88df752e48
Originally committed to SVN as r92.
214 lines
6.2 KiB
C++
214 lines
6.2 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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////////////
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// Includes
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#include "dialog_hotkeys.h"
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#include "frame_main.h"
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#include "main.h"
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///////////////
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// Constructor
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DialogHotkeys::DialogHotkeys(FrameMain *_parent)
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: wxDialog(NULL, -1, _("Hotkeys"), wxDefaultPosition, wxSize(300,300), wxCAPTION | wxCLOSE_BOX | wxRESIZE_BORDER, _T("Hotkeys"))
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{
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// Backup original shortcuts
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origKeys = Hotkeys.key;
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// Set variables
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modified = false;
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parent = _parent;
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// Description
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wxStaticText *text = new wxStaticText(this,-1,_("List of all hotkeys (shortcuts) available in Aegisub. Double click on any item to reassign it."));
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// List of shortcuts
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Shortcuts = new wxListView(this,Hotkey_List,wxDefaultPosition,wxSize(450,380),wxLC_REPORT | wxLC_SINGLE_SEL);
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Shortcuts->InsertColumn(0,_("Function"),wxLIST_FORMAT_LEFT,245);
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Shortcuts->InsertColumn(1,_("Key"),wxLIST_FORMAT_LEFT,180);
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// Populate list
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std::map<wxString,HotkeyType>::iterator cur;
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for (cur = Hotkeys.key.end();cur-- != Hotkeys.key.begin();) {
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wxListItem item;
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item.SetText(wxGetTranslation(cur->second.origName));
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item.SetData(&cur->second);
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int pos = Shortcuts->InsertItem(item);
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Shortcuts->SetItem(pos,1,cur->second.GetText());
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}
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// Button sizer
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wxSizer *ButtonSizer = new wxBoxSizer(wxHORIZONTAL);
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ButtonSizer->AddStretchSpacer(1);
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ButtonSizer->Add(new wxButton(this,wxID_OK),0,wxRIGHT|wxEXPAND,5);
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ButtonSizer->Add(new wxButton(this,wxID_CANCEL),0,wxRIGHT|wxEXPAND,0);
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// Main sizer
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wxSizer *MainSizer = new wxBoxSizer(wxVERTICAL);
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MainSizer->Add(text,0,wxALL|wxEXPAND,5);
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MainSizer->Add(Shortcuts,1,wxLEFT|wxRIGHT|wxTOP|wxEXPAND,5);
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MainSizer->Add(ButtonSizer,0,wxALL|wxEXPAND,5);
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MainSizer->SetSizeHints(this);
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SetSizer(MainSizer);
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(DialogHotkeys,wxDialog)
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EVT_LIST_ITEM_ACTIVATED (Hotkey_List,DialogHotkeys::OnEditItem)
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EVT_BUTTON(wxID_OK,DialogHotkeys::OnOK)
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EVT_BUTTON(wxID_CANCEL,DialogHotkeys::OnCancel)
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END_EVENT_TABLE()
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//////////////
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// OK pressed
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void DialogHotkeys::OnOK(wxCommandEvent &event) {
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// Apply changes if modified
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if (modified) {
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// Save changes
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Hotkeys.modified = true;
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Hotkeys.Save();
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// Rebuild menu
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parent->InitMenu();
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// Rebuild accelerator table
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parent->SetAccelerators();
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}
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// Close
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EndModal(0);
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}
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//////////////////
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// Cancel pressed
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void DialogHotkeys::OnCancel(wxCommandEvent &event) {
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// Restore if it was modified
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if (modified) Hotkeys.key = origKeys;
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// Close
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EndModal(0);
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}
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/////////////////
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// Edit a hotkey
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void DialogHotkeys::OnEditItem(wxListEvent &event) {
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// Get key and store old
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HotkeyType *curKey = (HotkeyType *)event.GetData();
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int oldKeycode = curKey->keycode;
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int oldFlags = curKey->flags;
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// Open dialog
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DialogInputHotkey input(curKey,event.GetText());
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input.ShowModal();
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// Update stuff if it changed
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if (oldKeycode != curKey->keycode || oldFlags != curKey->flags) {
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Shortcuts->SetItem(event.GetIndex(),1,curKey->GetText());
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modified = true;
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}
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}
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/////////////////////
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// Input constructor
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DialogInputHotkey::DialogInputHotkey(HotkeyType *_key,wxString name)
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: wxDialog(NULL, -1, _("Press Key"), wxDefaultPosition, wxSize(200,50), wxCAPTION | wxWANTS_CHARS , _T("Press key"))
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{
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// Key
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key = _key;
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// Text
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wxStaticText *text = new wxStaticText(this,-1,_("Press key to bind to \"") + name + _("\" or esc to cancel."));
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// Key capturer
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capture = new CaptureKey(this);
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// Main sizer
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wxSizer *MainSizer = new wxBoxSizer(wxVERTICAL);
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MainSizer->Add(text,1,wxALL,5);
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MainSizer->SetSizeHints(this);
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SetSizer(MainSizer);
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}
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////////////////////////
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// Capturer constructor
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CaptureKey::CaptureKey(DialogInputHotkey *_parent)
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: wxTextCtrl(_parent,-1,_T(""),wxDefaultPosition,wxSize(0,0))
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{
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parent = _parent;
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SetFocus();
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}
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/////////////////////
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// Input event table
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BEGIN_EVENT_TABLE(CaptureKey,wxTextCtrl)
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EVT_KEY_DOWN(CaptureKey::OnKeyDown)
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EVT_KILL_FOCUS(CaptureKey::OnLoseFocus)
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END_EVENT_TABLE()
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///////////////
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// On key down
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void CaptureKey::OnKeyDown(wxKeyEvent &event) {
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int keycode = event.GetKeyCode();
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if (keycode == WXK_ESCAPE) parent->EndModal(0);
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else if (keycode != WXK_SHIFT && keycode != WXK_CONTROL && keycode != WXK_ALT) {
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parent->key->keycode = keycode;
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int mod = 0;
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if (event.m_altDown) mod |= wxACCEL_ALT;
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if (event.m_controlDown) mod |= wxACCEL_CTRL;
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if (event.m_shiftDown) mod |= wxACCEL_SHIFT;
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parent->key->flags = mod;
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parent->EndModal(0);
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}
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else event.Skip();
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}
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//////////////
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// Keep focus
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void CaptureKey::OnLoseFocus(wxFocusEvent &event) {
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SetFocus();
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}
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