Aegisub/aegisub/src/visual_tool_rotatez.h
Thomas Goyne 5588cda268 Significantly revamp how visual tools interact with the rest of the program
Rather than just have a single Refresh method that gets called whenever
something happens that could possibly be of interest to the visual
tools, add seperate methods for signaling frame number changes and
changes to the file, and use the new SelectionController stuff for other
things that used to merit a Refresh. This eliminates a large amount of
redundant reparsing of lines which happened on paint, as well as a large
number of redundant repaints.

Frame data is now only uploaded to the video card when the frame number changes
rather than when anything at all changes, slightly improving performance when
using mesa's software opengl implementation.

Vector clip and drag tools now do a slightly better job of not
discarding the user's selection for no apparent reason, and strange
selection behavior from clicking on visual features should now be
entirely fixed.

Everything but the constructor and toolbar event handler in the visual
tool implementations are now private.

Originally committed to SVN as r4631.
2010-06-28 07:13:15 +00:00

67 lines
2.3 KiB
C++

// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
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// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
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// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
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// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file visual_tool_rotatez.h
/// @see visual_tool_rotatez.cpp
/// @ingroup visual_ts
///
#include "visual_feature.h"
#include "visual_tool.h"
/// DOCME
/// @class VisualToolRotateZ
/// @brief DOCME
///
/// DOCME
class VisualToolRotateZ : public VisualTool<VisualDraggableFeature> {
float curAngle, startAngle, origAngle;
int orgx, orgy;
int posx, posy;
float rx, ry;
float scaleX, scaleY;
bool InitializeHold();
void UpdateHold();
void CommitHold();
void PopulateFeatureList();
void UpdateDrag(VisualDraggableFeature* feature);
void CommitDrag(VisualDraggableFeature* feature);
void DoRefresh();
void Draw();
bool Update() { return true; }
public:
VisualToolRotateZ(VideoDisplay *parent, VideoState const& video, wxToolBar *);
};