Aegisub/src/auto4_lua.cpp
arch1t3cht 42f7e53e92 lua: Don't check_stack in LuaCheckStack destructor
This would cause an assertion failure in functions like lua_for_each
when the given closure throws an error and thus leaves some  values on
the stack. This can make Aegisub crash entirely instead of just catching
and reporting the error. Instead, these stack_checks can be done
manually.
2023-05-22 09:23:22 +02:00

1203 lines
33 KiB
C++

// Copyright (c) 2006, 2007, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file auto4_lua.cpp
/// @brief Lua 5.1-based scripting engine
/// @ingroup scripting
///
#include "auto4_lua.h"
#include "ass_dialogue.h"
#include "ass_file.h"
#include "ass_info.h"
#include "ass_style.h"
#include "async_video_provider.h"
#include "auto4_lua_factory.h"
#include "audio_controller.h"
#include "audio_timing.h"
#include "command/command.h"
#include "compat.h"
#include "frame_main.h"
#include "include/aegisub/context.h"
#include "options.h"
#include "project.h"
#include "selection_controller.h"
#include "subs_controller.h"
#include "text_selection_controller.h"
#include "video_controller.h"
#include "video_frame.h"
#include "utils.h"
#include <libaegisub/dispatch.h>
#include <libaegisub/format.h>
#include <libaegisub/lua/ffi.h>
#include <libaegisub/lua/modules.h>
#include <libaegisub/lua/script_reader.h>
#include <libaegisub/lua/utils.h>
#include <libaegisub/make_unique.h>
#include <libaegisub/path.h>
#include <algorithm>
#include <boost/algorithm/string/case_conv.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/scope_exit.hpp>
#include <cassert>
#include <mutex>
#include <wx/clipbrd.h>
#include <wx/log.h>
#include <wx/msgdlg.h>
using namespace agi::lua;
using namespace Automation4;
namespace {
wxString get_wxstring(lua_State *L, int idx)
{
return wxString::FromUTF8(lua_tostring(L, idx));
}
wxString check_wxstring(lua_State *L, int idx)
{
return to_wx(check_string(L, idx));
}
void set_context(lua_State *L, const agi::Context *c)
{
// Explicit cast is needed to discard the const
push_value(L, (void *)c);
lua_setfield(L, LUA_REGISTRYINDEX, "project_context");
}
const agi::Context *get_context(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "project_context");
if (!lua_islightuserdata(L, -1)) {
lua_pop(L, 1);
return nullptr;
}
const agi::Context * c = static_cast<const agi::Context *>(lua_touserdata(L, -1));
lua_pop(L, 1);
return c;
}
int get_file_name(lua_State *L)
{
const agi::Context *c = get_context(L);
if (c && !c->subsController->Filename().empty())
push_value(L, c->subsController->Filename().filename());
else
lua_pushnil(L);
return 1;
}
int get_translation(lua_State *L)
{
wxString str(check_wxstring(L, 1));
push_value(L, _(str).utf8_str());
return 1;
}
const char *clipboard_get()
{
std::string data = GetClipboard();
if (data.empty())
return nullptr;
return strndup(data);
}
bool clipboard_set(const char *str)
{
bool succeeded = false;
#if wxUSE_OLE
// OLE needs to be initialized on each thread that wants to write to
// the clipboard, which wx does not handle automatically
wxClipboard cb;
#else
wxClipboard &cb = *wxTheClipboard;
#endif
if (cb.Open()) {
succeeded = cb.SetData(new wxTextDataObject(wxString::FromUTF8(str)));
cb.Close();
cb.Flush();
}
return succeeded;
}
int clipboard_init(lua_State *L)
{
agi::lua::register_lib_table(L, {}, "get", clipboard_get, "set", clipboard_set);
return 1;
}
int frame_from_ms(lua_State *L)
{
const agi::Context *c = get_context(L);
int ms = lua_tointeger(L, -1);
lua_pop(L, 1);
if (c && c->project->Timecodes().IsLoaded())
push_value(L, c->videoController->FrameAtTime(ms, agi::vfr::START));
else
lua_pushnil(L);
return 1;
}
int ms_from_frame(lua_State *L)
{
const agi::Context *c = get_context(L);
int frame = lua_tointeger(L, -1);
lua_pop(L, 1);
if (c && c->project->Timecodes().IsLoaded())
push_value(L, c->videoController->TimeAtFrame(frame, agi::vfr::START));
else
lua_pushnil(L);
return 1;
}
int video_size(lua_State *L)
{
const agi::Context *c = get_context(L);
if (c && c->project->VideoProvider()) {
auto provider = c->project->VideoProvider();
push_value(L, provider->GetWidth());
push_value(L, provider->GetHeight());
push_value(L, c->videoController->GetAspectRatioValue());
push_value(L, (int)c->videoController->GetAspectRatioType());
return 4;
}
else {
lua_pushnil(L);
return 1;
}
}
std::shared_ptr<VideoFrame> check_VideoFrame(lua_State *L) {
auto framePtr = static_cast<std::shared_ptr<VideoFrame>*>(luaL_checkudata(L, 1, "VideoFrame"));
return *framePtr;
}
int FrameWidth(lua_State *L) {
std::shared_ptr<VideoFrame> frame = check_VideoFrame(L);
push_value(L, frame->width);
return 1;
}
int FrameHeight(lua_State *L) {
std::shared_ptr<VideoFrame> frame = check_VideoFrame(L);
push_value(L, frame->height);
return 1;
}
int FramePixel(lua_State *L) {
std::shared_ptr<VideoFrame> frame = check_VideoFrame(L);
size_t x = lua_tointeger(L, -2);
size_t y = lua_tointeger(L, -1);
lua_pop(L, 2);
if (x < frame->width && y < frame->height) {
if (frame->flipped)
y = frame->height - y;
size_t pos = y * frame->pitch + x * 4;
// VideoFrame is stored as BGRA, but we want to return RGB
int pixelValue = frame->data[pos+2] * 65536 + frame->data[pos+1] * 256 + frame->data[pos];
push_value(L, pixelValue);
} else {
lua_pushnil(L);
}
return 1;
}
int FramePixelFormatted(lua_State *L) {
std::shared_ptr<VideoFrame> frame = check_VideoFrame(L);
size_t x = lua_tointeger(L, -2);
size_t y = lua_tointeger(L, -1);
lua_pop(L, 2);
if (x < frame->width && y < frame->height) {
if (frame->flipped)
y = frame->height - y;
size_t pos = y * frame->pitch + x * 4;
// VideoFrame is stored as BGRA, Color expects RGBA
agi::Color* color = new agi::Color(frame->data[pos+2], frame->data[pos+1], frame->data[pos], frame->data[pos+3]);
push_value(L, color->GetAssOverrideFormatted());
} else {
lua_pushnil(L);
}
return 1;
}
int FrameDestory(lua_State *L) {
std::shared_ptr<VideoFrame> frame = check_VideoFrame(L);
frame.~shared_ptr<VideoFrame>();
return 0;
}
int get_frame(lua_State *L)
{
// get frame number from stack
const agi::Context *c = get_context(L);
int frameNumber = lua_tointeger(L, 1);
bool withSubtitles = false;
if (lua_gettop(L) >= 2) {
withSubtitles = lua_toboolean(L, 2);
lua_pop(L, 1);
}
lua_pop(L, 1);
static const struct luaL_Reg FrameTableDefinition [] = {
{"width", FrameWidth},
{"height", FrameHeight},
{"getPixel", FramePixel},
{"getPixelFormatted", FramePixelFormatted},
{"__gc", FrameDestory},
{NULL, NULL}
};
// create and register metatable if not already done
if (luaL_newmetatable(L, "VideoFrame")) {
// metatable.__index = metatable
lua_pushstring(L, "__index");
lua_pushvalue(L, -2);
lua_settable(L, -3);
luaL_register(L, NULL, FrameTableDefinition);
}
if (c && c->project->Timecodes().IsLoaded()) {
std::shared_ptr<VideoFrame> frame = c->videoController->GetFrame(frameNumber, !withSubtitles);
void *userData = lua_newuserdata(L, sizeof(std::shared_ptr<VideoFrame>));
new(userData) std::shared_ptr<VideoFrame>(frame);
luaL_getmetatable(L, "VideoFrame");
lua_setmetatable(L, -2);
} else {
lua_pushnil(L);
}
return 1;
}
int get_keyframes(lua_State *L)
{
if (const agi::Context *c = get_context(L))
push_value(L, c->project->Keyframes());
else
lua_pushnil(L);
return 1;
}
int decode_path(lua_State *L)
{
std::string path = check_string(L, 1);
lua_pop(L, 1);
if (const agi::Context *c = get_context(L))
push_value(L, c->path->Decode(path));
else
push_value(L, config::path->Decode(path));
return 1;
}
int cancel_script(lua_State *L)
{
lua_pushnil(L);
throw error_tag();
}
int lua_text_textents(lua_State *L)
{
argcheck(L, !!lua_istable(L, 1), 1, "");
argcheck(L, !!lua_isstring(L, 2), 2, "");
// have to check that it looks like a style table before actually converting
// if it's a dialogue table then an active AssFile object is required
{
lua_getfield(L, 1, "class");
std::string actual_class{lua_tostring(L, -1)};
boost::to_lower(actual_class);
if (actual_class != "style")
return error(L, "Not a style entry");
lua_pop(L, 1);
}
lua_pushvalue(L, 1);
std::unique_ptr<AssEntry> et(Automation4::LuaAssFile::LuaToAssEntry(L));
lua_pop(L, 1);
if (typeid(*et) != typeid(AssStyle))
return error(L, "Not a style entry");
double width, height, descent, extlead;
if (!Automation4::CalculateTextExtents(static_cast<AssStyle*>(et.get()),
check_string(L, 2), width, height, descent, extlead))
return error(L, "Some internal error occurred calculating text_extents");
push_value(L, width);
push_value(L, height);
push_value(L, descent);
push_value(L, extlead);
return 4;
}
int lua_get_audio_selection(lua_State *L)
{
const agi::Context *c = get_context(L);
if (!c || !c->audioController || !c->audioController->GetTimingController()) {
lua_pushnil(L);
return 1;
}
const TimeRange range = c->audioController->GetTimingController()->GetActiveLineRange();
push_value(L, range.begin());
push_value(L, range.end());
return 2;
}
int lua_set_status_text(lua_State *L)
{
const agi::Context *c = get_context(L);
if (!c || !c->frame) {
lua_pushnil(L);
return 1;
}
std::string text = check_string(L, 1);
lua_pop(L, 1);
agi::dispatch::Main().Async([=] { c->frame->StatusTimeout(to_wx(text)); });
return 0;
}
int lua_get_text_cursor(lua_State *L)
{
push_value(L, get_context(L)->textSelectionController->GetStagedInsertionPoint() + 1);
return 1;
}
int lua_set_text_cursor(lua_State *L)
{
int point = lua_tointeger(L, -1) - 1;
lua_pop(L, 1);
get_context(L)->textSelectionController->StageSetInsertionPoint(point);
return 0;
}
int lua_get_text_selection(lua_State *L)
{
const agi::Context *c = get_context(L);
int start = c->textSelectionController->GetStagedSelectionStart() + 1;
int end = c->textSelectionController->GetStagedSelectionEnd() + 1;
push_value(L, start <= end ? start : end);
push_value(L, start <= end ? end : start);
return 2;
}
int lua_set_text_selection(lua_State *L)
{
int start = lua_tointeger(L, -2) - 1;
int end = lua_tointeger(L, -1) - 1;
lua_pop(L, 2);
get_context(L)->textSelectionController->StageSetSelection(start, end);
return 0;
}
int lua_is_modified(lua_State *L)
{
push_value(L, get_context(L)->subsController->IsModified());
return 1;
}
int project_properties(lua_State *L)
{
const agi::Context *c = get_context(L);
if (!c)
lua_pushnil(L);
else {
lua_createtable(L, 0, 14);
#define PUSH_FIELD(name) set_field(L, #name, c->ass->Properties.name)
PUSH_FIELD(automation_scripts);
PUSH_FIELD(export_filters);
PUSH_FIELD(export_encoding);
PUSH_FIELD(style_storage);
PUSH_FIELD(video_zoom);
PUSH_FIELD(ar_value);
PUSH_FIELD(scroll_position);
PUSH_FIELD(active_row);
PUSH_FIELD(ar_mode);
PUSH_FIELD(video_position);
#undef PUSH_FIELD
set_field(L, "audio_file", c->path->MakeAbsolute(c->ass->Properties.audio_file, "?script"));
set_field(L, "video_file", c->path->MakeAbsolute(c->ass->Properties.video_file, "?script"));
set_field(L, "timecodes_file", c->path->MakeAbsolute(c->ass->Properties.timecodes_file, "?script"));
set_field(L, "keyframes_file", c->path->MakeAbsolute(c->ass->Properties.keyframes_file, "?script"));
}
return 1;
}
class LuaFeature {
int myid = 0;
protected:
lua_State *L;
void RegisterFeature();
void UnregisterFeature();
void GetFeatureFunction(const char *function) const;
LuaFeature(lua_State *L) : L(L) { }
};
/// Run a lua function on a background thread
/// @param L Lua state
/// @param nargs Number of arguments the function takes
/// @param nresults Number of values the function returns
/// @param title Title to use for the progress dialog
/// @param parent Parent window for the progress dialog
/// @param can_open_config Can the function open its own dialogs?
/// @throws agi::UserCancelException if the function fails to run to completion (either due to cancelling or errors)
void LuaThreadedCall(lua_State *L, int nargs, int nresults, std::string const& title, wxWindow *parent, bool can_open_config);
class LuaCommand final : public cmd::Command, private LuaFeature {
std::string cmd_name;
wxString display;
wxString help;
int cmd_type;
public:
LuaCommand(lua_State *L);
~LuaCommand();
const char* name() const override { return cmd_name.c_str(); }
wxString StrMenu(const agi::Context *) const override { return display; }
wxString StrDisplay(const agi::Context *) const override { return display; }
wxString StrHelp() const override { return help; }
int Type() const override { return cmd_type; }
void operator()(agi::Context *c) override;
bool Validate(const agi::Context *c) override;
virtual bool IsActive(const agi::Context *c) override;
static int LuaRegister(lua_State *L);
};
class LuaExportFilter final : public ExportFilter, private LuaFeature {
bool has_config;
LuaDialog *config_dialog;
protected:
std::unique_ptr<ScriptDialog> GenerateConfigDialog(wxWindow *parent, agi::Context *c) override;
public:
LuaExportFilter(lua_State *L);
static int LuaRegister(lua_State *L);
void ProcessSubs(AssFile *subs, wxWindow *export_dialog) override;
};
class LuaScript final : public Script {
lua_State *L = nullptr;
std::string name;
std::string description;
std::string author;
std::string version;
std::vector<cmd::Command*> macros;
std::vector<std::unique_ptr<ExportFilter>> filters;
/// load script and create internal structures etc.
void Create();
/// destroy internal structures, unreg features and delete environment
void Destroy();
static int LuaInclude(lua_State *L);
public:
LuaScript(agi::fs::path const& filename);
~LuaScript() { Destroy(); }
void RegisterCommand(LuaCommand *command);
void UnregisterCommand(LuaCommand *command);
void RegisterFilter(LuaExportFilter *filter);
static LuaScript* GetScriptObject(lua_State *L);
// Script implementation
void Reload() override { Create(); }
std::string GetName() const override { return name; }
std::string GetDescription() const override { return description; }
std::string GetAuthor() const override { return author; }
std::string GetVersion() const override { return version; }
bool GetLoadedState() const override { return L != nullptr; }
std::vector<cmd::Command*> GetMacros() const override { return macros; }
std::vector<ExportFilter*> GetFilters() const override;
};
LuaScript::LuaScript(agi::fs::path const& filename)
: Script(filename)
{
Create();
}
void LuaScript::Create()
{
Destroy();
name = GetPrettyFilename().string();
// create lua environment
L = luaL_newstate();
if (!L) {
description = "Could not initialize Lua state";
return;
}
bool loaded = false;
BOOST_SCOPE_EXIT_ALL(&) { if (!loaded) Destroy(); };
LuaStackcheck stackcheck(L);
// register standard libs
preload_modules(L);
stackcheck.check_stack(0);
// dofile and loadfile are replaced with include
lua_pushnil(L);
lua_setglobal(L, "dofile");
lua_pushnil(L);
lua_setglobal(L, "loadfile");
push_value(L, exception_wrapper<LuaInclude>);
lua_setglobal(L, "include");
// Replace the default lua module loader with our unicode compatible
// one and set the module search path
if (!Install(L, include_path)) {
description = get_string_or_default(L, 1);
lua_pop(L, 1);
return;
}
stackcheck.check_stack(0);
// prepare stuff in the registry
// store the script's filename
push_value(L, GetFilename().stem());
lua_setfield(L, LUA_REGISTRYINDEX, "filename");
stackcheck.check_stack(0);
// reference to the script object
push_value(L, this);
lua_setfield(L, LUA_REGISTRYINDEX, "aegisub");
stackcheck.check_stack(0);
// make "aegisub" table
lua_pushstring(L, "aegisub");
lua_createtable(L, 0, 13);
set_field<LuaCommand::LuaRegister>(L, "register_macro");
set_field<LuaExportFilter::LuaRegister>(L, "register_filter");
set_field<lua_text_textents>(L, "text_extents");
set_field<frame_from_ms>(L, "frame_from_ms");
set_field<ms_from_frame>(L, "ms_from_frame");
set_field<video_size>(L, "video_size");
set_field<get_keyframes>(L, "keyframes");
set_field<decode_path>(L, "decode_path");
set_field<cancel_script>(L, "cancel");
set_field(L, "lua_automation_version", 4);
set_field<clipboard_init>(L, "__init_clipboard");
set_field<get_file_name>(L, "file_name");
set_field<get_translation>(L, "gettext");
set_field<project_properties>(L, "project_properties");
set_field<lua_get_audio_selection>(L, "get_audio_selection");
set_field<lua_set_status_text>(L, "set_status_text");
set_field<get_frame>(L, "get_frame");
lua_createtable(L, 0, 5);
set_field<lua_get_text_cursor>(L, "get_cursor");
set_field<lua_set_text_cursor>(L, "set_cursor");
set_field<lua_get_text_selection>(L, "get_selection");
set_field<lua_set_text_selection>(L, "set_selection");
set_field<lua_is_modified>(L, "is_modified");
lua_setfield(L, -2, "gui");
// store aegisub table to globals
lua_settable(L, LUA_GLOBALSINDEX);
stackcheck.check_stack(0);
// load user script
if (!LoadFile(L, GetFilename())) {
description = get_string_or_default(L, 1);
lua_pop(L, 1);
return;
}
stackcheck.check_stack(1);
// Insert our error handler under the user's script
lua_pushcclosure(L, add_stack_trace, 0);
lua_insert(L, -2);
// and execute it
// this is where features are registered
if (lua_pcall(L, 0, 0, -2)) {
// error occurred, assumed to be on top of Lua stack
description = agi::format("Error initialising Lua script \"%s\":\n\n%s", GetPrettyFilename().string(), get_string_or_default(L, -1));
lua_pop(L, 2); // error + error handler
return;
}
lua_pop(L, 1); // error handler
stackcheck.check_stack(0);
lua_getglobal(L, "version");
if (lua_isnumber(L, -1) && lua_tointeger(L, -1) == 3) {
lua_pop(L, 1); // just to avoid tripping the stackcheck in debug
description = "Attempted to load an Automation 3 script as an Automation 4 Lua script. Automation 3 is no longer supported.";
stackcheck.check_stack(0);
return;
}
name = get_global_string(L, "script_name");
description = get_global_string(L, "script_description");
author = get_global_string(L, "script_author");
version = get_global_string(L, "script_version");
if (name.empty())
name = GetPrettyFilename().string();
lua_pop(L, 1);
stackcheck.check_stack(0);
// if we got this far, the script should be ready
loaded = true;
}
void LuaScript::Destroy()
{
// Assume the script object is clean if there's no Lua state
if (!L) return;
// loops backwards because commands remove themselves from macros when
// they're unregistered
for (int i = macros.size() - 1; i >= 0; --i)
cmd::unreg(macros[i]->name());
filters.clear();
lua_close(L);
L = nullptr;
}
std::vector<ExportFilter*> LuaScript::GetFilters() const
{
std::vector<ExportFilter *> ret;
ret.reserve(filters.size());
for (auto& filter : filters) ret.push_back(filter.get());
return ret;
}
void LuaScript::RegisterCommand(LuaCommand *command)
{
for (auto macro : macros) {
if (macro->name() == command->name()) {
error(L, "A macro named '%s' is already defined in script '%s'",
command->StrDisplay(nullptr).utf8_str().data(), name.c_str());
}
}
macros.push_back(command);
}
void LuaScript::UnregisterCommand(LuaCommand *command)
{
macros.erase(remove(macros.begin(), macros.end(), command), macros.end());
}
void LuaScript::RegisterFilter(LuaExportFilter *filter)
{
filters.emplace_back(filter);
}
LuaScript* LuaScript::GetScriptObject(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "aegisub");
void *ptr = lua_touserdata(L, -1);
lua_pop(L, 1);
return (LuaScript*)ptr;
}
int LuaScript::LuaInclude(lua_State *L)
{
const LuaScript *s = GetScriptObject(L);
const std::string filename(check_string(L, 1));
agi::fs::path filepath;
// Relative or absolute path
if (!boost::all(filename, !boost::is_any_of("/\\")))
filepath = s->GetFilename().parent_path()/filename;
else { // Plain filename
for (auto const& dir : s->include_path) {
filepath = dir/filename;
if (agi::fs::FileExists(filepath))
break;
}
}
if (!agi::fs::FileExists(filepath))
return error(L, "Lua include not found: %s", filename.c_str());
if (!LoadFile(L, filepath))
return error(L, "Error loading Lua include \"%s\":\n%s", filename.c_str(), check_string(L, 1).c_str());
int pretop = lua_gettop(L) - 1; // don't count the function value itself
lua_call(L, 0, LUA_MULTRET);
return lua_gettop(L) - pretop;
}
void LuaThreadedCall(lua_State *L, int nargs, int nresults, std::string const& title, wxWindow *parent, bool can_open_config)
{
bool failed = false;
BackgroundScriptRunner bsr(parent, title);
bsr.Run([&](ProgressSink *ps) {
LuaProgressSink lps(L, ps, can_open_config);
// Insert our error handler under the function to call
lua_pushcclosure(L, add_stack_trace, 0);
lua_insert(L, -nargs - 2);
if (lua_pcall(L, nargs, nresults, -nargs - 2)) {
if (!lua_isnil(L, -1)) {
// if the call failed, log the error here
ps->Log("\n\nLua reported a runtime error:\n");
ps->Log(get_string_or_default(L, -1));
}
lua_pop(L, 2);
failed = true;
}
else
lua_remove(L, -nresults - 1);
lua_gc(L, LUA_GCCOLLECT, 0);
});
if (failed)
throw agi::UserCancelException("Script threw an error");
}
// LuaFeature
void LuaFeature::RegisterFeature()
{
myid = luaL_ref(L, LUA_REGISTRYINDEX);
}
void LuaFeature::UnregisterFeature()
{
luaL_unref(L, LUA_REGISTRYINDEX, myid);
}
void LuaFeature::GetFeatureFunction(const char *function) const
{
// get this feature's function pointers
lua_rawgeti(L, LUA_REGISTRYINDEX, myid);
// get pointer for validation function
push_value(L, function);
lua_rawget(L, -2);
// remove the function table
lua_remove(L, -2);
assert(lua_isfunction(L, -1));
}
// LuaFeatureMacro
int LuaCommand::LuaRegister(lua_State *L)
{
static std::mutex mutex;
auto command = agi::make_unique<LuaCommand>(L);
{
std::lock_guard<std::mutex> lock(mutex);
cmd::reg(std::move(command));
}
return 0;
}
LuaCommand::LuaCommand(lua_State *L)
: LuaFeature(L)
, display(check_wxstring(L, 1))
, help(get_wxstring(L, 2))
, cmd_type(cmd::COMMAND_NORMAL)
{
lua_getfield(L, LUA_REGISTRYINDEX, "filename");
cmd_name = agi::format("automation/lua/%s/%s", check_string(L, -1), check_string(L, 1));
if (!lua_isfunction(L, 3))
error(L, "The macro processing function must be a function");
if (lua_isfunction(L, 4))
cmd_type |= cmd::COMMAND_VALIDATE;
if (lua_isfunction(L, 5))
cmd_type |= cmd::COMMAND_TOGGLE;
// new table for containing the functions for this feature
lua_createtable(L, 0, 3);
// store processing function
push_value(L, "run");
lua_pushvalue(L, 3);
lua_rawset(L, -3);
// store validation function
push_value(L, "validate");
lua_pushvalue(L, 4);
lua_rawset(L, -3);
// store active function
push_value(L, "isactive");
lua_pushvalue(L, 5);
lua_rawset(L, -3);
// store the table in the registry
RegisterFeature();
LuaScript::GetScriptObject(L)->RegisterCommand(this);
}
LuaCommand::~LuaCommand()
{
UnregisterFeature();
LuaScript::GetScriptObject(L)->UnregisterCommand(this);
}
static std::vector<int> selected_rows(const agi::Context *c)
{
auto const& sel = c->selectionController->GetSelectedSet();
int offset = c->ass->Info.size() + c->ass->Styles.size();
std::vector<int> rows;
rows.reserve(sel.size());
for (auto line : sel)
rows.push_back(line->Row + offset + 1);
sort(begin(rows), end(rows));
return rows;
}
bool LuaCommand::Validate(const agi::Context *c)
{
if (!(cmd_type & cmd::COMMAND_VALIDATE)) return true;
set_context(L, c);
// Error handler goes under the function to call
lua_pushcclosure(L, add_stack_trace, 0);
GetFeatureFunction("validate");
auto subsobj = new LuaAssFile(L, c->ass.get());
push_value(L, selected_rows(c));
if (auto active_line = c->selectionController->GetActiveLine())
push_value(L, active_line->Row + c->ass->Info.size() + c->ass->Styles.size() + 1);
else
lua_pushnil(L);
int err = lua_pcall(L, 3, 2, -5 /* three args, function, error handler */);
subsobj->ProcessingComplete();
if (err) {
wxLogWarning("Runtime error in Lua macro validation function:\n%s", get_wxstring(L, -1));
lua_pop(L, 2);
return false;
}
bool result = !!lua_toboolean(L, -2);
wxString new_help_string(get_wxstring(L, -1));
if (new_help_string.size()) {
help = new_help_string;
cmd_type |= cmd::COMMAND_DYNAMIC_HELP;
}
lua_pop(L, 3); // two return values and error handler
return result;
}
void LuaCommand::operator()(agi::Context *c)
{
c->textSelectionController->DropStagedChanges();
LuaStackcheck stackcheck(L);
set_context(L, c);
stackcheck.check_stack(0);
GetFeatureFunction("run");
auto subsobj = new LuaAssFile(L, c->ass.get(), true, true);
int original_offset = c->ass->Info.size() + c->ass->Styles.size() + 1;
auto original_sel = selected_rows(c);
int original_active = 0;
if (auto active_line = c->selectionController->GetActiveLine())
original_active = active_line->Row + original_offset;
push_value(L, original_sel);
push_value(L, original_active);
try {
LuaThreadedCall(L, 3, 2, from_wx(StrDisplay(c)), c->parent, true);
}
catch (agi::UserCancelException const&) {
subsobj->Cancel();
stackcheck.check_stack(0);
return;
}
auto lines = subsobj->ProcessingComplete(StrDisplay(c));
AssDialogue *active_line = nullptr;
int active_idx = original_active;
// Check for a new active row
if (lua_isnumber(L, -1)) {
active_idx = lua_tointeger(L, -1);
if (active_idx < 1 || active_idx > (int)lines.size()) {
wxLogError("Active row %d is out of bounds (must be 1-%u)", active_idx, lines.size());
active_idx = original_active;
}
}
stackcheck.check_stack(2);
lua_pop(L, 1);
// top of stack will be selected lines array, if any was returned
if (lua_istable(L, -1)) {
std::set<AssDialogue*> sel;
lua_for_each(L, [&] {
if (!lua_isnumber(L, -1))
return;
int cur = lua_tointeger(L, -1);
if (cur < 1 || cur > (int)lines.size()) {
wxLogError("Selected row %d is out of bounds (must be 1-%u)", cur, lines.size());
throw LuaForEachBreak();
}
if (typeid(*lines[cur - 1]) != typeid(AssDialogue)) {
wxLogError("Selected row %d is not a dialogue line", cur);
throw LuaForEachBreak();
}
auto diag = static_cast<AssDialogue*>(lines[cur - 1]);
sel.insert(diag);
if (!active_line || active_idx == cur)
active_line = diag;
});
AssDialogue *new_active = c->selectionController->GetActiveLine();
if (active_line && (active_idx > 0 || !sel.count(new_active)))
new_active = active_line;
if (sel.empty())
sel.insert(new_active);
c->selectionController->SetSelectionAndActive(std::move(sel), new_active);
}
else {
lua_pop(L, 1);
Selection new_sel;
AssDialogue *new_active = nullptr;
int prev = original_offset;
auto it = c->ass->Events.begin();
for (int row : original_sel) {
while (row > prev && it != c->ass->Events.end()) {
++prev;
++it;
}
if (it == c->ass->Events.end()) break;
new_sel.insert(&*it);
if (row == original_active)
new_active = &*it;
}
if (new_sel.empty() && !c->ass->Events.empty())
new_sel.insert(&c->ass->Events.front());
if (!new_sel.count(new_active))
new_active = *new_sel.begin();
c->selectionController->SetSelectionAndActive(std::move(new_sel), new_active);
}
c->textSelectionController->CommitStagedChanges();
stackcheck.check_stack(0);
}
bool LuaCommand::IsActive(const agi::Context *c)
{
if (!(cmd_type & cmd::COMMAND_TOGGLE)) return false;
LuaStackcheck stackcheck(L);
set_context(L, c);
stackcheck.check_stack(0);
GetFeatureFunction("isactive");
auto subsobj = new LuaAssFile(L, c->ass.get());
push_value(L, selected_rows(c));
if (auto active_line = c->selectionController->GetActiveLine())
push_value(L, active_line->Row + c->ass->Info.size() + c->ass->Styles.size() + 1);
int err = lua_pcall(L, 3, 1, 0);
subsobj->ProcessingComplete();
bool result = false;
if (err)
wxLogWarning("Runtime error in Lua macro IsActive function:\n%s", get_wxstring(L, -1));
else
result = !!lua_toboolean(L, -1);
// clean up stack (result or error message)
stackcheck.check_stack(1);
lua_pop(L, 1);
return result;
}
// LuaFeatureFilter
LuaExportFilter::LuaExportFilter(lua_State *L)
: ExportFilter(check_string(L, 1), lua_tostring(L, 2), lua_tointeger(L, 3))
, LuaFeature(L)
{
if (!lua_isfunction(L, 4))
error(L, "The filter processing function must be a function");
// new table for containing the functions for this feature
lua_createtable(L, 0, 2);
// store processing function
push_value(L, "run");
lua_pushvalue(L, 4);
lua_rawset(L, -3);
// store config function
push_value(L, "config");
lua_pushvalue(L, 5);
has_config = lua_isfunction(L, -1);
lua_rawset(L, -3);
// store the table in the registry
RegisterFeature();
LuaScript::GetScriptObject(L)->RegisterFilter(this);
}
int LuaExportFilter::LuaRegister(lua_State *L)
{
static std::mutex mutex;
auto filter = agi::make_unique<LuaExportFilter>(L);
{
std::lock_guard<std::mutex> lock(mutex);
AssExportFilterChain::Register(std::move(filter));
}
return 0;
}
void LuaExportFilter::ProcessSubs(AssFile *subs, wxWindow *export_dialog)
{
LuaStackcheck stackcheck(L);
GetFeatureFunction("run");
stackcheck.check_stack(1);
// The entire point of an export filter is to modify the file, but
// setting undo points makes no sense
auto subsobj = new LuaAssFile(L, subs, true);
assert(lua_isuserdata(L, -1));
stackcheck.check_stack(2);
// config
if (has_config && config_dialog) {
int results_produced = config_dialog->LuaReadBack(L);
assert(results_produced == 1);
(void) results_produced; // avoid warning on release builds
// TODO, write back stored options here
} else {
// no config so put an empty table instead
lua_newtable(L);
}
assert(lua_istable(L, -1));
stackcheck.check_stack(3);
try {
LuaThreadedCall(L, 2, 0, GetName(), export_dialog, false);
stackcheck.check_stack(0);
subsobj->ProcessingComplete();
}
catch (agi::UserCancelException const&) {
subsobj->Cancel();
throw;
}
}
std::unique_ptr<ScriptDialog> LuaExportFilter::GenerateConfigDialog(wxWindow *parent, agi::Context *c)
{
if (!has_config)
return nullptr;
set_context(L, c);
GetFeatureFunction("config");
// prepare function call
auto subsobj = new LuaAssFile(L, c->ass.get());
// stored options
lua_newtable(L); // TODO, nothing for now
// do call
int err = lua_pcall(L, 2, 1, 0);
subsobj->ProcessingComplete();
if (err) {
wxLogWarning("Runtime error in Lua config dialog function:\n%s", get_wxstring(L, -1));
lua_pop(L, 1); // remove error message
} else {
// Create config dialogue from table on top of stack
config_dialog = new LuaDialog(L, false);
}
return std::unique_ptr<ScriptDialog>{config_dialog};
}
}
namespace Automation4 {
LuaScriptFactory::LuaScriptFactory()
: ScriptFactory("Lua", "*.lua,*.moon")
{
}
std::unique_ptr<Script> LuaScriptFactory::Produce(agi::fs::path const& filename) const
{
if (agi::fs::HasExtension(filename, "lua") || agi::fs::HasExtension(filename, "moon"))
return agi::make_unique<LuaScript>(filename);
return nullptr;
}
}