792225317e
1. svn mv OverLua SSATool athenasub avisynth_prs kanamemo \ motiontracker prs traydict unit_test vsfilter devel/ * See r2749 for full description. Originally committed to SVN as r2755.
166 lines
4.7 KiB
C++
166 lines
4.7 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include "game_window.h"
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#include "game_display.h"
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#include "game_panel.h"
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#include "version.h"
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#include "level.h"
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#include "switch_user.h"
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///////////////
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// Constructor
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GameWindow::GameWindow()
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: GameWindowBase(NULL,-1,GetVersionString(),wxDefaultPosition,wxDefaultSize,wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION | wxCLOSE_BOX | wxCLIP_CHILDREN)
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{
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// Menu bar
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menu = new wxMenuBar();
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SetMenuBar(menu);
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SetIcon(wxICON(wxicon));
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// File menu
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wxMenu *fileMenu = new wxMenu;
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//fileMenu->Append(Menu_File_New,_T("&New Player"),_T(""));
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fileMenu->Append(Menu_File_Load,_T("&Switch User..."),_T(""));
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fileMenu->Append(Menu_File_Exit,_T("E&xit"),_T(""));
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menu->Append(fileMenu,_T("&File"));
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// Options menu
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wxMenu *optionsMenu = new wxMenu;
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optionsMenu->Append(Menu_Options_Hiragana,_T("Hiragana"),_T(""),wxITEM_CHECK);
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optionsMenu->Append(Menu_Options_Katakana,_T("Katakana"),_T(""),wxITEM_CHECK);
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optionsMenu->Append(Menu_Options_Level,_T("Set Level..."),_T(""));
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menu->Append(optionsMenu,_T("&Options"));
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// Status bar
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wxStatusBar *bar = CreateStatusBar(3,0);
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int widths[] = { 85, -1, -1 };
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bar->SetStatusWidths(3,widths);
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// Subwindows
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display = new GameDisplay(this);
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panel = new GamePanel(this,display);
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display->panel = panel;
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// Sizer
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wxSizer *mainSizer = new wxBoxSizer(wxVERTICAL);
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mainSizer->Add(display,1,wxEXPAND,0);
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mainSizer->Add(panel,0,wxEXPAND,0);
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mainSizer->SetSizeHints(this);
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SetSizer(mainSizer);
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// Prompt user for name
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Show();
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SwitchUserDialog user(display);
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user.ShowModal();
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if (!display->isOn) Destroy();
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}
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//////////////
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// Destructor
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GameWindow::~GameWindow() {
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(GameWindow,GameWindowBase)
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EVT_CLOSE(GameWindow::OnClose)
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EVT_MENU(Menu_File_Exit,GameWindow::OnFileExit)
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EVT_MENU(Menu_File_New,GameWindow::OnFileNew)
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EVT_MENU(Menu_File_Load,GameWindow::OnFileLoad)
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EVT_MENU(Menu_Options_Hiragana,GameWindow::OnOptionsHiragana)
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EVT_MENU(Menu_Options_Katakana,GameWindow::OnOptionsKatakana)
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EVT_MENU(Menu_Options_Level,GameWindow::OnOptionsLevel)
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END_EVENT_TABLE()
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///////////////
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// Close event
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void GameWindow::OnClose(wxCloseEvent &event) {
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Destroy();
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}
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////////
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// Exit
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void GameWindow::OnFileExit(wxCommandEvent &event) {
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Close();
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}
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//////////////
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// New player
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void GameWindow::OnFileNew(wxCommandEvent &event) {
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}
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///////////////
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// Load player
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void GameWindow::OnFileLoad(wxCommandEvent &event) {
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display->Save();
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SwitchUserDialog user(display);
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user.ShowModal();
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}
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///////////////////
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// Toggle hiragana
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void GameWindow::OnOptionsHiragana(wxCommandEvent &event) {
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display->EnableTable(0,event.IsChecked());
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display->Save();
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}
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///////////////////
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// Toggle katakana
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void GameWindow::OnOptionsKatakana(wxCommandEvent &event) {
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display->EnableTable(1,event.IsChecked());
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display->Save();
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}
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////////////////////
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// Difficulty Level
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void GameWindow::OnOptionsLevel(wxCommandEvent &event) {
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LevelWindow level(this,display);
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level.ShowModal();
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display->Save();
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}
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