392ce99083
Originally committed to SVN as r4525.
260 lines
6.6 KiB
C++
260 lines
6.6 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file subtitle_format_txt.cpp
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/// @brief Importing/exporting subtitles to untimed plain text
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/// @ingroup subtitle_io
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///
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///////////
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// Headers
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#include "config.h"
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#include "ass_dialogue.h"
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#include "compat.h"
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#include "dialog_text_import.h"
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#include "main.h"
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#include "options.h"
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#include "subtitle_format_txt.h"
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#include "text_file_reader.h"
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#include "text_file_writer.h"
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#include "version.h"
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/// @brief Can read?
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/// @param filename
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/// @return
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///
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bool TXTSubtitleFormat::CanReadFile(wxString filename) {
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return (filename.Right(4).Lower() == _T(".txt"));
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}
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/// @brief Can write?
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/// @param filename
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/// @return
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///
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bool TXTSubtitleFormat::CanWriteFile(wxString filename) {
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return (filename.Right(4).Lower() == _T(".txt") && filename.Right(11).Lower() != _T(".encore.txt") && filename.Right(16).Lower() != _T(".transtation.txt"));
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}
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/// @brief Get name
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/// @return
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///
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wxString TXTSubtitleFormat::GetName() {
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return _T("Plain-Text");
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}
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/// @brief Get read wildcards
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/// @return
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///
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wxArrayString TXTSubtitleFormat::GetReadWildcards() {
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wxArrayString formats;
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formats.Add(_T("txt"));
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return formats;
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}
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/// @brief Get write wildcards
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/// @return
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///
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wxArrayString TXTSubtitleFormat::GetWriteWildcards() {
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return GetReadWildcards();
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}
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/// @brief Read file
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/// @param filename
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/// @param encoding
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/// @return
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///
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void TXTSubtitleFormat::ReadFile(wxString filename,wxString encoding) { using namespace std;
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// Import options
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DialogTextImport dlg;
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if (dlg.ShowModal() == wxID_CANCEL) return;
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// Reader
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TextFileReader file(filename,encoding,false);
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// Default
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LoadDefault(false);
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// Data
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wxString actor;
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wxString separator = lagi_wxString(OPT_GET("Tool/Import/Text/Actor Separator")->GetString());
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wxString comment = lagi_wxString(OPT_GET("Tool/Import/Text/Comment Starter")->GetString());
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bool isComment = false;
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int lines = 0;
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// Parse file
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AssDialogue *line = NULL;
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while (file.HasMoreLines()) {
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// Reads line
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wxString value = file.ReadLineFromFile();
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if(value.IsEmpty()) continue;
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// Check if this isn't a timecodes file
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if (value.StartsWith(_T("# timecode"))) {
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throw _T("File is a timecode file, cannot load as subtitles.");
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}
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// Read comment data
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isComment = false;
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if (comment != _T("") && value.Left(comment.Length()) == comment) {
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isComment = true;
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value = value.Mid(comment.Length());
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}
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// Read actor data
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if (!isComment && separator != _T("")) {
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if (value[0] != _T(' ') && value[0] != _T('\t')) {
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int pos = value.Find(separator);
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if (pos != wxNOT_FOUND) {
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actor = value.Left(pos);
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actor.Trim(false);
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actor.Trim(true);
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value = value.Mid(pos+1);
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value.Trim(false);
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}
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}
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}
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// Trim spaces at start
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value.Trim(false);
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// Sets line up
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line = new AssDialogue;
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line->group = _T("[Events]");
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line->Style = _T("Default");
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if (isComment) line->Actor = _T("");
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else line->Actor = actor;
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if (value.IsEmpty()) {
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line->Actor = _T("");
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isComment = true;
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}
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line->Comment = isComment;
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line->Text = value;
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line->Start.SetMS(0);
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line->End.SetMS(0);
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// Adds line
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Line->push_back(line);
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lines++;
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}
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// No lines?
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if (lines == 0) {
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line = new AssDialogue;
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line->group = _T("[Events]");
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line->Style = _T("Default");
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line->Start.SetMS(0);
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line->End.SetMS(OPT_GET("Timing/Default Duration")->GetInt());
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Line->push_back(line);
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}
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}
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/// @brief Write file
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/// @param filename
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/// @param encoding
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///
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void TXTSubtitleFormat::WriteFile(wxString filename,wxString encoding) { using namespace std;
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size_t num_actor_names = 0, num_dialogue_lines = 0;
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// Detect number of lines with Actor field filled out
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for (list<AssEntry*>::iterator l = Line->begin(); l != Line->end(); ++l) {
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AssDialogue *dia = dynamic_cast<AssDialogue*>(*l);
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if (dia && !dia->Comment) {
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num_dialogue_lines++;
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if (!dia->Actor.IsEmpty())
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num_actor_names++;
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}
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}
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// If too few lines have Actor filled out, don't write it
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bool write_actors = num_actor_names > num_dialogue_lines/2;
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bool strip_formatting = true;
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TextFileWriter file(filename, encoding);
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file.WriteLineToFile(_T("# Exported by Aegisub ") + GetAegisubShortVersionString());
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// Write the file
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for (list<AssEntry*>::iterator l = Line->begin(); l != Line->end(); ++l) {
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AssDialogue *dia = dynamic_cast<AssDialogue*>(*l);
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if (dia) {
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wxString out_line;
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if (dia->Comment) {
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out_line = _T("# ");
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}
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if (write_actors) {
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out_line += dia->Actor + _T(": ");
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}
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wxString out_text;
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if (strip_formatting) {
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dia->ParseASSTags();
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for (std::vector<AssDialogueBlock*>::iterator block = dia->Blocks.begin(); block != dia->Blocks.end(); ++block) {
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if ((*block)->GetType() == BLOCK_PLAIN) {
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out_text += (*block)->GetText();
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}
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}
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dia->ClearBlocks();
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}
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else {
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out_text = dia->Text;
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}
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out_line += out_text;
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if (!out_text.IsEmpty()) {
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file.WriteLineToFile(out_line);
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}
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}
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else {
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// Not a dialogue line
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// TODO: should any non-dia lines cause blank lines in output?
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//file.WriteLineToFile(_T(""));
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}
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}
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}
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