Aegisub/aegisub/src/gl_text.h
Amar Takhar 2fd9b9d7e3 Fix a whole bunch of Doxygen warnings.
Originally committed to SVN as r3325.
2009-07-30 03:36:53 +00:00

228 lines
4.4 KiB
C++

// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file gl_text.h
/// @see gl_text.cpp
/// @ingroup video_output
///
#pragma once
///////////
// Headers
#include <wx/wxprec.h>
#include <wx/bitmap.h>
#include <wx/font.h>
#ifdef __APPLE__
#include <OpenGL/GL.h>
#else
#include <GL/gl.h>
#endif
#include <map>
#include <vector>
/// DOCME
/// @class OpenGLTextGlyph
/// @brief DOCME
///
/// DOCME
class OpenGLTextGlyph {
private:
/// DOCME
static wxBitmap *tempBmp;
public:
/// DOCME
int value;
/// DOCME
int tex;
/// DOCME
/// DOCME
/// DOCME
/// DOCME
float x1,y1,x2,y2;
/// DOCME
/// DOCME
int w,h;
void GetMetrics();
void Draw(int x,int y);
~OpenGLTextGlyph();
};
/// DOCME
typedef std::map<int,OpenGLTextGlyph> glyphMap;
/// DOCME
/// @class OpenGLTextTexture
/// @brief DOCME
///
/// DOCME
class OpenGLTextTexture {
private:
/// DOCME
/// DOCME
/// DOCME
int x,y,nextY;
/// DOCME
/// DOCME
int width,height;
void Insert(OpenGLTextGlyph &glyph);
public:
/// DOCME
GLuint tex;
bool TryToInsert(OpenGLTextGlyph &glyph);
OpenGLTextTexture(int w,int h);
~OpenGLTextTexture();
};
/// DOCME
/// @class OpenGLText
/// @brief DOCME
///
/// DOCME
class OpenGLText {
private:
/// DOCME
/// DOCME
/// DOCME
/// DOCME
float r,g,b,a;
/// DOCME
int lineHeight;
/// DOCME
int fontSize;
/// DOCME
bool fontBold;
/// DOCME
bool fontItalics;
/// DOCME
wxString fontFace;
/// DOCME
wxFont font;
/// DOCME
glyphMap glyphs;
/// DOCME
std::vector <OpenGLTextTexture*> textures;
OpenGLText();
~OpenGLText();
OpenGLText(OpenGLText const&);
OpenGLText& operator=(OpenGLText const&);
OpenGLTextGlyph GetGlyph(int i);
OpenGLTextGlyph CreateGlyph(int i);
void Reset();
static OpenGLText& GetInstance();
void DoSetFont(wxString face,int size,bool bold,bool italics);
void DoSetColour(wxColour col,float alpha);
void DoPrint(wxString text,int x,int y);
void DrawString(wxString text,int x,int y);
void DoGetExtent(wxString text,int &w,int &h);
public:
/// @brief DOCME
/// @return
///
static wxFont GetFont() { return GetInstance().font; }
/// @brief DOCME
/// @param face
/// @param size
/// @param bold
/// @param italics
///
static void SetFont(wxString face=_T("Verdana"),int size=10,bool bold=true,bool italics=false) { GetInstance().DoSetFont(face,size,bold,italics); }
/// @brief DOCME
/// @param col
/// @param alpha
///
static void SetColour(wxColour col,float alpha=1.0f) { GetInstance().DoSetColour(col,alpha); }
/// @brief DOCME
/// @param text
/// @param x
/// @param y
///
static void Print(wxString text,int x,int y) { GetInstance().DoPrint(text,x,y); }
/// @brief DOCME
/// @param text
/// @param w
/// @param h
///
static void GetExtent(wxString text,int &w,int &h) { GetInstance().DoGetExtent(text,w,h); }
};