5588cda268
Rather than just have a single Refresh method that gets called whenever something happens that could possibly be of interest to the visual tools, add seperate methods for signaling frame number changes and changes to the file, and use the new SelectionController stuff for other things that used to merit a Refresh. This eliminates a large amount of redundant reparsing of lines which happened on paint, as well as a large number of redundant repaints. Frame data is now only uploaded to the video card when the frame number changes rather than when anything at all changes, slightly improving performance when using mesa's software opengl implementation. Vector clip and drag tools now do a slightly better job of not discarding the user's selection for no apparent reason, and strange selection behavior from clicking on visual features should now be entirely fixed. Everything but the constructor and toolbar event handler in the visual tool implementations are now private. Originally committed to SVN as r4631.
67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file visual_tool_rotatez.h
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/// @see visual_tool_rotatez.cpp
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/// @ingroup visual_ts
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///
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#include "visual_feature.h"
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#include "visual_tool.h"
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/// DOCME
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/// @class VisualToolRotateZ
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/// @brief DOCME
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///
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/// DOCME
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class VisualToolRotateZ : public VisualTool<VisualDraggableFeature> {
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float curAngle, startAngle, origAngle;
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int orgx, orgy;
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int posx, posy;
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float rx, ry;
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float scaleX, scaleY;
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bool InitializeHold();
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void UpdateHold();
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void CommitHold();
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void PopulateFeatureList();
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void UpdateDrag(VisualDraggableFeature* feature);
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void CommitDrag(VisualDraggableFeature* feature);
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void DoRefresh();
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void Draw();
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bool Update() { return true; }
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public:
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VisualToolRotateZ(VideoDisplay *parent, VideoState const& video, wxToolBar *);
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};
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