89d076c760
Originally committed to SVN as r1547.
492 lines
12 KiB
C++
492 lines
12 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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////////////
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// Includes
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#include <wx/wxprec.h>
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#include <wx/settings.h>
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#include "video_slider.h"
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#include "video_display.h"
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#include "subs_grid.h"
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#include "ass_dialogue.h"
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#include "vfr.h"
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#include "subs_edit_box.h"
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#include "options.h"
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#include "utils.h"
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///////////////
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// Constructor
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VideoSlider::VideoSlider (wxWindow* parent, wxWindowID id)
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: wxWindow (parent,id,wxDefaultPosition,wxDefaultSize,wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE)
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{
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Display = NULL;
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SetClientSize(20,25);
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locked = false;
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SetRange(0,1);
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}
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/////////////
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// Get value
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int VideoSlider::GetValue() {
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return val;
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}
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/////////////
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// Set value
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void VideoSlider::SetValue(int value) {
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if (locked) return;
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val = value;
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if (val < min) val = min;
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if (val > max) val = max;
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Refresh(false);
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}
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/////////////
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// Set range
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void VideoSlider::SetRange(int from,int to) {
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if (from > to) from = to;
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locked = false;
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min = from;
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max = to;
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if (val < from) val = from;
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if (val > to) val = to;
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}
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//////////////////
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// Get value at X
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int VideoSlider::GetValueAtX(int x) {
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// Get dimensions
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int w,h;
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GetClientSize(&w,&h);
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// Special case
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if (w <= 10) return 0;
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// Calculate
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return (int64_t)(x-5)*(int64_t)(max-min)/(int64_t)(w-10)+min;
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}
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//////////////////
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// Get X at value
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int VideoSlider::GetXAtValue(int value) {
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// Get dimensions
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int w,h;
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GetClientSize(&w,&h);
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// Special case
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if (max-min <= 0) return 0;
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// Calculate
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return (int64_t)(value-min)*(int64_t)(w-10)/(int64_t)(max-min)+5;
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}
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/////////////////////
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// Next frame hotkey
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void VideoSlider::NextFrame() {
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if (VideoContext::Get()->IsPlaying()) return;
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//don't request out of range frames
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if (GetValue() < max) VideoContext::Get()->JumpToFrame(GetValue()+1);
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Refresh(false);
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Update();
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}
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/////////////////////////
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// Previous frame hotkey
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void VideoSlider::PrevFrame() {
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if (VideoContext::Get()->IsPlaying()) return;
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//don't request out of range frames
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if (GetValue() > min) VideoContext::Get()->JumpToFrame(GetValue()-1);
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Refresh(false);
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Update();
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(VideoSlider, wxWindow)
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EVT_MOUSE_EVENTS(VideoSlider::OnMouse)
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EVT_KEY_DOWN(VideoSlider::OnKeyDown)
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EVT_PAINT(VideoSlider::OnPaint)
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EVT_SET_FOCUS(VideoSlider::OnFocus)
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EVT_KILL_FOCUS(VideoSlider::OnFocus)
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EVT_ERASE_BACKGROUND(VideoSlider::OnEraseBackground)
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END_EVENT_TABLE()
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///////////////////
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// Change position
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void VideoSlider::UpdateVideo() {
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if (Display) {
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if (VideoContext::Get()->IsPlaying()) return;
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locked = true;
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VideoContext::Get()->JumpToFrame(GetValue());
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locked = false;
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}
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}
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////////////////
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// Mouse events
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void VideoSlider::OnMouse(wxMouseEvent &event) {
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// Coordinates
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int x = event.GetX();
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//int y = event.GetY();
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bool shift = event.m_shiftDown;
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// Left click
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if (event.ButtonIsDown(wxMOUSE_BTN_LEFT)) {
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// Check if it's OK to drag
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bool canDrag = wxWindow::FindFocus() == this;
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if (!canDrag) {
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int tolerance = 4;
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int curX = GetXAtValue(GetValue());
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if (x-curX < -tolerance || x-curX > tolerance) canDrag = true;
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}
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// Drag
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if (canDrag) {
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// Shift click to snap to keyframe
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if (shift && Display) {
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wxArrayInt KeyFrames = VideoContext::Get()->GetKeyFrames();
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int keys = KeyFrames.Count();
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int clickedFrame = GetValueAtX(x);
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int closest = 0;
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int cur;
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// Find closest
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for (int i=0;i<keys;i++) {
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cur = KeyFrames[i];
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if (abs(cur-clickedFrame) < abs(closest-clickedFrame)) {
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closest = cur;
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}
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}
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// Jump to frame
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if (closest == GetValue()) return;
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SetValue(closest);
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}
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// Normal click
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else {
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int go = GetValueAtX(x);
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if (go == GetValue()) return;
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SetValue(go);
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}
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Refresh(false);
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// Playing?
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if (VideoContext::Get()->IsPlaying()) {
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VideoContext::Get()->Stop();
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UpdateVideo();
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VideoContext::Get()->Play();
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}
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else UpdateVideo();
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}
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// Get focus
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SetFocus();
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}
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// Right/middle click
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if (event.ButtonDown(wxMOUSE_BTN_RIGHT) || event.ButtonDown(wxMOUSE_BTN_MIDDLE)) {
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SetFocus();
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}
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// Something else
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else if (!VideoContext::Get()->IsPlaying()) event.Skip();
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}
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//////////////////
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// Key down event
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void VideoSlider::OnKeyDown(wxKeyEvent &event) {
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if (VideoContext::Get()->IsPlaying()) return;
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// Get flags
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int key = event.GetKeyCode();
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bool ctrl = event.m_controlDown;
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bool alt = event.m_altDown;
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bool shift = event.m_shiftDown;
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int direction = 0;
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// Pick direction
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if (key == WXK_LEFT) direction = -1;
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else if (key == WXK_RIGHT) direction = 1;
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// If a direction was actually pressed
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if (direction) {
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// Standard move
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if (!ctrl && !shift && !alt) {
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if (direction == 1) NextFrame();
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else PrevFrame();
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return;
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}
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// Fast move
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if (!ctrl && !shift && alt) {
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if (VideoContext::Get()->IsPlaying()) return;
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int target = MID(min,GetValue() + direction * Options.AsInt(_T("Video Fast Jump Step")),max);
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if (target != GetValue()) VideoContext::Get()->JumpToFrame(target);
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return;
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}
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// Boundaries
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if (ctrl && !shift && !alt) {
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// Prepare
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wxArrayInt sel = grid->GetSelection();
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int cur;
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if (sel.Count() > 0) cur = sel[0];
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else {
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grid->editBox->SetToLine(0);
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grid->SelectRow(0);
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cur = 0;
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}
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AssDialogue *curDiag = grid->GetDialogue(cur);
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if (!curDiag) return;
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// Jump to next sub boundary
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if (direction != 0) {
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int target1 = VFR_Output.GetFrameAtTime(curDiag->Start.GetMS(),true);
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int target2 = VFR_Output.GetFrameAtTime(curDiag->End.GetMS(),false);
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bool drawn = false;
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// Forward
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if (direction == 1) {
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if (VideoContext::Get()->GetFrameN() < target1) VideoContext::Get()->JumpToFrame(target1);
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else if (VideoContext::Get()->GetFrameN() < target2) VideoContext::Get()->JumpToFrame(target2);
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else {
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if (cur+1 >= grid->GetRows()) return;
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grid->editBox->SetToLine(cur+1);
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grid->SelectRow(cur+1);
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grid->MakeCellVisible(cur+1,0);
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grid->SetVideoToSubs(true);
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grid->Refresh(false);
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drawn = true;
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}
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return;
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}
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// Backward
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else {
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if (VideoContext::Get()->GetFrameN() > target2) VideoContext::Get()->JumpToFrame(target2);
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else if (VideoContext::Get()->GetFrameN() > target1) VideoContext::Get()->JumpToFrame(target1);
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else {
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if (cur-1 < 0) return;
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grid->editBox->SetToLine(cur-1);
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grid->SelectRow(cur-1);
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grid->MakeCellVisible(cur-1,0);
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grid->SetVideoToSubs(false);
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grid->Refresh(false);
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drawn = true;
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}
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return;
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}
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}
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}
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// Snap to keyframe
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if (shift && !ctrl && !alt) {
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if (direction != 0) {
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// Prepare
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int prevKey = 0;
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int nextKey = VideoContext::Get()->GetLength()-1;
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wxArrayInt KeyFrames = VideoContext::Get()->GetKeyFrames();
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int keys = KeyFrames.Count();
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int cur = VideoContext::Get()->GetFrameN();
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int i;
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int temp;
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// Find previous keyframe
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// This algorithm does unnecessary loops, but it ensures it works even if keyframes are out of order.
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for (i=0;i<keys;i++) {
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temp = KeyFrames[i];
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if (temp < cur && temp > prevKey) prevKey = temp;
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}
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// Find next keyframe
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for (i=0;i<keys;i++) {
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temp = KeyFrames[i];
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if (temp > cur && temp < nextKey) nextKey = KeyFrames[i];
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}
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if (direction == -1) VideoContext::Get()->JumpToFrame(prevKey);
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if (direction == 1) VideoContext::Get()->JumpToFrame(nextKey);
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return;
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}
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}
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}
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// Forward up/down to grid
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if (key == WXK_UP || key == WXK_DOWN) {
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grid->AddPendingEvent(event);
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grid->SetFocus();
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return;
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}
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event.Skip();
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}
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///////////////
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// Paint event
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void VideoSlider::OnPaint(wxPaintEvent &event) {
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wxPaintDC dc(this);
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DrawImage(dc);
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}
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//////////////
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// Draw image
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void VideoSlider::DrawImage(wxDC &destdc) {
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// Get dimensions
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int w,h;
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GetClientSize(&w,&h);
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// Back buffer
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wxMemoryDC dc;
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wxBitmap bmp(w,h);
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dc.SelectObject(bmp);
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// Colors
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wxColour shad = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW);
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wxColour high = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT);
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wxColour face = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
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wxColour sel(123,251,232);
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wxColour notSel(sel.Red()*2/5,sel.Green()*2/5,sel.Blue()*2/5);
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wxColour bord(0,0,0);
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int x1,x2,y1,y2;
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// Background
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(face);
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dc.DrawRectangle(0,0,w,h);
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// Selection border
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bool selected = wxWindow::FindFocus() == this;
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if (selected) {
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetPen(wxPen(shad,1,wxDOT));
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dc.DrawRectangle(0,0,w,h);
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}
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// Draw slider
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x1 = 5;
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x2 = w-5;
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y1 = 8;
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y2 = h-8;
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dc.SetPen(wxPen(shad));
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dc.DrawLine(x1,y1,x2,y1);
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dc.DrawLine(x1,y1,x1,y2);
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dc.SetPen(wxPen(high));
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dc.DrawLine(x1,y2,x2,y2);
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dc.DrawLine(x2,y1,x2,y2);
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// Draw keyframes
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int curX;
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if (Display && Options.AsBool(_T("Show keyframes on video slider"))) {
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dc.SetPen(wxPen(shad));
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wxArrayInt KeyFrames = VideoContext::Get()->GetKeyFrames();
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int keys = KeyFrames.Count();
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for (int i=0;i<keys;i++) {
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curX = GetXAtValue(KeyFrames[i]);
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dc.DrawLine(curX,2,curX,8);
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}
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}
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// Draw cursor
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curX = GetXAtValue(GetValue());
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// Fill bg
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dc.SetBrush(wxBrush(face));
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.DrawRectangle(curX-2,y1-1,4,y2-y1+5);
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dc.SetBrush(wxNullBrush);
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// Draw cursor highlights
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dc.SetPen(wxPen(high));
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dc.DrawLine(curX,y1-2,curX-4,y1+2);
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dc.DrawLine(curX-3,y1+2,curX-3,y2+5);
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// Draw cursor shades
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dc.SetPen(wxPen(shad));
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dc.DrawLine(curX+1,y1-1,curX+4,y1+2);
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dc.DrawLine(curX+3,y1+2,curX+3,y2+5);
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dc.DrawLine(curX-3,y2+4,curX+3,y2+4);
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// Draw cursor outline
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dc.SetPen(wxPen(bord));
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dc.DrawLine(curX,y1-3,curX-4,y1+1);
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dc.DrawLine(curX,y1-3,curX+4,y1+1);
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dc.DrawLine(curX-4,y1+1,curX-4,y2+5);
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dc.DrawLine(curX+4,y1+1,curX+4,y2+5);
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dc.DrawLine(curX-3,y2+5,curX+4,y2+5);
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dc.DrawLine(curX-3,y2,curX+4,y2);
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// Draw selection
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dc.SetPen(*wxTRANSPARENT_PEN);
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if (selected) dc.SetBrush(wxBrush(sel));
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else dc.SetBrush(wxBrush(notSel));
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dc.DrawRectangle(curX-3,y2+1,7,4);
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// Draw final
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destdc.Blit(0,0,w,h,&dc,0,0);
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}
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////////////////
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// Update image
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void VideoSlider::UpdateImage () {
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//wxClientDC dc(this);
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//DrawImage(dc);
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Refresh(false);
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}
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////////////////
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// Focus change
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void VideoSlider::OnFocus(wxFocusEvent &event) {
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Refresh(false);
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}
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