Aegisub/aegisub/src/video_display.h
Thomas Goyne 582e947c75 Fix errors when reattaching video with some video cards
With ATI cards, deleting a wxGLContext seems to invalidate ALL
wxGlContexts, rather than just things associated with the deleted one.
This resulted in video breaking after closing the detached video dialog,
as the embedded video display was trying to use an invalidated context.
To work around this, delete and recreate the context when reattaching
video.

Also recreate the visual typesetting tool as OpenGLText holds references
to textures created on construction.

Originally committed to SVN as r6646.
2012-04-03 17:38:38 +00:00

177 lines
5.4 KiB
C++

// Copyright (c) 2005-2010, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
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// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
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// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file video_display.h
/// @see video_display.cpp
/// @ingroup video main_ui
///
#ifndef AGI_PRE
#include <list>
#include <wx/glcanvas.h>
#endif
#include <typeinfo>
#include <libaegisub/scoped_ptr.h>
#include <libaegisub/signal.h>
#include "vector2d.h"
// Prototypes
class FrameReadyEvent;
class VideoContext;
class VideoOutGL;
class VisualToolBase;
class wxComboBox;
class wxTextCtrl;
class wxToolBar;
namespace agi {
struct Context;
class OptionValue;
}
/// @class VideoDisplay
/// @brief DOCME
class VideoDisplay : public wxGLCanvas {
/// Signals the display is connected to
std::list<agi::signal::Connection> slots;
const agi::OptionValue* alwaysShowTools;
agi::Context *con;
agi::scoped_ptr<wxMenu> context_menu;
/// The frame number currently being displayed
int currentFrame;
/// The width of the canvas in screen pixels
int w;
/// The height of the canvas in screen pixels
int h;
Vector2D mouse_pos;
/// Screen pixels between the left of the canvas and the left of the video
int viewport_left;
/// The width of the video in screen pixels
int viewport_width;
/// Screen pixels between the bottom of the canvas and the bottom of the video; used for glViewport
int viewport_bottom;
/// Screen pixels between the bottom of the canvas and the top of the video; used for coordinate space conversion
int viewport_top;
/// The height of the video in screen pixels
int viewport_height;
/// The current zoom level, where 1.0 = 100%
double zoomValue;
/// The video renderer
agi::scoped_ptr<VideoOutGL> videoOut;
/// The active visual typesetting tool
agi::scoped_ptr<VisualToolBase> tool;
/// The toolbar used by individual typesetting tools
wxToolBar* toolBar;
/// The OpenGL context for this display
agi::scoped_ptr<wxGLContext> glContext;
/// The dropdown box for selecting zoom levels
wxComboBox *zoomBox;
/// Whether the display can be freely resized by the user
bool freeSize;
/// @brief Draw an overscan mask
/// @param horizontal_percent The percent of the video reserved horizontally
/// @param vertical_percent The percent of the video reserved vertically
void DrawOverscanMask(float horizontal_percent, float vertical_percent) const;
/// Upload the image for the current frame to the video card
void UploadFrameData(FrameReadyEvent&);
/// @brief Initialize the gl context and set the active context to this one
/// @return Could the context be set?
bool InitContext();
/// @brief Set the size of the display based on the current zoom and video resolution
/// @param force Force the size to be set based on zoom even in detached mode
void UpdateSize(bool force = false);
/// Set the zoom level to that indicated by the dropdown
void SetZoomFromBox(wxCommandEvent&);
/// Set the zoom level to that indicated by the text
void SetZoomFromBoxText(wxCommandEvent&);
/// @brief Key event handler
void OnKeyDown(wxKeyEvent &event);
/// @brief Mouse event handler
void OnMouseEvent(wxMouseEvent& event);
void OnMouseWheel(wxMouseEvent& event);
void OnMouseLeave(wxMouseEvent& event);
/// @brief Recalculate video positioning and scaling when the available area or zoom changes
void OnSizeEvent(wxSizeEvent &event);
void OnContextMenu(wxContextMenuEvent&);
public:
/// @brief Constructor
VideoDisplay(
wxToolBar *visualSubToolBar,
bool isDetached,
wxComboBox *zoomBox,
wxWindow* parent,
agi::Context *context);
~VideoDisplay();
/// @brief Render the currently visible frame
void Render();
/// @brief Set the zoom level
/// @param value The new zoom level
void SetZoom(double value);
/// @brief Get the current zoom level
double GetZoom() const { return zoomValue; }
/// Get the last seen position of the mouse in script coordinates
Vector2D GetMousePosition() const;
void SetTool(VisualToolBase *new_tool);
bool ToolIsType(std::type_info const& type) const;
/// Discard all OpenGL state
void Reload();
};