428fc78623
Originally committed to SVN as r4707.
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file dialog_splash.cpp
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/// @brief Splash screen
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/// @ingroup configuration_ui
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///
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////////////
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// Includes
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#include "config.h"
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#ifndef AGI_PRE
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#include <wx/dcclient.h>
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#include <wx/display.h>
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#include <wx/string.h>
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#endif
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#include "dialog_splash.h"
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#include "libresrc/libresrc.h"
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/// @brief Constructor
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/// @param parent
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///
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SplashScreen::SplashScreen(wxWindow *parent)
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: wxFrame (parent, -1, _T(""), wxDefaultPosition, wxSize(420,240), wxSTAY_ON_TOP | wxFRAME_NO_TASKBAR , _T("Splash"))
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{
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// Set parent
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par = parent;
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// Get splash
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splash = GETIMAGE(splash_misc);
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#if wxUSE_DISPLAY == 1
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// Center on current display
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if (wxDisplay::GetCount() < 1) CentreOnParent();
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else {
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// Get parent position
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wxRect parRect = parent->GetRect();
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// Get display number
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int point = wxDisplay::GetFromPoint(wxPoint(parRect.GetX() + parRect.GetWidth()/2,parRect.GetY() + parRect.GetHeight()/2));
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if (point == wxNOT_FOUND) point = 0;
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// Get display size
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wxDisplay display(point);
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wxRect dr = display.GetGeometry();
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// Calculate position and center it there
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wxRect window = GetScreenRect();
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window = window.CenterIn(dr);
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Move(window.GetLeft(),window.GetTop());
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}
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#else
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// Center on window
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CentreOnParent();
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#endif
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// Prepare
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wxClientDC dc(this);
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dc.DrawBitmap(splash,0,0);
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}
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/// @brief Destructor
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///
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SplashScreen::~SplashScreen () {
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(SplashScreen, wxFrame)
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EVT_PAINT(SplashScreen::OnPaint)
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END_EVENT_TABLE()
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/// @brief OnPaint
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/// @param event
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///
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void SplashScreen::OnPaint(wxPaintEvent& event) {
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wxPaintDC dc(this);
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dc.DrawBitmap(splash,0,0);
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}
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