b3c15d8d2e
Originally committed to SVN as r1167.
934 lines
23 KiB
C
934 lines
23 KiB
C
// Copyright (c) 2005, 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "auto3.h"
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// Win32 DLL entry point
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <wchar.h>
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BOOL APIENTRY DllMain( HANDLE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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// TODO: Destroy any still-alive scripts/interpreters here on unload?
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return TRUE;
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}
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#endif
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struct script_reader_data {
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FILE *f;
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int isfirst;
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#define SCRIPT_READER_BUFSIZE 512
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char databuf[SCRIPT_READER_BUFSIZE];
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};
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static const char *script_reader_func(lua_State *L, void *data, size_t *size)
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{
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struct script_reader_data *self;
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unsigned char *b;
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FILE *f;
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self = (struct script_reader_data *)(data);
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b = (unsigned char *)self->databuf;
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f = self->f;
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if (feof(f)) {
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*size = 0;
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return NULL;
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}
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if (self->isfirst) {
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self->isfirst = 0;
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// check if file is sensible and maybe skip bom
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if ((*size = fread(b, 1, 4, f)) == 4) {
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if (b[0] == 0xEF && b[1] == 0xBB && b[2] == 0xBF) {
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// got an utf8 file with bom
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// nothing further to do, already skipped the bom
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fseek(f, -1, SEEK_CUR);
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} else {
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// oops, not utf8 with bom
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// check if there is some other BOM in place and complain if there is...
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if ((b[0] == 0xFF && b[1] == 0xFE && b[2] == 0x00 && b[3] == 0x00) || // utf32be
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(b[0] == 0x00 && b[1] == 0x00 && b[2] == 0xFE && b[3] == 0xFF) || // utf32le
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(b[0] == 0xFF && b[1] == 0xFE) || // utf16be
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(b[0] == 0xFE && b[1] == 0xFF) || // utf16le
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(b[0] == 0x2B && b[1] == 0x2F && b[2] == 0x76) || // utf7
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(b[0] == 0x00 && b[2] == 0x00) || // looks like utf16be
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(b[1] == 0x00 && b[3] == 0x00)) { // looks like utf16le
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// can't support these files
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*size = 0;
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self->isfirst = -1;
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strcpy(self->databuf, "File is an unsupported UTF");
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return NULL;
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}
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// assume utf8 without bom, and rewind file
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fseek(f, 0, SEEK_SET);
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}
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} else {
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// hmm, rather short file this...
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// doesn't have a bom, assume it's just ascii/utf8 without bom
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return self->databuf; // *size is already set
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}
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}
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*size = fread(b, 1, SCRIPT_READER_BUFSIZE, f);
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return self->databuf;
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}
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static int Auto3LuaLoad(lua_State *L, filename_t filename, const char *prettyname, char **error)
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{
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struct script_reader_data script_reader;
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int res;
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script_reader.f =
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#ifdef WIN32
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_wfopen(filename, L"rb");
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#else
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fopen(filename, "rb");
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#endif
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if (!script_reader.f) return -1;
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script_reader.isfirst = 1;
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res = lua_load(L, script_reader_func, &script_reader, prettyname);
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fclose(script_reader.f);
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if (res) {
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*error = strdup(lua_tostring(L, -1));
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return res;
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}
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if (script_reader.isfirst == -1) {
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// Signals we got a bad UTF
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*error = strdup(script_reader.databuf);
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return -1;
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}
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return 0;
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}
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// Read the 'config' global and create config struct
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static int Auto3ParseConfigData(lua_State *L, struct Auto3Interpreter *script, char **error)
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{
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struct Auto3ConfigOption *opt;
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int i, n;
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const char *tmp;
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if (!lua_istable(L, -1)) {
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// No 'config' table at all, just make the sentinel option
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script->config = calloc(1, sizeof(struct Auto3ConfigOption));
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return 0;
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}
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// Get expected number of elements in table
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n = luaL_getn(L, -1);
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// Allocate memory for max number of elements + 1
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script->config = calloc(n+1, sizeof(struct Auto3ConfigOption));
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// Prepare traversal
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lua_pushnil(L);
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opt = script->config;
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// Get at most n options
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i = 1;
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while (lua_next(L, -2)) {
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if (i > n) {
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// More options than we have space for...
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// Just ignore the extra options for now
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lua_pop(L, 2);
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break;
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}
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// Top of stack should be the next option living in a table
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if (lua_istable(L, -1)) {
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// get the "kind"
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lua_pushstring(L, "kind");
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lua_gettable(L, -2);
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if (lua_isstring(L, -1)) {
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// use C standard lib functions here, as it's probably faster than messing around with unicode
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// lua is known to always properly null-terminate strings, and the strings are known to be pure ascii
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tmp = lua_tostring(L, -1);
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if (strcmp(tmp, "label") == 0) {
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opt->kind = COK_LABEL;
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} else if (strcmp(tmp, "text") == 0) {
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opt->kind = COK_TEXT;
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} else if (strcmp(tmp, "int") == 0) {
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opt->kind = COK_INT;
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} else if (strcmp(tmp, "float") == 0) {
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opt->kind = COK_FLOAT;
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} else if (strcmp(tmp, "bool") == 0) {
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opt->kind = COK_BOOL;
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} else if (strcmp(tmp, "colour") == 0) {
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opt->kind = COK_COLOUR;
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} else if (strcmp(tmp, "style") == 0) {
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opt->kind = COK_STYLE;
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} else {
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opt->kind = COK_INVALID;
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}
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} else {
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opt->kind = COK_INVALID;
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}
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// remove "kind" string from stack again
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lua_pop(L, 1);
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// no need to check for rest if this one is already deemed invalid
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if (opt->kind != COK_INVALID) {
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// name
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lua_pushstring(L, "name");
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lua_gettable(L, -2);
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if (lua_isstring(L, -1)) {
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opt->name = strdup(lua_tostring(L, -1));
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} else {
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// name is required to be valid
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opt->kind = COK_INVALID;
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}
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lua_pop(L, 1);
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// label
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lua_pushstring(L, "label");
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lua_gettable(L, -2);
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if (lua_isstring(L, -1)) {
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opt->label = strdup(lua_tostring(L, -1));
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} else {
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// label is also required
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opt->kind = COK_INVALID;
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}
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lua_pop(L, 1);
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// hint
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lua_pushstring(L, "hint");
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lua_gettable(L, -2);
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if (lua_isstring(L, -1)) {
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opt->hint = strdup(lua_tostring(L, -1));
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} else {
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opt->hint = strdup("");
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}
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lua_pop(L, 1);
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// min
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lua_pushstring(L, "min");
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lua_gettable(L, -2);
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if (lua_isnumber(L, -1)) {
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opt->min.valid = 1;
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opt->min.floatval = (float)lua_tonumber(L, -1);
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opt->min.intval = (int)opt->min.floatval;
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} else {
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opt->min.valid = 0;
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}
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lua_pop(L, 1);
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// max
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lua_pushstring(L, "max");
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lua_gettable(L, -2);
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if (lua_isnumber(L, -1)) {
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opt->max.valid = 1;
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opt->max.floatval = (float)lua_tonumber(L, -1);
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opt->max.intval = (int)opt->max.floatval;
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} else {
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opt->max.valid = 0;
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}
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lua_pop(L, 1);
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// default
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lua_pushstring(L, "default");
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lua_gettable(L, -2);
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switch (opt->kind) {
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case COK_LABEL:
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// nothing to do, nothing expected
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break;
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case COK_TEXT:
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case COK_STYLE:
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case COK_COLOUR:
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// expect it to be a string
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if (lua_isstring(L, -1)) {
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opt->default_val.stringval = strdup(lua_tostring(L, -1));
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} else {
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// not a string, baaaad scripter
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opt->kind = COK_INVALID;
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}
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break;
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case COK_INT:
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// expect it to be a number
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if (lua_isnumber(L, -1)) {
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opt->default_val.intval = (int)lua_tonumber(L, -1);
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} else {
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opt->kind = COK_INVALID;
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}
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break;
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case COK_FLOAT:
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// expect it to be a number
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if (lua_isnumber(L, -1)) {
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opt->default_val.floatval = (float)lua_tonumber(L, -1);
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} else {
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opt->kind = COK_INVALID;
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}
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break;
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case COK_BOOL:
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// expect it to be a bool
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if (lua_isboolean(L, -1)) {
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opt->default_val.intval = lua_toboolean(L, -1);
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} else {
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opt->kind = COK_INVALID;
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}
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break;
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case COK_INVALID:
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break;
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}
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memcpy(&opt->value, &opt->default_val, sizeof(opt->value));
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lua_pop(L, 1);
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}
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// On to next structure to be filled
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opt++;
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}
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// Remove option table from stack
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lua_pop(L, 1);
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// Such that the current key is on top, and we can get the next
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}
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// Remove 'config' table from stack
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lua_pop(L, 1);
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return 0;
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}
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// Keeping this file a bit shorter: put all functions called from Lua into a separate file
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#include "callables.c"
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// Create a new interpreter
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AUTO3_API struct Auto3Interpreter *CreateAuto3Script(const filename_t filename, const char *prettyname, struct Auto3Callbacks *cb, char **error)
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{
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struct Auto3Interpreter *script;
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lua_State *L;
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script = malloc(sizeof(struct Auto3Interpreter));
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if (!script) return NULL;
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// Copy in callbacks
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memcpy(&script->cb, cb, sizeof(struct Auto3Callbacks));
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// Init Lua
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script->L = lua_open();
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if (!script->L) goto failearly;
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L = script->L;
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// register standard libs
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lua_pushcfunction(L, luaopen_base); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_string); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_table); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_math); lua_call(L, 0, 0);
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// dofile and loadfile are replaced with include
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lua_pushnil(L);
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lua_setglobal(L, "dofile");
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lua_pushnil(L);
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lua_setglobal(L, "loadfile");
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lua_pushlightuserdata(L, script);
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lua_pushcclosure(L, LuaInclude, 1);
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lua_setglobal(L, "include");
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// reference to the script object
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lua_pushlightuserdata(L, script);
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// make "aegisub" table
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lua_newtable(L);
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// put helper functions in it
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// colorstring_to_rgb is moved to utils.auto3
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lua_pushstring(L, "text_extents");
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaTextExtents, 1);
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lua_settable(L, -3);
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lua_pushstring(L, "frame_from_ms");
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaFrameFromMs, 1);
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lua_settable(L, -3);
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lua_pushstring(L, "ms_from_frame");
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaMsFromFrame, 1);
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lua_settable(L, -3);
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lua_pushstring(L, "report_progress");
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaReportProgress, 1);
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lua_settable(L, -3);
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lua_pushstring(L, "output_debug");
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaOutputDebug, 1);
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lua_settable(L, -3);
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lua_pushstring(L, "set_status");
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lua_pushvalue(L, -3);
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lua_pushcclosure(L, LuaSetStatus, 1);
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lua_settable(L, -3);
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lua_pushstring(L, "lua_automation_version");
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lua_pushnumber(L, 3);
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lua_settable(L, -3);
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// store table
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lua_setglobal(L, "aegisub");
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// remove ref to script object
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lua_pop(L, 1);
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// Read the script
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if (Auto3LuaLoad(L, filename, prettyname, error)) {
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// error is already filled
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goto faillua;
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}
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// Execute the script
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if (lua_pcall(L, 0, 0, 0)) {
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*error = strdup(lua_tostring(L, -1));
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goto faillua;
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}
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// Script has been run, stuff exists in the global environment
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lua_getglobal(L, "version");
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if (!lua_isnumber(L, -1)) {
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*error = strdup("'version' value not found or not a number");
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goto faillua;
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}
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if ((int)lua_tonumber(L, -1) != 3) {
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// invalid version
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*error = strdup("'version' must be 3 for Automation 3 scripts");
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goto faillua;
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}
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// skip 'kind', it's useless
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// name
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lua_getglobal(L, "name");
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if (!lua_isstring(L, -1)) {
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script->name = strdup(prettyname);
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} else {
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script->name = strdup(lua_tostring(L, -1));
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}
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// description (optional)
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lua_getglobal(L, "description");
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if (lua_isstring(L, -1)) {
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script->description = strdup(lua_tostring(L, -1));
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} else {
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script->description = strdup("");
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}
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lua_pop(L, 3);
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|
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// Parse the config data
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lua_getglobal(L, "config");
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if (Auto3ParseConfigData(L, script, error)) {
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goto faildescription;
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}
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return script;
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|
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// Various fail-cases
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faildescription:
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free(script->description);
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free(script->name);
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faillua:
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lua_close(script->L);
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failearly:
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free(script);
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return NULL;
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}
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|
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// Release an interpreter
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AUTO3_API void DestroyAuto3Script(struct Auto3Interpreter *script)
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{
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struct Auto3ConfigOption *opt;
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// free the config data
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opt = script->config;
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while (opt->name) {
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free(opt->name);
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free(opt->label);
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free(opt->hint);
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if (opt->kind == COK_TEXT || opt->kind == COK_COLOUR || opt->kind == COK_STYLE) {
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free(opt->default_val.stringval);
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free(opt->value.stringval);
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}
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opt++;
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}
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free(script->config);
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|
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// free the rest
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free(script->description);
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free(script->name);
|
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lua_close(script->L);
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free(script);
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}
|
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|
|
|
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// Our "malloc" function, allocate memory for strings with this
|
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AUTO3_API void *Auto3Malloc(size_t amount)
|
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{
|
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return malloc(amount);
|
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}
|
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|
|
// Convenience function, use this for duplicating strings this lib should own
|
|
AUTO3_API char *Auto3Strdup(const char *str)
|
|
{
|
|
return strdup(str);
|
|
}
|
|
|
|
// Our "free" function, free generated error messages with this
|
|
AUTO3_API void Auto3Free(void *ptr)
|
|
{
|
|
free(ptr);
|
|
}
|
|
|
|
|
|
static void MakeMetaInfoTable(lua_State *L, struct Auto3Interpreter *script)
|
|
{
|
|
int res_x, res_y;
|
|
|
|
script->cb.get_meta_info(script->cb.rwdata, &res_x, &res_y);
|
|
|
|
lua_newtable(L);
|
|
|
|
lua_pushstring(L, "res_x");
|
|
lua_pushnumber(L, res_x);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "res_y");
|
|
lua_pushnumber(L, res_y);
|
|
lua_settable(L, -3);
|
|
}
|
|
|
|
|
|
static void MakeStylesTable(lua_State *L, struct Auto3Interpreter *script)
|
|
{
|
|
char *name, *fontname, *color1, *color2, *color3, *color4;
|
|
int fontsize, bold, italic, underline, strikeout, borderstyle, align, margin_l, margin_r, margin_v, encoding;
|
|
float scale_x, scale_y, spacing, angle, outline, shadow;
|
|
int n;
|
|
|
|
lua_newtable(L);
|
|
n = -1;
|
|
|
|
script->cb.reset_style_pointer(script->cb.rwdata);
|
|
while (script->cb.get_next_style(script->cb.rwdata, &name, &fontname, &fontsize, &color1, &color2, &color3, &color4,
|
|
&bold, &italic, &underline, &strikeout, &scale_x, &scale_y, &spacing, &angle, &borderstyle, &outline,
|
|
&shadow, &align, &margin_l, &margin_r, &margin_v, &encoding)) {
|
|
n++;
|
|
|
|
// Got a style...
|
|
lua_pushstring(L, name); // name for table index
|
|
lua_newtable(L);
|
|
|
|
// Set properties
|
|
|
|
lua_pushstring(L, "name");
|
|
lua_pushstring(L, name);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "fontname");
|
|
lua_pushstring(L, fontname);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "fontsize");
|
|
lua_pushnumber(L, fontsize);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "color1");
|
|
lua_pushstring(L, color1);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "color2");
|
|
lua_pushstring(L, color2);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "color3");
|
|
lua_pushstring(L, color3);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "color4");
|
|
lua_pushstring(L, color4);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "bold");
|
|
lua_pushboolean(L, bold);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "italic");
|
|
lua_pushboolean(L, italic);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "underline");
|
|
lua_pushboolean(L, underline);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "strikeout");
|
|
lua_pushboolean(L, strikeout);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "scale_x");
|
|
lua_pushnumber(L, scale_x);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "scale_y");
|
|
lua_pushnumber(L, scale_y);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "spacing");
|
|
lua_pushnumber(L, spacing);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "angle");
|
|
lua_pushnumber(L, angle);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "borderstyle");
|
|
lua_pushnumber(L, borderstyle);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "outline");
|
|
lua_pushnumber(L, outline);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "shadow");
|
|
lua_pushnumber(L, shadow);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "align");
|
|
lua_pushnumber(L, align);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "margin_l");
|
|
lua_pushnumber(L, margin_l);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "margin_r");
|
|
lua_pushnumber(L, margin_r);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "margin_v");
|
|
lua_pushnumber(L, margin_v);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "encoding");
|
|
lua_pushnumber(L, encoding);
|
|
lua_settable(L, -3);
|
|
|
|
// Store to numeric index
|
|
lua_pushnumber(L, n);
|
|
lua_pushvalue(L, -2); // extra copy of table
|
|
lua_settable(L, -5);
|
|
// And named index
|
|
lua_settable(L, -3);
|
|
}
|
|
|
|
// Finally, make -1 key in table (because the name 'n' might clash with a style name)
|
|
lua_pushnumber(L, -1);
|
|
lua_pushnumber(L, n);
|
|
lua_settable(L, -3);
|
|
}
|
|
|
|
|
|
static void MakeEventsTable(lua_State *L, struct Auto3Interpreter *script)
|
|
{
|
|
int layer, start_time, end_time, margin_l, margin_r, margin_v, comment;
|
|
char *style, *actor, *effect, *text;
|
|
int n;
|
|
|
|
lua_newtable(L);
|
|
n = -1;
|
|
|
|
script->cb.reset_subs_pointer(script->cb.rwdata);
|
|
while (script->cb.get_next_sub(script->cb.rwdata, &layer, &start_time, &end_time, &style, &actor,
|
|
&margin_l, &margin_r, &margin_v, &effect, &text, &comment)) {
|
|
n++;
|
|
|
|
// Got a line...
|
|
lua_pushnumber(L, n);
|
|
lua_newtable(L);
|
|
|
|
lua_pushstring(L, "kind");
|
|
if (comment)
|
|
lua_pushstring(L, "comment");
|
|
else
|
|
lua_pushstring(L, "dialogue");
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "layer");
|
|
lua_pushnumber(L, layer);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "start_time");
|
|
lua_pushnumber(L, start_time);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "end_time");
|
|
lua_pushnumber(L, end_time);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "style");
|
|
lua_pushstring(L, style);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "name");
|
|
lua_pushstring(L, actor);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "margin_l");
|
|
lua_pushnumber(L, margin_l);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "margin_r");
|
|
lua_pushnumber(L, margin_r);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "margin_v");
|
|
lua_pushnumber(L, margin_v);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "effect");
|
|
lua_pushstring(L, effect);
|
|
lua_settable(L, -3);
|
|
|
|
lua_pushstring(L, "text");
|
|
lua_pushstring(L, text);
|
|
lua_settable(L, -3);
|
|
|
|
// No parsing karaoke data here, that can just as well be done in Lua code
|
|
|
|
// Store at numeric index
|
|
lua_settable(L, -3);
|
|
}
|
|
|
|
// Finally, make 'n' key in table
|
|
lua_pushstring(L, "n");
|
|
lua_pushnumber(L, n);
|
|
lua_settable(L, -3);
|
|
}
|
|
|
|
|
|
static void MakeConfigSettingsTable(lua_State *L, struct Auto3Interpreter *script)
|
|
{
|
|
struct Auto3ConfigOption *opt;
|
|
|
|
lua_newtable(L);
|
|
|
|
opt = script->config;
|
|
while (opt->name) {
|
|
lua_pushstring(L, opt->name);
|
|
|
|
switch (opt->kind) {
|
|
case COK_TEXT:
|
|
case COK_STYLE:
|
|
case COK_COLOUR:
|
|
lua_pushstring(L, opt->value.stringval);
|
|
break;
|
|
|
|
case COK_INT:
|
|
lua_pushnumber(L, opt->value.intval);
|
|
break;
|
|
|
|
case COK_FLOAT:
|
|
lua_pushnumber(L, opt->value.floatval);
|
|
break;
|
|
|
|
case COK_BOOL:
|
|
lua_pushboolean(L, opt->value.intval);
|
|
break;
|
|
|
|
default:
|
|
lua_pushnil(L);
|
|
break;
|
|
}
|
|
|
|
lua_settable(L, -3);
|
|
|
|
opt++;
|
|
}
|
|
}
|
|
|
|
|
|
static void ReadBackSubs(lua_State *L, struct Auto3Interpreter *script)
|
|
{
|
|
int layer, start_time, end_time, margin_l, margin_r, margin_v, comment;
|
|
const char *style, *actor, *effect, *text, *kind;
|
|
int i, n;
|
|
|
|
script->cb.start_subs_write(script->cb.rwdata);
|
|
|
|
i = 0;
|
|
n = luaL_getn(L, -1);
|
|
while (i <= n) {
|
|
// Assume n is always correct, this is not entirely compatible
|
|
lua_rawgeti(L, -1, i);
|
|
if (script->cb.set_progress) script->cb.set_progress(script->cb.logdata, 100.f * i / n);
|
|
i++;
|
|
if (!lua_istable(L, -1)) {
|
|
lua_pop(L, 1);
|
|
continue;
|
|
}
|
|
|
|
lua_pushstring(L, "kind");
|
|
lua_gettable(L, -2);
|
|
if (!lua_isstring(L, -1)) {
|
|
lua_pop(L, 2);
|
|
continue;
|
|
}
|
|
kind = lua_tostring(L, -1);
|
|
// leave kind on stack so it won't be gc'd
|
|
|
|
// Make comment rather tell if this is a "non-dialogue" line
|
|
comment = strcmp(kind, "dialogue");
|
|
// then test if it's a dialogue line (not non-dialogue) or is an actual comment
|
|
if (!comment || strcmp(kind, "comment")) {
|
|
|
|
lua_pushstring(L, "layer");
|
|
lua_gettable(L, -3);
|
|
lua_pushstring(L, "start_time");
|
|
lua_gettable(L, -4);
|
|
lua_pushstring(L, "end_time");
|
|
lua_gettable(L, -5);
|
|
lua_pushstring(L, "style");
|
|
lua_gettable(L, -6);
|
|
lua_pushstring(L, "name");
|
|
lua_gettable(L, -7);
|
|
lua_pushstring(L, "margin_l");
|
|
lua_gettable(L, -8);
|
|
lua_pushstring(L, "margin_r");
|
|
lua_gettable(L, -9);
|
|
lua_pushstring(L, "margin_v");
|
|
lua_gettable(L, -10);
|
|
lua_pushstring(L, "effect");
|
|
lua_gettable(L, -11);
|
|
lua_pushstring(L, "text");
|
|
lua_gettable(L, -12);
|
|
|
|
if (lua_isnumber(L, -10) && lua_isnumber(L, -9) && lua_isnumber(L, -8) &&
|
|
lua_isstring(L, -7) && lua_isstring(L, -6) && lua_isnumber(L, -5) &&
|
|
lua_isnumber(L, -4) && lua_isnumber(L, -3) && lua_isstring(L, -2) &&
|
|
lua_isstring(L, -1)) {
|
|
layer = (int)lua_tonumber(L, -10);
|
|
start_time = (int)lua_tonumber(L, -9);
|
|
end_time = (int)lua_tonumber(L, -8);
|
|
style = lua_tostring(L, -7);
|
|
actor = lua_tostring(L, -6);
|
|
margin_l = (int)lua_tonumber(L, -5);
|
|
margin_r = (int)lua_tonumber(L, -4);
|
|
margin_v = (int)lua_tonumber(L, -3);
|
|
effect = lua_tostring(L, -2);
|
|
text = lua_tostring(L, -1);
|
|
|
|
script->cb.write_sub(script->cb.rwdata, layer, start_time, end_time, style, actor,
|
|
margin_l, margin_r, margin_v, effect, text, comment);
|
|
|
|
} else {
|
|
if (script->cb.log_error) script->cb.log_error(script->cb.logdata, "Skipping output line with invalid fields");
|
|
}
|
|
|
|
lua_pop(L, 10);
|
|
}
|
|
|
|
lua_pop(L, 2); // pop line and 'kind'
|
|
}
|
|
}
|
|
|
|
|
|
// Start the script execution
|
|
AUTO3_API int RunAuto3Script(struct Auto3Interpreter *script)
|
|
{
|
|
lua_State *L;
|
|
|
|
L = script->L;
|
|
|
|
if (script->cb.set_status) script->cb.set_status(script->cb.logdata, "Preparing subtitle data");
|
|
if (script->cb.set_progress) script->cb.set_progress(script->cb.logdata, 0);
|
|
|
|
// first put the function itself on the stack
|
|
lua_getglobal(L, "process_lines");
|
|
|
|
// now put the four arguments on the stack
|
|
MakeMetaInfoTable(L, script);
|
|
MakeStylesTable(L, script);
|
|
MakeEventsTable(L, script);
|
|
MakeConfigSettingsTable(L, script);
|
|
|
|
// do the actual call
|
|
if (script->cb.set_status) script->cb.set_status(script->cb.logdata, "Running script");
|
|
if (lua_pcall(L, 4, 1, 0)) {
|
|
if (script->cb.log_error) {
|
|
script->cb.log_error(script->cb.logdata, "Runtime error in script:");
|
|
script->cb.log_error(script->cb.logdata, lua_tostring(L, -1));
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// Check for initial sanity
|
|
if (!lua_istable(L, -1)) {
|
|
if (script->cb.log_error) script->cb.log_error(script->cb.logdata, "Script did not return a table, unable to process result");
|
|
}
|
|
|
|
// Read back subtitles
|
|
if (script->cb.set_status) script->cb.set_status(script->cb.logdata, "Reading back subtitle data");
|
|
if (script->cb.set_progress) script->cb.set_progress(script->cb.logdata, 0);
|
|
ReadBackSubs(L, script);
|
|
|
|
// Finished
|
|
if (script->cb.set_progress) script->cb.set_progress(script->cb.logdata, 100);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|