ffa5a2021d
- Changed the SubtitleFormat::AskForFPS dialog box; removed the "PAL/NTSC only" choice and added a "show SMPTE dropframe" parameter instead. Also added 50fps as a choice. - While I was at it, reworked the TranStation export filter so it actually looks ahead to see if the next line will overlap with the current, and if so, move the end time of the current line backwards one frame, which fixes #767 Originally committed to SVN as r2920.
106 lines
3.7 KiB
C++
106 lines
3.7 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#pragma once
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include <wx/string.h>
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#include <stdint.h>
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/////////////////////////////
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// Class for Ass format time
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class AssTime {
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private:
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int time; // Miliseconds
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public:
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static bool UseMSPrecision;
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AssTime();
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int GetTimeHours();
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int GetTimeMinutes();
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int GetTimeSeconds();
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int GetTimeMiliseconds();
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int GetTimeCentiseconds();
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int GetMS(); // Returns miliseconds
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void SetMS(int ms); // Sets values to miliseconds
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void ParseASS(const wxString text); // Sets value to text-form time, in ASS format
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void ParseSRT(const wxString text); // Sets value to text-form time, in SRT format
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wxString GetASSFormated(bool ms=false); // Returns the ASS representation of time
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wxString GetSRTFormated(); // Returns the SRT representation of time
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};
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// Comparison operators
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bool operator == (AssTime &t1, AssTime &t2);
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bool operator != (AssTime &t1, AssTime &t2);
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bool operator < (AssTime &t1, AssTime &t2);
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bool operator > (AssTime &t1, AssTime &t2);
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bool operator <= (AssTime &t1, AssTime &t2);
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bool operator >= (AssTime &t1, AssTime &t2);
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/////////////////////////////
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// Class for that annoying SMPTE format timecodes stuff
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class FractionalTime {
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private:
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int time; // milliseconds, like in AssTime
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int num, den; // numerator/denominator
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bool drop; // EVIL
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wxString sep; // separator; someone might have separators of more than one character :V
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// A period is roughly 10 minutes and is used for the dropframe stuff;
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// SMPTE dropframe timecodes drops 18 timestamps per 18000, hence the number 17982.
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static const int frames_per_period = 17982;
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public:
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// dumb assumption? I give no fuck
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// NOTE: separator can be a regex! at least if you only plan on doing SMPTE->somethingelse.
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FractionalTime(wxString separator, int numerator=30, int denominator=1, bool dropframe=false);
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~FractionalTime();
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AssTime ToAssTime(wxString fractime);
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int ToMillisecs(wxString fractime);
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wxString FromAssTime(AssTime time);
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wxString FromMillisecs(int64_t msec);
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};
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