrcDir)src\common\log.cpp" />
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<ClCompile Include="$(SrcDir)src\common\longlong.cpp" />
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<ClCompile Include="$(SrcDir)src\common\matrix.cpp" />
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<ClCompile Include="$(SrcDir)src\common\process.cpp" />
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<ClCompile Include="$(SrcDir)src\common\quantize.cpp" />
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<ClCompile Include="$(SrcDir)src\common\radiobtncmn.cpp" />
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<ClCompile Include="$(SrcDir)src\common\rearrangectrl.cpp" />
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<ClCompile Include="$(SrcDir)src\common\sizer.cpp" />
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<ClCompile Include="$(SrcDir)src\stc\ScintillaWX.cpp">
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fails without it defined. We can define it for stc.cpp without it
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trying to drag in the lexers, but for ScintillaWX we need to force
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it to include all the headers it needs -->
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<ForcedIncludeFiles>$(MSBuildThisFileDirectory)stc-fi.h</ForcedIncludeFiles>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<ClCompile Include="$(SrcDir)src\stc\stc.cpp">
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<PreprocessorDefinitions>SCI_LEXER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SrcDir)src\stc\scintilla\include;$(SrcDir)src\stc\scintilla\src;$(SrcDir)src\stc\scintilla\lexlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ClCompile Include="$(SrcDir)src\xml\xml.cpp" />
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