387 lines
12 KiB
C++
387 lines
12 KiB
C++
// Copyright (c) 2005-2006, Rodrigo Braz Monteiro
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// Copyright (c) 2006-2010, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file audio_renderer_spectrum.cpp
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/// @brief Caching frequency-power spectrum renderer for audio display
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/// @ingroup audio_ui
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#include "audio_renderer_spectrum.h"
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#include "audio_colorscheme.h"
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#ifndef WITH_FFTW3
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#include "fft.h"
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#endif
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#include <libaegisub/audio/provider.h>
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#include <libaegisub/make_unique.h>
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#include <algorithm>
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#include <wx/image.h>
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#include <wx/dcmemory.h>
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/// Allocates blocks of derived data for the audio spectrum
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struct AudioSpectrumCacheBlockFactory {
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typedef std::unique_ptr<float, std::default_delete<float[]>> BlockType;
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/// Pointer back to the owning spectrum renderer
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AudioSpectrumRenderer *spectrum;
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/// @brief Allocate and fill a data block
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/// @param i Index of the block to produce data for
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/// @return Newly allocated and filled block
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///
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/// The filling is delegated to the spectrum renderer
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BlockType ProduceBlock(size_t i)
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{
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auto res = new float[((size_t)1)<<spectrum->derivation_size];
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spectrum->FillBlock(i, res);
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return BlockType(res);
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}
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/// @brief Calculate the in-memory size of a spec
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/// @return The size in bytes of a spectrum cache block
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size_t GetBlockSize() const
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{
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return sizeof(float) << spectrum->derivation_size;
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}
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};
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/// @brief Cache for audio spectrum frequency-power data
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class AudioSpectrumCache
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: public DataBlockCache<float, 10, AudioSpectrumCacheBlockFactory> {
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public:
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AudioSpectrumCache(size_t block_count, AudioSpectrumRenderer *renderer)
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: DataBlockCache(block_count, AudioSpectrumCacheBlockFactory{renderer})
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{
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}
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};
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AudioSpectrumRenderer::AudioSpectrumRenderer(std::string const& color_scheme_name)
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{
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colors.reserve(AudioStyle_MAX);
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for (int i = 0; i < AudioStyle_MAX; ++i)
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colors.emplace_back(12, color_scheme_name, i);
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}
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AudioSpectrumRenderer::~AudioSpectrumRenderer()
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{
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// This sequence will clean up
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provider = nullptr;
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RecreateCache();
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}
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void AudioSpectrumRenderer::RecreateCache()
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{
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update_derivation_values ();
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#ifdef WITH_FFTW3
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if (dft_plan)
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{
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fftw_destroy_plan(dft_plan);
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fftw_free(dft_input);
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fftw_free(dft_output);
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dft_plan = nullptr;
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dft_input = nullptr;
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dft_output = nullptr;
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}
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#endif
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if (provider)
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{
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size_t block_count = (size_t)((provider->GetNumSamples() + ((size_t)1<<derivation_dist) - 1) >> derivation_dist);
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cache = agi::make_unique<AudioSpectrumCache>(block_count, this);
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#ifdef WITH_FFTW3
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dft_input = fftw_alloc_real(2<<derivation_size);
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dft_output = fftw_alloc_complex(2<<derivation_size);
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dft_plan = fftw_plan_dft_r2c_1d(
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2<<derivation_size,
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dft_input,
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dft_output,
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FFTW_MEASURE);
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#else
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// Allocate scratch for 6x the derivation size:
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// 2x for the input sample data
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// 2x for the real part of the output
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// 2x for the imaginary part of the output
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fft_scratch.resize(6 << derivation_size);
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#endif
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audio_scratch.resize(2 << derivation_size);
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}
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}
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void AudioSpectrumRenderer::OnSetProvider()
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{
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RecreateCache();
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}
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void AudioSpectrumRenderer::SetResolution(size_t _derivation_size, size_t _derivation_dist)
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{
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if (derivation_dist_user != _derivation_dist)
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{
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derivation_dist_user = _derivation_dist;
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update_derivation_values ();
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AgeCache (0);
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}
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if (derivation_size_user != _derivation_size)
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{
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derivation_size_user = _derivation_size;
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RecreateCache();
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}
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}
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void AudioSpectrumRenderer::set_reference_frequency_position (float pos_fref_)
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{
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assert (pos_fref_ > 0.f);
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assert (pos_fref_ < 1.f);
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pos_fref = pos_fref_;
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}
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template<class T>
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void AudioSpectrumRenderer::ConvertToFloat(size_t count, T *dest) {
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for (size_t si = 0; si < count; ++si)
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{
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dest[si] = (T)(audio_scratch[si]) / 32768.0;
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}
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}
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void AudioSpectrumRenderer::update_derivation_values ()
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{
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// Below this sampling rate (Hz), the derivation values are identical to
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// the user-provided ones. Otherwise, they are scaled according to the
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// ratio between the sampling rates.
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// The threshold is set at 50 kHz so with standard rates like 48 kHz,
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// the values are kept identical, and scaled with higher standard rates
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// like 88.2 or 96 kHz.
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constexpr float sample_rate_ref = 50000.f;
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derivation_dist = derivation_dist_user;
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derivation_size = derivation_size_user;
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if (provider != nullptr)
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{
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const int sample_rate = provider->GetSampleRate ();
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float mult = float (sample_rate) / sample_rate_ref;
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while (mult > 1)
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{
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++ derivation_dist;
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++ derivation_size;
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mult *= 0.5f;
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}
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}
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}
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void AudioSpectrumRenderer::FillBlock(size_t block_index, float *block)
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{
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assert(cache);
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assert(block);
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int64_t first_sample = (((int64_t)block_index) << derivation_dist) - ((int64_t)1 << derivation_size);
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provider->GetInt16MonoAudio(audio_scratch.data(), first_sample, 2 << derivation_size);
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// Because the FFTs used here are unnormalized DFTs, we have to compensate
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// the possible length difference between derivation_size used in the
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// calculations and its user-provided counterpart. Thus, the display is
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// kept independent of the sampling rate.
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const float scale_fix =
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1.f / sqrtf (float (1 << (derivation_size - derivation_size_user)));
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#ifdef WITH_FFTW3
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ConvertToFloat(2 << derivation_size, dft_input);
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fftw_execute(dft_plan);
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double scale_factor = scale_fix * 9 / sqrt(2 << (derivation_size + 1));
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fftw_complex *o = dft_output;
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for (size_t si = (size_t)1<<derivation_size; si > 0; --si)
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{
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*block++ = log10( sqrt(o[0][0] * o[0][0] + o[0][1] * o[0][1]) * scale_factor + 1 );
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o++;
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}
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#else
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ConvertToFloat(2 << derivation_size, &fft_scratch[0]);
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float *fft_input = &fft_scratch[0];
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float *fft_real = &fft_scratch[0] + (2 << derivation_size);
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float *fft_imag = &fft_scratch[0] + (4 << derivation_size);
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FFT fft;
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fft.Transform(2<<derivation_size, fft_input, fft_real, fft_imag);
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float scale_factor = scale_fix * 9 / sqrt(2 * (float)(2<<derivation_size));
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for (size_t si = 1<<derivation_size; si > 0; --si)
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{
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// With x in range [0;1], log10(x*9+1) will also be in range [0;1],
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// although the FFT output can apparently get greater magnitudes than 1
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// despite the input being limited to [-1;+1).
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*block++ = log10( sqrt(*fft_real * *fft_real + *fft_imag * *fft_imag) * scale_factor + 1 );
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fft_real++; fft_imag++;
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}
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#endif
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}
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void AudioSpectrumRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle style)
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{
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// Misc. utility functions
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auto floor_int = [] (float val) { return int (floorf (val )); };
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auto round_int = [] (float val) { return int (floorf (val + 0.5f)); };
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if (!cache)
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return;
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assert(bmp.IsOk());
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assert(bmp.GetDepth() == 24 || bmp.GetDepth() == 32);
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int end = start + bmp.GetWidth();
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assert(start >= 0);
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assert(end >= 0);
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assert(end >= start);
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// Prepare an image buffer to write
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wxImage img(bmp.GetSize());
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unsigned char *imgdata = img.GetData();
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ptrdiff_t stride = img.GetWidth()*3;
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int imgheight = img.GetHeight();
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const AudioColorScheme *pal = &colors[style];
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// Sampling rate, in Hz.
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const float sample_rate = float (provider->GetSampleRate ());
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// Number of FFT bins, excluding the "Nyquist" one
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const int nbr_bins = 1 << derivation_size;
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// minband and maxband define an half-open range.
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int minband = 1; // Starts at 1, we don't care about showing the DC.
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int maxband = std::min (
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round_int (nbr_bins * max_freq / (sample_rate * 0.5f)),
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nbr_bins
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);
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assert (minband < maxband);
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// Precomputes this once, this will be useful for the log curve.
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const float scale_log = logf (maxband / minband);
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// Turns the user-specified 1 kHz position into a ratio between the linear
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// and logarithmic curves that we can directly use in the following
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// calculations.
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assert (pos_fref > 0);
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assert (pos_fref < 1);
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float b_fref = nbr_bins * freq_ref / (sample_rate * 0.5f);
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b_fref = mid (1.f, b_fref, float (maxband - 1));
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const float clin = minband + (maxband - minband) * pos_fref;
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const float clog = minband * expf (pos_fref * scale_log);
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float log_ratio_calc = (b_fref - clin) / (clog - clin);
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log_ratio_calc = mid (0.f, log_ratio_calc, 1.f);
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// ax = absolute x, absolute to the virtual spectrum bitmap
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for (int ax = start; ax < end; ++ax)
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{
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// Derived audio data
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size_t block_index = (size_t)(ax * pixel_ms * provider->GetSampleRate() / 1000) >> derivation_dist;
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float *power = &cache->Get(block_index);
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// Prepare bitmap writing
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unsigned char *px = imgdata + (imgheight-1) * stride + (ax - start) * 3;
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float bin_prv = minband;
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float bin_cur = minband;
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for (int y = 0; y < imgheight; ++y)
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{
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assert (bin_cur < float (maxband));
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float bin_nxt = maxband;
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if (y + 1 < imgheight)
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{
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// Bin index is an interpolation between the linear and log curves.
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const float pos_rel = float (y + 1) / float (imgheight);
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const float b_lin = minband + pos_rel * (maxband - minband);
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const float b_log = minband * expf (pos_rel * scale_log);
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bin_nxt = b_lin + log_ratio_calc * (b_log - b_lin);
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}
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float val = 0;
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// Interpolate between consecutive bins
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if (bin_nxt - bin_prv < 2)
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{
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const int bin_0 = floor_int (bin_cur);
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const int bin_1 = std::min (bin_0 + 1, nbr_bins - 1);
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const float frac = bin_cur - float (bin_0);
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const float v0 = power [bin_0];
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const float v1 = power [bin_1];
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val = v0 + frac * (v1 - v0);
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}
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// Pick the greatest bin on the interval
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else
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{
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int bin_inf = floor_int ((bin_prv + bin_cur) * 0.5f);
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int bin_sup = floor_int ((bin_cur + bin_nxt) * 0.5f);
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bin_inf = std::min (bin_inf, nbr_bins - 2);
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bin_sup = std::min (bin_sup, nbr_bins - 1);
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assert (bin_inf < bin_sup);
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val = *std::max_element (&power [bin_inf], &power [bin_sup]);
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}
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pal->map (val * amplitude_scale, px);
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px -= stride;
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bin_prv = bin_cur;
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bin_cur = bin_nxt;
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}
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}
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wxBitmap tmpbmp(img);
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wxMemoryDC targetdc(bmp);
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targetdc.DrawBitmap(tmpbmp, 0, 0);
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}
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void AudioSpectrumRenderer::RenderBlank(wxDC &dc, const wxRect &rect, AudioRenderingStyle style)
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{
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// Get the colour of silence
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wxColour col = colors[style].get(0.0f);
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dc.SetBrush(wxBrush(col));
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dc.SetPen(wxPen(col));
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dc.DrawRectangle(rect);
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}
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void AudioSpectrumRenderer::AgeCache(size_t max_size)
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{
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if (cache)
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cache->Age(max_size);
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}
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